The crafting survival genre has undergone an interesting cycle. Its initial rise to popularity resulted in lots of poorly made games, but recently, it has seen a resurgence driven by games like Valheim and Palworld. Considered one of the primary games we enjoyed within the genre is 7 Days to Die, which has seemingly been stuck in Early Access for nearly a decade. Despite being labeled as alpha, 7 Days to Die is definitely one among the more feature-complete games within the genre, which we enjoy quite a bit. Several of us first purchased the sport in July 2016, and since then, I even have personally accrued 431 hours of time played. We revisit the sport annually to see the changes the developers have made, and we’re enthusiastic about today’s announcement that the sport is on the trail to finally reach 1.0.
Having been in development for nearly 12 years, 7 Days to Die has seen over 20 large scale releases, and now the team feels satisfied with its efforts, especially with the present release slated for all PC and consoles. They plan to shift their focus to other ways to support all versions of the sport and remain committed to dedicating a majority of their resources to development, even after the discharge of 1.0. Prior to going stable, experimental builds will proceed to be released on Steam. Even after the sport reaches 1.0, Steam users can have access to older alphas, as allowed by Steam policies.
In line with the published roadmap, 7 Days to Die will exit Early Access in June on PC, with the console launch following in July. The 1.0 version will introduce completely remade vehicle assets, recent animals, a brand new gore system for zombies, increased zombie variance, a brand new challenge system, recent props, road decals, recent points of interest, upgraded graphics, optimizations, random gen improvements, and enhanced controller support. In Q4 2024, the Storm’s Brewing update will launch, adding a weather system, biome progression overhaul, wardrobe system, together with crossplay and random gen for consoles. Moreover, this update will introduce recent zombie stages, spawn-near-friend features, Twitch drops, outfit DLCs, and more.
Waiting for Q2 2025, the A Latest Threat update will introduce bandits, overhaul the UI and predominant menu, add an event system, and a brand new quest type. Finally, in Q4 2025, The Road Ahead previews a trader overhaul, story mode, Steam Workshop support, and one other recent quest type.
At launch, the usual retail price of the sport will increase to $44.99 across all platforms and storefronts. A “Last Probability” weeklong deal will run on Steam from April 22 to April 29, offering the sport at its current price before the rise.
You possibly can learn more about 7 Days to Die’s 1.0 launch by watching the video below, or reading this post.