Best Weapons For Every DQ7 Reimagined Character

Dragon Quest 7 Reimagined‘s vocation system gets lots of the highlight – and rightfully so – but your weapon decisions matter just as much on the subject of getting essentially the most out of every party member. Every character has access to different weapon types, and what you equip them with should reflect not only raw Attack power, but their role in your party and the Vocation construct you are running.

We’ll break down the weapon options for all six characters and what to prioritise when gearing them up, including our pick for the perfect endgame weapon for every of the five characters who stick around for the long haul.

The recommendations below will likely be making an allowance for the alternatives made in our Best Vocations guide, but they ought to be applicable to most strategies taken with these characters!

There will likely be spoilers about which characters are present at the top of the sport, so beware!

Best Weapons For The Hero

The Hero has the widest weapon selection in the sport, which inserts his role as Dragon Quest 7’s ultimate all-rounder. He can equip swords, spears, axes, boomerangs, knives, and hammers, supplying you with enormous flexibility in the way you construct him at any point in the journey.

Swords are generally going to be your go-to weapon type for the Hero throughout the sport. He has access to the deepest sword pool of any character, including several Hero-exclusive blades, and the strongest weapons in your entire game are swords that only he can wield. Equip what feels the strongest on the time.

Swords also offer a pleasant spread of secondary effects across the sport – the Cautery Sword‘s fire damage item effect is great within the early game, the Miracle Sword‘s HP recovery keeps him self-sufficient within the midgame, and the top-end swords provide staggering Attack bonuses.

Boomerangs are value considering exclusively as a secondary option for random encounters, since they hit all enemies directly. Keep them in mind!

Best Endgame Weapon

The Supreme Sea Serpent Sabre is the strongest weapon in your entire game at +190 Attack and it’s exclusive to the Hero; you will get it as a part of the story.

Best Weapons For Kiefer


Kiefer and Maribel fighting Slimes in Dragon Quest 7 Reimagined.

Kiefer is a short lived party member, and truthfully, that is crucial thing to find out about equipping him. He leaves the party a significant slice of the best way into the story, but don’t worry about losing any items that you just equip him with. You will receive a package with all his equipment when he leaves.

While you’ve him, he’s probably worthy of the strongest weapons that you just find. The Hero serves as a superbly functional support/healer character with physical abilities while Kiefer is around, only taking his place because the physical centre of the party afterward. Give Kiefer the best swords or axes while he’s around for essentially the most efficiency.

Best Weapons For Maribel


Maribel casting bang on a group of enemies in Dragon Quest 7 Reimagined.

Maribel is the party’s primary spellcaster, and her weapon decisions should almost at all times reflect that. She will be able to equip staves, knives, whips, fans, and a handful of swords and claws. For essentially the most part, though, you are equipping Maribel with weapons that passively make her a greater mage.

Staves are Maribel’s bread and butter for the vast majority of the sport. They have a tendency to come back with the Magical Might and MP recovery bonuses that she desperately needs to maintain casting through longer dungeons and boss fights.

Instead, whips are interesting because they provide Maribel some group-hitting capability on her regular attack, which is helpful for random encounters where you don’t need to burn MP. They do not normally offer the identical magical stat boosts as sticks, so consider them as a quality-of-life swap moderately than a everlasting fixture. Fans offer a combination of passive bonuses (the Solar Fan may be used to forged a hearth attack, for instance) and group attack capability that may be appealing in certain setups, however the strongest endgame staves generally outclass them.

Best Endgame Weapon

Maribel’s best endgame setup is as a pure spellcaster, so the best staff should naturally be used for her. There are two within the running, and your selection really relies on how much you value their biggest strengths. The table below will aid you make a choice from them:

Faerie King’s Staff

Magma Staff

Increases Magical Might and Mending by an enormous amount.

Barely more Magical Might, but reduces Magical Mending by a major margin.

Recovers HP for Maribel per turn, and reduces damage taken.

Doesn’t.

When utilized in battle, protects an ally from a standing ailment – which is situational.

When utilized in battle, deals fire damage to all enemies, which is decidedly not as situational.

Each are unbelievable options – keep them each handy!

Best Weapons For Ruff


Ruff hugging a wolf in a cutscene in Dragon Quest 7 Reimagined.

Fangs are Ruff’s exclusive weapon type, they usually’re value listening to. They scale well throughout the sport and supply solid Attack bonuses without competing with anyone else within the party for a similar gear. The progression from Stone Fangs to Steel Fangs to Ferocious Fangs to the endgame Orichalcum Fangs gives Ruff a clean upgrade path that is entirely his own.

Claws and knives are also excellent options for Ruff after they severely outclass his current fangs. The Dragon Claws and Beast Claws are standout midgame options which ought to be considered, and knives suit the Thief vocation quite perfectly, when you’re going with those skills.

Best Endgame Weapon

Orichalcum Fangs are the best fit here: they’re exclusive to Ruff, so that they don’t compete with anyone else for gear, and their high Attack synergises well with the physical skills from his really helpful endgame vocations: Monster Master and Pirate (but additionally his other typical endgame options).

While the Metal King Sword technically offers higher raw Attack, the Orichalcum Fangs allow you to reserve those top-tier swords for party members who truly need them — just like the Hero, Aishe, or Mervyn — and Ruff’s sky-high natural Attack stat means the difference matters less on him than it will on another person.

Best Weapons For Aishe


Aishe using Kiss Me Deadly during a battle in Dragon Quest 7 Reimagined.

Aishe is essentially the most flexible party member, and her weapon selection reflects that versatility. She will be able to equip swords, spears, axes, claws, knives, and fans – a broad spread that permits her to adapt to whatever Vocation construct you are running.

Swords are where Aishe’s best raw-Attack options generally lie. She shares access to lots of the game’s top-tier swords with the Hero and Mervyn, including the Hypernova Sword and the Okeanos Sword. When you’re running her in an offensive role, swords give her the very best ceiling.

In additional supportive roles, nonetheless, she has loads of other options. She will be able to wield staves like Maribel to power up her spellcasting, fans are interesting area of interest decisions that complement a support-based Aishe, and spears are sometimes good picks due to less competition from other characters wanting to wield the perfect.

Best Endgame Weapon

Our pick for this category is the Uber Gringham Whip, which sets itself other than other whips in that it deals full damage against your entire enemy team, moderately than splitting the damage up. When you’re deadset on the very best attack power, nonetheless, you would possibly prefer to go for the Hypernova Sword or Heaven’s Spear.

Just like the Hero, Aishe is flexible. Unlike the Hero, she doesn’t have an exclusive super-weapon that pips all other decisions to the post of ‘best’.

Best Weapons For Mervyn


Mervyn landing on a stone floor with his weapons extended in Dragon Quest 7 Reimagined.

Swords are Mervyn’s best weapon type by a cushty margin. He shares access to a lot of the high-end sword pool with the Hero and Aishe, including the Hypernova Sword. Since Mervyn functions as a versatile frontliner who can swap between offence and support as needed, the straightforward power of sword suits him perfectly.

Best Endgame Weapon

Because the Hero will likely be wielding his exclusive Supreme Sea Serpent Sabre and Aishe may claim an abundance of ‘bests’, the Hypernova Sword slots naturally into Mervyn’s loadout because the strongest available sword with none gear conflicts.

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