Slay the Spire 2 has sold three million units in only one week of Early Access. Developer Mega Crit shared the milestone in its latest Neowsletter, alongside the staggering stat that players have already attempted over 25 million runs, with the studio noting that number is definitely undercounted since they began tracking the metric a bit after launch. For a game that’s only available on PC in Early Access, those are remarkable numbers, though not entirely surprising provided that Slay the Spire 2 peaked at over 575,000 concurrent players on Steam shortly after launch.
I shared my first impressions of Slay the Spire 2 earlier this week after spending around 30 hours with it, and the sport already seems like it has a whole lot of hours of content baked in. The co-op alone has been a large draw, and it’s clear the community agrees. Mega Crit co-founder Casey Yano popped into the newsletter to say the response has been incredible, joking that he threw out his back from overworking but is high in spirits.
As for what’s next, Mega Crit isn’t able to commit to a particular roadmap or timeline for major content updates beyond what’s already been confirmed, which incorporates alternate acts for Acts 2 and three, more cards, events, and other recent content. Within the near term, the team is targeted on a revamp of the badge and scoring system, a friends-only leaderboard filter, a phobia accessibility mode, more art and VFX, ongoing balance patches, Steam Workshop support, multiplayer quality-of-life features, and official Twitch plugin integration. The studio also noted that community feedback has already helped them fix softlocks and other issues, and balancing will likely be an ongoing process as they analyze player data.
Three million copies in per week for an Early Access game from a small team is an important achievement. The unique Slay the Spire essentially created the deckbuilding roguelite genre, so possibly the sales isn’t that big of a surprise. But as of late,

