Nearly a yr after the discharge of Street Fighter 6 (review), certainly one of its most iconic characters is finally joining the roster. Starting May 22, Akuma shall be available on all platforms for owners of the Yr 1 Character Pass, Yr 1 Ultimate Pass, Deluxe Edition, or Ultimate Edition. He’s the ultimate addition to the Yr 1 Character Pass, which already includes Rashid, A.K.I., and Ed. As well as, Ultimate Pass owners will see Outfit 3 change into available for Yr 1 Characters concurrent with Akuma’s release. Capcom also announced that the highly anticipated battle balance updates for all characters shall be released on May 22, with more details to follow in the approaching weeks. Finally, Yr 1 Ultimate Pass owners will gain access to the brand new stage, Enma’s Hole, which is depicted as Akuma’s training ground.
Those that are acquainted with Akuma’s playstyle from past Street Fighter games probably know what to anticipate along with his release. But considering Street Fighter 6 has sold over three million units since launch, likely welcoming many newcomers to the franchise, Capcom has shared details on his move list:
- Gou Hadoken: Akuma’s infamous fireball is back and will be charged as much as blast a “red fireball” that provides him more options on hit or block.
- Ashura Senku: Like his previous iterations, Akuma uses Ashura Senku to glide on the battlefield cloaked in shadows.
- Adamant Flame: Certainly one of Akuma’s latest moves, where he performs a forward thrust engulfed in flames. This move is beneficial in combos and for exploiting vulnerable opponents as a result of its long reach.
- Messatsu Gohado: Akuma’s Level 1 Super Art where he fires a highly concentrated ball of Satsui no Hado.
- Empyrean’s End: Akuma’s Level 2 Super Art where he turns the Satsui no Hado into a robust flame and ignites it throughout the opponent.
- Sip of Calamity: Akuma’s first Level 3 Super Art where he throws opponents on the bottom face-first and follows up with a single devastating blow.
- Shun Goku Satsu or “Raging Demon”: This second Level 3 Super Art can only be performed when his Vitality is low enough for a Critical Art and will be used to finish combos. This time, he lets you see what happens throughout the one second price of nightmares.