Subnautica 2 is not budging on its non-violent approach to gameplay, and meaning players are highly unlikely to see weapons added to the sport. Though Subnautica 2 builds upon its predecessor in quite a few ways, some fans have objected to the best way that the sequel is handling survival and violence, however the developers have shared their reasoning on the matter.
Subnautica 2 has seen huge success already, though the sport has barely released into early access. The sport immediately skyrocketed upon launch, seeing nearly half 1,000,000 Steam gamers pour in to play consecutively at its peak. With eight years of time passing because the original’s release, the sequel has improved upon the unique in a wide selection of how, but not all the pieces about it is ideal.
Subnautica 2 Developers Discuss Non-Violence In-Game
During a press conference, Subnautica 2 lead game designer Anthony Gallegos and media lead Scott MacDonald sat all the way down to discuss the sport. Players in Subnautica 2 must take care of a certain level of aggression from wildlife, especially within the presence of bloom, a brand new style of infestation that impacts creatures underwater. Nevertheless, players do not have a way of killing wildlife in Subnautica 2, leading some to feel frustrated. The developers explained that the sport is carrying on the philosophy set forth by studio founder Charlie Cleveland, who wanted to provide a game that did not encourage violence and did not have guns. Despite pushes from fans and a few early feedback received, the team is not budging on this stance.
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While players in Subnautica lacked traditional weapons like guns, they did have some tools at their disposal that may very well be used to defend themselves or to even kill wildlife. Nevertheless, within the sequel, players quickly found and complained about “immortal fish” in Subnautica 2, pointing to it creating an absence of immersion. Gallegos explained that it bothered him that in the primary game, players would immediately give attention to attempting to determine the best way to fight things like leviathans in Subnautica, in order that they might now not pose a threat to them. Gallegos felt that it removed the stress, and consequently, the sequel utilizes tools which are designed to distract and deter wildlife, slightly than directly harming it.
While it’s possible that the event team could change its mind sooner or later in the longer term, the notion of introducing weaponry seems to go against the core of the sport’s philosophy. The team is aware that “it’s a degree of resistance that we’ll get repeatedly,” and that they’re open to listening to feedback if players feel like they don’t have any means with which to defend themselves. Nevertheless, even through the game’s development, the team received feedback that weapons were wanted in the sport, to the purpose of “one country” which Gallegos would not name pushing the thought of weapons manufacturing being introduced to the sequel.

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For now, Subnautica 2 players can have to take care of learning to avoid conflict with wildlife, slightly than in search of ways to permanently remove the most important obstacles and dangers. It’s likely that mods will someday come along that add weapons, or a minimum of the power to wreck and kill wildlife with the tools already available in Subnautica 2. Nevertheless, gamers on Xbox (and every other consoles it releases for in the longer term) will likely just must get accustomed to Subnautica 2 having an emphasis on non-violence.
Source: Eurogamer

