Highlights
- The Season 1 Reloaded update for Call of Duty: Warzone has caused significant issues for players, including an infinite looping glitch on the fundamental menu.
- The sport developers have temporarily disabled the brand new Champion’s Quest feature in an effort to repair the menu glitch, but players are still experiencing other bugs, resembling black shading across the screen after interacting with supply drops.
- On a positive note, Call of Duty has announced an upgrade to its anti-cheat system to focus on mouse-and-keyboard players using aim assist to cheat, and there are plans to introduce a brand new Covert Exfil feature in the longer term.
Call of Duty: Warzone players are reporting some serious issues following the sport’s newest patch. The Season 1 Reloaded update released on January seventeenth for Call of Duty: Warzone, but it surely seems to have done more harm than good.
Call of Duty‘s Season 1 Reloaded brought latest additions to Warzone like two weapons, the Champion’s Quest, and a Gulag event. Originally, the update was meant so as to add the Covert Exfil and the Weapons Case features as well, but these were delayed until further notice. Warzone‘s development team explained that these will likely be added at a later date alongside a playlist centered across the latest features. While Warzone fans were excited for brand new content to be added for the primary time since Season 1’s introduction, the anticipation was quickly spoiled for some fans following the update’s release.
Following the sport’s newest update, many Warzone players are reporting that they’re unable to get past the sport’s menu because of an infinite looping glitch. Once users try and load into Warzone from Call of Duty‘s fundamental menu, their screen becomes a buggy mess because it rapidly switches between loading screens. Players on all platforms are reporting this issue. Most Call of Duty users are not any strangers to bugs, but this one is especially frustrating, especially after the joy surrounding Season 1 Reloaded’s release. It’s unclear how long this can remain a difficulty, but fans are hoping that Call of Duty will release a hotfix within the near future. In efforts to treatment this problem, Call of Duty has temporarily disabled the brand new Champion’s Quest feature on the time of writing. One PC user reported that the looping menu bug might be bypassed by clicking on the Rio 24/7 button within the background after which hitting escape.
Users who manage to load into the sport are still in danger from frustrating Warzone bugs. Many users have reported one other latest glitch that arises after interacting with supply drops, which sees the screens of affected users stutter as black shading repeatedly appears and disappears around the sides of their viewpoint. This glitch was also reported on all platforms.
Although this might be disappointing news for Warzone fans, recent developments surrounding the sport aren’t all doom and gloom. Recently, Call of Duty announced a brand new upgrade to its anti-cheat system, which can now goal mouse-and-keyboard players using aim assist by routinely closing their game. Cheaters were achieving this by utilizing software that tricked the sport into considering they were using a controller, but hopefully this isn’t any longer possible.
Sometime in the longer term, Warzone will even introduce the brand new Covert Exfil feature, giving players a brand new strategy to successfully exit a match. While Covert Exfil was originally intended for Warzone’s battle royale mode, it appears that evidently it’ll now be introduced in a novel latest mode.
Season 1 Reloaded Warzone Patch Notes
MAPS
- Night Vision Gulag Latest Variant
- Players who enter the NV Gulag will likely be given night vision goggles once they enter the sector.
- Players will utilize the identical list of weapon loadouts as the conventional gulag.
- All existing Gulag Public Events, like “Go Again” and “Locked & Loaded”, even have a probability to occur within the NV Gulag.
- The NV Gulag appears at random and is a rare and special occurrence.
The NV Gulag is one in every of the brand new additions to the general Gulag experience for Warzone, complimenting the brand new Public Events direction. With this latest entry, we’re adding a Gulag experience that manifests changes to the visuals and gameplay. The NV Gulag brings opportunities for brand new stories and latest ways of approaching the “fight” to return to the Warzone, where it’s now not just based on who gets a visible on the opposite player first but who has the higher positioning and the power to vanish – a critical gameplay element in any Battle Royale. Prepare to out-position the enemy!!
- Overall Map Polish
- In an effort to supply players with a smoother, more immersive experience, our teams have put in extensive effort towards identifying and addressing various concerns with map geometry. We’re glad to share that to date we’ve…
- Fixed over 50 mantle spots
- Fixed over 50 mounting spots
- Fixed over 150 areas affected by clipping
- Fixed over 20 known, exploitable areas
- Improved lighting in 43 buildings
- In an effort to supply players with a smoother, more immersive experience, our teams have put in extensive effort towards identifying and addressing various concerns with map geometry. We’re glad to share that to date we’ve…
MODES
A part of our commitment to Warzone is the continual monitoring of community sentiment, player engagement data, and the pursuit of fun, latest experiences. Among the many recent additions, Urzikstan Resurgence stands out, having garnered unprecedented engagement from a Resurgence mode on a giant map. We understand that with a big, diverse player base comes varied preferences, but we prioritize introducing and rotating in modes that perform exceptionally well to make sure an enjoyable gaming experience for as many players as we will reach.
PLAYLIST
For details about upcoming Playlists, XP events, and more, please take a look at the dedicated Warzone Trello Board.
WEAPONS
Weapon Adjustments
In Season 1, we witnessed quite a few powerful builds across all the spectrum of weapon classes. With this update, we’re taking a detailed have a look at a few of the notable standouts, while giving some much needed attention to those which could need assistance. In an update coming within the near future, we’ll even be shipping additional changes to the MTZ Interceptor (MWIII) and reducing the medium-to-long range viability of the WSP Swarm (MWIII).
» Assault Rifle «
- Holger 556 (MWIII)
- Max Damage increased to 35, up from 32
- M13B (MWII)
- Max Damage reduced to 23, down from 25
- Near-Mid Damage reduced to 21, down from 24
- Min Damage reduced to 19, down from 22
- MCW (MWIII)
- Max Damage increased to twenty-eight, up from 24
- Near-Mid Damage increased to 24, up from 20
- 16.5” MCW Cyclone Long Barrel
- Damage range advantages reduced by 6%
- Velocity advantages reduced by 7%
- Hip fire and tac-stance penalty reduced by 5%
- Sprint to Fire penalty increased by 1%
- RB Regal Heavy Stock
- Gun kick profit reduced by 11%
- Horizontal and vertical profit reduced by 5%
- Mobility penalties increased by 3%
- Sprint to Fire penalty increased by 1%
» Battle Rifle «
- MTZ 762 (MWIII)
- Max Damage reduced to 42, down from 45
- Near-Mid Damage reduced to 38, down from 42
- Min Damage reduced to 34, down from 37
» Light Machine Gun «
- Bruen MK9 (MWIII)
- Max Damage reduced to twenty-eight, down from 32
- Min Damage reduced to 26, down from 28
- DG LSW (MWIII)
- Max Damage reduced to 29, down from 33
- Min Damage reduced to 27, down from 29
- Pulemyot 762 (MWIII)
- JAK Annihilator Bullpup Kit
- Max Damage reduced to 38, down from 40
- Min Damage reduced to 34, down from 36
- JAK Annihilator Bullpup Kit
- TAQ Eradicator (MWIII)
- Max Damage reduced to twenty-eight, down from 33
- Min Damage reduced to 24, down from 25
» Submachine Gun «
- AMR9 (MWIII)
- Max Damage increased to 31, up from 28
- Near-Mid Damage increased to 27, up from 25
- Min Damage increased to 25, up from 23
- ISO 9mm (MWII)
- Max Damage reduced to 21, down from 24
- Near-Mid Damage reduced to 17, down from 19
- Mid Damage reduced to fifteen, down from 16
- Far-Mid Damage reduced to 12, down from 13
- Rival-9 (MWIII)
- Slight reduction in horizontal recoil
- MTZ Marauder Stock
- Fire aim stability profit reduced by 5%
- Striker 9 (MWIII)
- Near-Mid Damage increased to 27, up from 25
- Min Damage increased to 23, up from 20
» Sniper Rifle «
- KATT-AMR (MWIII)
- ZANG-34 Barrel
- Damage Range Advantages reduced by 9%
- Velocity Profit reduced by 8%
- ZANG-34 Barrel
Attachment Adjustments
» Ammunition «
- .50 Cal Spire Point Rounds
- Damage Range Profit increased by 2%
- Velocity Profit reduced by 19%
- .410 Gauge Dragon’s Breath
- Near-Mid Damage Range reduced by 12%
- Mid Damage Range reduced by 10%
- 12 Gauge Dragon’s Breath
- Near-Mid Damage Range reduced by 8%
- Mid Damage Range reduced by 10%
» Laser «
- SL Razorhawk Laser Light
- Increased ADS Speed Profit by 4.5%
- Increased Sprint to Fire Profit by 7%
- FSS OLE-V Laser
- Reduced the ADS Speed Profit by 2%
- Reduced the Sprint to Fire Profit by 4%
- FTAC Grimline Laser
- Reduced the Sprint to Fire Profit by 7%
- Verdant Hook Box Laser
- Increased the Sprint to Fire Profit by 3%
» Muzzle «
- XRK Nightfall Supressor
- Damage Range Profit reduced by 5.5%
- Velocity Profit reduced by 8%
- Recoil Profit reduced by 3%
- ADS Penalty increased by 7%
- Sprint to Fire Penalty increased by 3%
GAMEPLAY
- Champion’s Quest
- Champion’s Quest makes its debut in Urzikstan with some latest tricks up its sleeve to check the perfect players within the Warzone.
- Latest steps to accumulate each element will push you to your limit, and keep the motion hot and spicy, just the best way we prefer it.
- To earn Champion’s Quest tokens: Win 30 games total inside a season, or 5 consecutive matches, whichever comes first!
- Just one token may be held at a time.
- The previously mentioned “Steal” mechanic will arrive in a later season, details on how this works will likely be released alongside. Pointless to say, we’re desperate to see who the primary victors are with this latest experience. !
- Deployable Buy Stations
- Loot underneath a Deployed Buystation will likely be removed to stop overlap and difficulties interacting with the device. The radius of this removal is barely larger than the device itself.
- Black Sites
- We’ve updated the spawn behavior of Black Sites in order that they’re more focused towards the middle of a circle.
- By proxy, this could fix a difficulty where Black Sites would shut down too fast by being within the Gas sooner than intended.
- Ziplines
- Improved the power to interact and connect to Ziplines.
- Modified interaction behavior to permit Players to loot items on the bottom near a Zipline.
- Tracker Grenade
- Fixed a difficulty with the Tracker Grenade incorrectly showing up as a Snapshot grenade on the loot card.
- Underwater Rebreather
- Fixed a difficulty with the rebreather that might make using it harder. The item should now have all 4 of its charges available from the beginning.
- Vehicle Respawn
- Vehicles will now respawn after being destroyed.
- Covert Exfil and Weapon Case Update
- Stay tuned for further details on the previously announced Covert Exfil and Weapon Case features, set for release in future.
PERKS
- E.O.D.
- E.O.D. will now clamp damage to 120, down from 150.
- Quick Fix
- Fixed a difficulty stopping health regeneration to occur after inserting an Armor Plate.
KILLSTREAKS
- Bomb Drone
- Increasing the warning range to 14 meters, up from 6 meters.
UI/UX
- Altitude Arrow Improvements Quality of Life
- We’ve made improvements to the best way that altitude arrows appear above and below icons on the mini map and tac map to assist players higher navigate their way towards objectives.
AUDIO
Our audio team has been diligently working on making adjustments to the audio experience in Warzone. Along with the changes outlined below, we’re actively exploring further improvements, with some planned for parachutes in an upcoming season.
- Audio Occlusion
- Improvements have been made to audio occlusion on Urzikstan.
- Plane Audio
- Adjustments have been made to the audio on the Infil/Exfil airplane.
- Music Channels
- Adjusted cinematic music in order that it isn’t any longer entirely on gameplay channels, relatively than cine.
- Allied Sounds
- Reduced the amount of friendly Slides, Jumps and Lands to raised distinguish between friendly and enemy behavior.
BUG FIXES
- Fixed a difficulty that allowed Players to clip through geometry while using a Ziplines or Ascender.
- Fixed a difficulty causing a player to get stuck in a loop and stopping them from being revived in the event that they were downed while plating.
- Fixed a difficulty stopping equipped Gulag tokens from awarding money when the Gulag closes.
- Fixed a difficulty that allowed Loadout duplication if a player left a match.
- Fixed a difficulty stopping Bomb Drones from appearing on the mini map or tac map.
- Fixed a difficulty that prevented the squad widget from updating accurately when a player leaves.
- Fixed a difficulty causing the train and money drop icons to be missing from the tac map in Urzikstan Resurgence.
- Fixed a difficulty where players matchmaking in uneven party sizes wouldn’t see one another within the squad widget.
- Fixed a difficulty causing player statistics to not track properly in the event that they left a match prior to the top of the Exfil sequence.
- Fixed a difficulty causing energetic players to be kicked out of Plunder matches for wrongly being flagged as AFK.
- Fixed a difficulty causing inconsistent behavior when dropping ammo types from inventory.
- Fixed a difficulty causing a delay for the loot crate markers to look after picking up a Scavenger Contract.
- Fixed a difficulty with Scavenger caches causing the mission to pick out cache locations too close to at least one one other.
- Fixed a difficulty causing incorrect descriptions to look for some Perks.
- Fixed a difficulty stopping vehicles from respawning in a match.
- Fixed a difficulty stopping the maps within the rotation playlist from appearing on the menu.
- Fixed various issues causing players to come across dev errors or unspecified client crashes while attempting to play Battle Royale modes.
- Fixed a difficulty causing doors on certain buildings to behave erratically.
- Fixed a difficulty causing Black Site keys to spawn in unintended modes.
- Fixed a difficulty causing Stronghold loot caches to spawn in unintended locations.
- Fixed a difficulty stopping Faculty from causing a delay to Cluster Mine and Suppression Mine activation.
- Fixed a difficulty stopping players from selecting to stow select items while the Backpack was full.
- Fixed a difficulty causing an incorrect variety of equipped and reserve Armor Plates to look while spectating a player.
- Fixed a difficulty stopping Elimination Bounty targets from appearing on the Mini Map.
- Fixed a difficulty stopping the party leader from joining a match despite the remaining of the party successfully doing so.
- Fixed a difficulty with Backpack navigation and management while it was full.
- Fixed a difficulty causing players to spawn right into a match with a loadout different from the one chosen within the live lobby.
- Fixed a difficulty causing players to be redeployed under the map in Resurgence Modes.
- Fixed a difficulty causing some weapon models to vanish while aiming down sights.
- Fixed a difficulty with the number of obtainable charges after deploying the Rebreather Field Upgrade.
- Fixed a difficulty causing all Voice Chat to be disabled even when the player has it enabled.
- Fixed a difficulty causing squad widget information icons to overlap with the health bar.
- Fixed a difficulty that was wrongly awarding players the Pacifist accolade.
- Fixed a difficulty allowing players to skip animations while using the Portable Redeploy Drone.
- Fixed a difficulty causing Ping markers on the compass at the highest of the player screen to look under the compass text.
- Fixed a difficulty allowing the Heartbeat Sensor for use after the battery is depleted.
- Fixed a difficulty with text overlap on the menu for challenges and tokens.
- Fixed a difficulty causing the Gas Mask HUD effect to stay on screen after stowing or unequipping the Gas Mask.
- Fixed a difficulty that caused players to lose the Gulag match despite successfully using the vertical ascender during extra time.
- Fixed a difficulty causing playlist buttons to queue a player for modes apart from the intended one.
- Fixed a difficulty stopping the countdown sound and text from appearing within the live lobby.
- Fixed a difficulty causing a dev error when attempting to rejoin a Private Match.
- Fixed a difficulty causing incorrect player levels to look on Calling Cards after having been eliminated.
- Fixed a difficulty causing Field Upgrades to vanish while looted during an energetic DDOS.
- Fixed a difficulty causing missing or incorrect Mode names within the Private Match menu.
- Fixed several issues causing clipping or improper placement of weapon parts while in an Operator’s hands.
- Fixed several issues with improper texture or model behavior for various Operators and Vehicles.
- Fixed a difficulty causing improper floating loot card overlap.
- Fixed several issues with weapon Blueprint textures and lighting.
- Fixed a difficulty causing incorrect or missing text while sending whispers via the social menu.
- Fixed a difficulty within the leaderboard causing “Highest Winstreak” to look as “Highest Killstreak”.
- Fixed a difficulty stopping the progress bar from appearing during a Data Heist Public Event.
- Fixed a difficulty causing the menu to perform poorly or occasionally black screen.
- Fixed a difficulty that might kick the player back to the fundamental menu while navigating Operator selection.
- Fixed a difficulty causing assimilation options to look on the ping wheel while a player was downed.
- Fixed a difficulty causing prolonged respawn times within the live lobby following multiple deaths.
- Fixed a difficulty causing weapon reserve ammunition to look on the Gunsmith menu.
- Fixed a difficulty that might cause unintended behavior during infil if a player was previously tethered to an ascender.
- Fixed a difficulty causing Plate Carriers to look in game as Armor Vests.