Highlights
- Overwatch 2’s Season 9 patch notes have reportedly leaked, suggesting major changes are coming, including health buffs and projectile radius increases for several characters.
- Mauga, the most recent hero, has been receiving criticism for being overpowered, causing some players to quit the sport, however the leaked patch notes could address these balance issues.
- These leaks needs to be taken with a grain of salt until official announcements are made, but they align with earlier reports of huge tank and damage changes in Season 9, indicating that significant gameplay adjustments are on the horizon.
The patch notes for Season 9 of Overwatch 2 have reportedly leaked, and, if true, some major changes are coming to the hero shooter. Overwatch 2 is now a bit overdue for some balance tweaks, and the most recent leak seems to suggest that those alterations and more are on the best way when the following season drops.
Overwatch 2‘s newest hero, Mauga, is getting all of the headlines resulting from some overpowered abilities. In truth, some players are quitting Overwatch 2 resulting from Mauga. While the brand new tank is maybe essentially the most egregious offender in terms of unbalanced gameplay in the mean time, Overwatch 2 players have long pleaded with Blizzard for some major overhauls. Luckily, the most recent leak appears to offer just that.
Rupal, an Overwatch 2 pro, recently leaked Season 9’s patch notes on stream. The reported changes include health buffs across the board in addition to projectile radius increases for several characters. Even Mauga is seeing a health increase. This also coincides with an earlier Overwatch 2 Season 9 Tracer leak that claimed the DPS hero could be seeing an HP bump. Moreover, the prices for ultimates are being increased by 10%. Not to say, damage dealing will reduce healing and there’ll not be reload speed bonuses following eliminations.
Essentially, it appears as if Overwatch 2 heroes might be a bit more stout on the battlefield. DPS heroes are seeing fewer bonuses while all characters’ health might be increased by roughly 15% to twenty%. Not to say, the increased cost of ultimates will ensure these devastating attacks occur less ceaselessly.
Until official announcements are made by the Overwatch 2 team, these leaks are subject to vary and needs to be taken with a grain of salt. That said, the leaks do line up with earlier reports that Overwatch 2 is making big tank and damage changes in Season 9. Regardless of the final product finally ends up being, it’s secure to assume that Season 9 will usher in some major changes.
Overwatch 2‘s game director Aaron Keller has taken to social media to debate a few of the tweaks coming in the following season, including a self-healing passive for all roles. The news wasn’t initially taken well by everyone in the neighborhood, and the Overwatch 2 dev even apologized for sharing a few of the details, perhaps a bit out of context. Keller stated that this one change might be part of a bigger overhaul coming in Season 9, which definitely appears to line up with the most recent leaks.
Overwatch 2 Season 9 Leaked Patch Notes
Global Projectile Size Changes
- Most damage-dealing projectile sizes have been increased, allowing all heroes to hit their targets more easily
- Hitscan weapons with a high spread and rate of fireplace, similar to Soldier 76’s Pulse Rifle, have been increased by 0.05
- Average hitscan weapons and talents, similar to Cassidy’s Peacemaker, have been increased by 0.08
- Travel-time projectile weapons which might be shotguns, similar to Roadhog’s scrap gun, or have a high rate of fireplace, similar to Ramattra’s Void Accelerator, have been increased by 0.05
- Travel-time projectiles that travel slower than 50 meters per second, similar to Pharah’s Rocket Launcher, are increased by 0.15
- Travel-time projectiles that travel 50 meters per second or more, similar to Hanzo’s Storm Bow, are increased by 0.1
- Projectiles excluded from this update:
- Ana’s Sleep Dart
- Brigitte’s Whip Shot
- Reinhardt’s Firestrike
- Roadhog’s Chain Hook
- Sigma’s Accretion
- Sombra’s Virus
Ultimate Charge Updates
All hero ultimate costs are increased by 10%.
Health Updates
The entire Hero health pool for all heroes, including health, armor, and shields, are increased from around 15% to twenty%.
Tanks:
D.Va
Base Stats
- Pilot D.Va’s health increased from 150 to 175
- Mech D.Va’s armor increased from 300 to 375
Self-Destruct
- Outer radius max damage increased from 900 to 1000
- Inner radius range increased from 4 to six meters
Doomfist
Base Stats
- Health increased from 300 to 375
Rocket Punch
- Max impact damage increased from 50 to 75
- Max wall slam damage increased from 30 to 40.
Junker Queen
Base Stats
- Health increased from 300 to 375
Rampage
- Wound damage over time increased from 60 to 90.
Mauga
Base Stats
- Health increased from 300 to 400
Orisa
Base Stats
- Armor increased from 275 to 350
Ramattra
Base Stats
- Health increased from 200 to 275
Reinhardt
Rocket Hammer
- Damage increased from 85 to 100
Charge
- Wall impact damage increased from 225 to 275
Roadhog
Base Stats
- Health increased from 550 to 650
Sigma
Base Stats
- Shields increased from 200 to 275
Winston
Base Stats
- Health increased from 200 to 225
- Armor increased from 200 to 250
Tesla Cannon
- Damage increased from 60 to 75 damage per second
Primal Rage
- Punch damage increased from 40 to 50
Wrecking Ball
Base Stats
- Armor increased from 100 to 175
Zarya
Particle Cannon
- Primary Fire Beam width increased from 0.15 to 0.2 meters
Damage:
Role Passive Modified
- Reload speed bonus on elim removed
- [NEW] Role Passive: Dealing damage reduces healing received by 20% for two seconds
Ashe
Base Stats
- Health increased from 200 to 250
B.O.B.
- B.O.B. weapon damage increased from 14 to 17
Bastion
Base Stats
- Health increased from 225 to 275
Cassidy
Base Stats
- Health increased from 200 to 250
Deadeye
- Initial damage rate increased from 130 to 150
- Damage rate increased from 260 to 300
Echo
Base Stats
- Health increased from 200 to 250
Focusing Beam
- Width increased from 0.2 to 0.25 meters
Duplicate
- Maximum combined health, including health, armor, and shields, increased from 300 to 350.
Genji
Base Stats
- Health increased from 200 to 250
Dragonblade
- Swing recovery decreased from 0.9 to 0.7
Hanzo
Base Stats
- Health increased from 200 to 250
Storm Arrows
- Damage increased from 65 to 75
- Cooldown reduced from 10 to eight seconds
Junkrat
Base Stats
- Health increased from 200 to 250
Mei
Base Stats
- Health increased from 250 to 300
Pharah
Base Stats
- Health increased from 200 to 250
Rocket Launcher
- Self-damage percentage decreased from 50% to 25%
- Recovery reduced from 0.85 to 0.8 seconds
- Projectile speed increased from 35 to 40
Jet Dash [NEW]
- Horizontal dash within the direction you’re moving
- 10 second cooldown
- Sure to secondary fire by default
Jump Jets
- 20% weaker
- Cooldown increased from 10 to 14 seconds
- Gives 50% of your fuel back
Concussive Blast
- 25% weaker horizontal knockback
- Range decreased from 8 to five meters
- Cooldown decreased from 8 to five meters
- Now deals 30 damage
Rocket Barrage
- Now immediately reloads Rocket Launcher
- Now shows spread of the barrage when the show accuracy option is enabled in your crosshair
Hover Jets
- Fuel decreased by 20%
- Speed boost increased by 100%
- Now gives you higher aerial maneuverability
- Not refuels within the air, only will refuel when you land
- Fuel can increase to 200% capability if filled from Jump Jet and Jet Dash
- Might be used without fuel to slow your descent
Reaper
Base Stats
- Health increased from 250 to 300
Sojourn
Base Stats
- Health increased from 200 to 250
Soldier 76
Base Stats
- Health increased from 200 to 250
Sombra
Base Stats
- Health increased from 200 to 250
Symmetra
Base Stats
- Shields increased from 100 to 150
Photon Projector
- Primary fire beam width increased from 0.15 to 0.2
Torbjorn
Base Stats
- Health increased from 200 to 250
Tracer
Base Stats
- Health increased from 150 to 175
Widowmaker
Base Stats
- Health increased from 175 to 200
Support:
Role Passive Modified
- Regenerative passive now reduces the delay before regen begins by half (2.5 seconds)
Ana
Base Stats
- Health increased from 200 to 250
Baptiste
Base Stats
- Health increased from 200 to 250
Brigitte
Base Stats
- Health increased from 150 to 200
Rocket Flail
- Damage increased from 35 to 45
Illari
Base Stats
- Health increased from 200 to 250
Kiriko
Base Stats
- Health increased from 200 to 250
Kunai
- Base projectile size reduced from 0.18 to 0.15
Lifeweaver
Base Stats
- Health increased from 175 to 200
Lucio
Base Stats
- Health increased from 200 to 250
Soundwave
- Damage increased from 25 to 35
- Knockback increased 12%
- Movement lockout duration increased from 0.3 to 0.45
Mercy
Base Stats
- Health increased from 200 to 250
Guardian Angel
- Energetic duration on jump and crouch bonus movement cancelation reduced from 1.5 to 1 seconds.
Sympathetic Recovery
- Health recovered from healing dealt increased from 25% to 40%.
Moira
Base Stats
- Health increased from 200 to 250
Biotic Grasp
- Secondary fire damage increased from 50 to 65 damage per second
- Secondary fire goal acquisition radius increased from 0.6 to 0.7 meters.
Zenyatta
Base Stats
- Health increased from 75 to 100
- Shields increased from 150 to 175