Mark Cerny and Jack Huynh discussed several topics, starting from using Neural Arrays to Radiance Cores and more, for what might be introduced in a couple of years. The collaboration between AMD and Sony has a proven track record because the launch of the PlayStation 4 and has continued with the PlayStation 5. Just a couple of months ago, it was revealed that AMD is working on bringing its latest upscaling technology, AMD FSR4, to the current-gen console in 2026, and rumors have already been circulating that each Sony and Microsoft could feature UDNA/RNDA 5 Graphics of their next generation of consoles. As well as, the 2 announced their renewed partnership this summer, thus cementing a commitment to future hardware releases reminiscent of the PlayStation 6, so it should come as no surprise that recent technologies are on the horizon.
“From Project Amethyst to a shared vision, I welcomed my good friend and fellow gamer
@cerny to Austin, where we reflected on the longer term that @AMD and @PlayStation
are shaping together, the longer term of gaming.”-Jack Huynh, Senior Vice President and General Manager of AMD’s Computing and Graphics Group
“This isn’t nearly technology. It’s a couple of partnership, a friendship, and a shared journey toward something extraordinary.”
-Jack Huynh, Senior Vice President and General Manager of AMD’s Computing and Graphics Group
Starting with Neural Arrays, compute units will work together as a single AI engine to speed up tasks involving machine learning models, processing large chunks of knowledge, more features, and rendering. In a move just like what NVIDIA has done with its RTX GPUs and RT cores, Radiance Cores are a brand new hardware addition to assist in ray tracing tasks that will likely be introduced within the PlayStation 6. Radiance Cores will construct upon AMD FSR4 Redstone for more efficient ray tracing processing.
“There’s a siginificant speed boost that comes from putting the traversal logic in hardware, AND A FURTHER BOOST THAT COMES FROM HAVING THAT HARDWARE OPERATE INDEPENDENTLY FROM THE SHADER CORES.”
-Mark Cerny, Sony Interactive Entertainment Lead System Architect for PlayStation 5 and PlayStation 5 Pro
The last tech topic covered involves memory bandwidth limitations. From hi-res 4K textures to machine learning, plus ray tracing, bottleneck issues are a typical occurrence attributable to memory bandwidth. Universal Compression is an answer being developed to assist address this issue by compressing as much as possible in order that only probably the most needed information is transferred by the GPU. Mark Cerny also hints that we could see this technology inside a couple of years, perhaps indicating when the PlayStation 6 will launch.
“There’s a mess of advantages from this, including lower power consumption, higher fidelity assests, and maybe most significantly, the synergies that universal compression has with neural arrays and radiance cores as we work to deliver the very best possible experience to gamers”
-Mark Cerny, Sony Interactive Entertainment Lead System Architect for PlayStation 5 and PlayStation 5 Pro
- Neural Arrays – as an alternative of a bunch of compute units working individually, we’ve built a way for them to team up… sharing data and processing together like a single, focused AI engine. This changes the sport for neural rendering: larger ML models, less overhead, more efficiency, and much greater scalability as workloads grow.
- Radiance Cores – a brand new dedicated hardware block designed for unified light transport. It handles ray tracing and path tracing in real time, pushing lighting performance to an entire recent level. This lets the GPU give attention to what it does best: shading the scene. The result? A cleaner, faster, and more efficient pipeline, built for the following generation of ray-traced games.
- Universal Compression – a system that evaluates every bit of knowledge headed to memory, not only textures, and compresses it wherever possible. Only the essential bytes are sent, dramatically reducing memory bandwidth usage. This implies the GPU can deliver more detail, higher frame rates, and greater efficiency.
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