Assassin’s Creed Shadows is celebrating its 1-year anniversary today, March 20. Below, we glance back at how its dual protagonists could have made a fair more meaningful impact.
It has been a yr since Assassin’s Creed Shadows launched, and I’m still interested by it. My opinion on what the sport is stays largely unchanged–I’ve talked about this at length in each my Assassin’s Creed Shadows review and Claws of Awaji DLC review–but if I could take a moment to discuss what Shadows is not, I fervently have one wish. Shadows’ best idea, that it tells its story via a split perspective, must have been pushed further. In truth, that ought to have been all the focus of the sport’s second act–I would like Act 2 to have solely been about two distinct characters growing concurrently, and perpetually being unable to see eye-to-eye with each other while still unified in a shared purpose.
Shadows has two playable protagonists: the shinobi Naoe and the samurai Yasuke. The previous is fictional, native to Japan, and driven by vengeance; while the latter is an actual person from history, an African outsider, and motivated by duty. The purpose is that they are very different people, reinforced by differing playstyles–Naoe primarily relies on subterfuge and stealth, while Yasuke is geared toward excelling in open combat as a robust warrior. Save for specific missions, Shadows means that you can freely switch between the 2 as you explore Sixteenth-century Japan.
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