Starfield’s May Update Finally Addresses the Game’s Horrible Map

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Starfield has revealed details of its largest update yet, which is able to arrive on May 15 for all players. Nevertheless, it’s currently live in Steam Beta for PC players who want to ascertain it out. Considered one of the updates addresses certainly one of my biggest complaints with the sport: its surface maps. The May update has significantly improved the maps, as you possibly can see within the screenshot above and within the video below. They are actually way more detailed and really usable, unlike the unique surface maps.

The update may also add recent gameplay options, including the flexibility to fantastic tune difficulty for specific areas of the sport. For instance, players could make ground combat harder, but ship combat easier. Speaking of ships, Ship Decoration mode has been added to ship interiors, allowing players to customize their ships as they do with Outposts. The Starfield hoarders will likely be pleased to listen to there are actually Tabs to Container menus, making inventory management easier.

Other additions a part of Starfield’s May update include the flexibility to alter Traits and appearance after entering the Unity, a Dialogue camera toggle within the Settings, and Display settings for Xbox Series X to prioritize Visuals or Performance. See the complete list of bug fixes below, after the video from the developers.

Starfield: May Update

Starfield May Update Bug Fixes

GENERAL

  • General Stability and Performance improvements.
  • General improvements for Character fleeing, avoidance and pathfinding.
  • Fixed various issues with object placement.

GAMEPLAY

  • Fixed a problem that would cause a ship’s maximum shield capability to seem decreased after loading a save with certain assigned crew.
  • Fixed a problem where invisibility could persist on a companion’s weapon after invisibility effect ended.
  • Scanning flora/fauna XP is now also awarded via harvesting/killing.
  • Resolved a problem with unintended harvest items appearing in flora from blended biomes.
  • Addressed a problem that prevented repeated docking with a previously commandeered ship.
  • Fixed a problem with Class C flight behavior after entering targeting mode while boosting.
  • Addressed a problem that would occur when attempting to dock with a ship because it grav jumps away.
  • Fixed a ship scanner issue that would occasionally display incorrect hostility or crew count.
  • Fixed a problem where docked ships would seem to overlap after loading a save while boarding.
  • Stunned Characters should not display the choice to discuss with them.
  • Fixed a problem that would cause apparel to not display as intended on mannequins.
  • Helmets placed on Mannequins should not cull the neck and torso section.
  • Addressed a problem that would cause weapons to duplicate when looting and enemy.
  • Addressed a rare issue that would cause characters to not exit dialogue when attacked.
  • Fixed a problem that would cause the dialogue camera to quickly shift focus when exiting conversations.
  • Neon and Ryujin security needs to be more diligent on arresting the player for criminal behavior.
  • An Autosave should now be created when fast travelling to the player ship if Save on Travel is enabled.
  • Fixed a problem with sandstorm hazards not working as intended under certain conditions.
  • Fixed a problem with weather changing incorrectly when entering a ship.
  • Addressed a problem related to using the Starborn Power ‘Inner Demon’ on certain Robot models.
  • Resolved just a few issues related to loading a save after using ‘Phased Time’ power.
  • Fixed a problem with lip-sync while ‘Phased Time’ was lively.
  • Fixed a rare issue that would cause legendary Starborn weapons to lose their computer graphics.
  • Resolved a problem that would prevent storing items in containers aboard the Razorleaf.
  • Addressed a problem that would cause the player to seem as in the event that they were in zero gravity after completing a temple.
  • Fixed a problem with Rifle Certification skill that would prevent faster reloading profit.
  • Resolved issue with certain weapons not with the ability to fire immediately after they were aimed.
  • Resolved and issue that would cause melee attacks to occur without animation.
  • Fixed a visible issue with the Laser sight emitted from an enemy Magshear.
  • Resolved a weapon visibility issue that would occur when opening the hand scanner with ‘Toggle Iron Sight’ setting enabled.
  • Fixed a weapon visibility issue that would occur when switching between weapons of differing types.
  • Addressed a problem with how the Subtitles from the ECS Constant were displayed.
  • Addressed a problem with gaps appearing on the character when previewing helmets within the Transfer Menu.
  • Resolved and issue that would cause clothing to be seen through the spacesuit after aiming with a scope.
  • Addressed and issue that would cause enemies to receive unintended force when killed.
  • Fixed a problem that would occur when killing a seated character.
  • Loading save should retain camera settings.
  • Addressed a problem that would cause quests to have a for much longer cooldown than intended.
  • Resolved a problem where UC ships could still send friendly hails to a member of the Crimson Fleet.
  • Fixed areas of Moara’s ship where player could grow to be stuck.
  • Fixed a problem that would cause the desk contained in the Ship Services constructing in Akila to vanish.
  • Fixed a problem that might prevent random ship encounters from landing on planets in some situations.
  • Fixed a problem with the turn counter on the persuasion minigame when coping with the Star Parcel Freighter.
  • Ship Service Technicians should now return to their normal location in the event that they had previously wandered away.
  • Players who find their way into Benjamin Bayu’s penthouse should now have the ability to exit properly.

GRAPHICS

  • Exterior ship lights should now appear as intended in Photomode and through travel sequences.
  • Fixed various shadow issues (flickering and precision).
  • Fixed a problem that would cause the galaxy map to zoom out to an incorrect extent. (PC).
  • Fixed a rare issue that would cause the ocean to not mix easily with the shore.
  • Fixed a problem that would cause the screen to be stretched on 16:10 and 32:10 screens with FSR3 within the character editor (PC).
  • Improved the look of depth of field in specific cases.
  • Fixed subtle flickering that would occur on some on highlighted parts within the ship editor.
  • Improved the look of lighting and shadow under trees.
  • Improved wind direction consistency.
  • Fixed a problem causing the glow of stars to be barely visible through planets.
  • Fixed just a few visual artifacts with some VFX.
  • Improved the look of rain ripples on water.
  • Fixed a problem that would cause missing fog to occur while landing in Neon.
  • Improved flickering artifacts sometimes present with upscaling techniques DLSS, FSR, XeSS (PC).
  • Fixed just a few flickering and ghosting issues for FSR3 (PC).
  • Fixed a problem that would cause the sport UI to vanish after changing the Borderless Full Screen option when using FSR3 (PC).
  • Fixed a problem that would occasionally cause artifacts during camera transitions.
  • Fixed a rare issue that would cause missing object highlights within the hand scanner.
  • Fixed a rare issue that would cause visible rain effects inside a spaceship.
  • Fixed a problem that would cause water to show white in Latest Atlantis when using a particle beam.
  • Adjusting a setting option that read as “Off” to now read as “Low Quality” for motion blur.
  • Adjusted the default value for Ship Third Person FOV.
  • Fixed a problem that would cause weapons on racks or in containers to vanish or change upon re-entering the player’s ship.

OUTPOSTS

  • Fixed a problem that would cause robots to seem unassigned after deleting the Outpost Crew Station.
  • Addressed a problem with Cargo Link parts not updating orientation after moving a structure at an Outpost.
  • Removed red outline that would sometimes remain on objects after they were repaired at an outpost.
  • Fixed a problem where changing greenhouse flora types in Outposts could disconnect the water input.
  • Resolved a problem with environmental hazards persisting inside outpost structures inbuilt hazard areas.
  • Fixed a problem where greenhouse plants sometimes didn’t move accurately when the greenhouse was relocated.
  • Fixed issues where stairs could sometimes be deleted when deleting objects placed on them at an outpost.
  • Addressed a problem that allowed the player to achieve unintended locations by stacking furniture in Outposts.
  • Resolved a problem with storage container auto foundations appearing where stackable containers exist already in Outposts.
  • Fixed a problem with Outpost wires not moving accurately when a wired structure was moved.
  • Addressed a problem that would cause habitat modules to drift when supporting structures were removed.
  • Fixed a problem that would unintentionally affect the ambient audio of Outpost items.
  • Fixed a problem with inner-system cargo ships not unloading resources to capability.

QUESTS

  • Back to the Grind: Fixed a problem that would cause the camera to unintentionally return to first person when exiting the interview seat with Imogene.
  • Breaking the Bank: Fixed a problem where unselected Dialogue options would incorrectly gray out when talking to Chief Purser Murata.
  • Breach of Contract: Resolved the problem where Dr. Keala may not have been present on the intended location.
  • Crew Encounter: Resolved a problem that would cause Betty Howser to not appear in Jake’s bar to be hired.
  • Echoes of the Past: Fixed a rare issue that would cause Delgado to get stuck while traversing the canyon.
  • High Price to Pay: Fixed a problem where progression could halt if a United Colonies character was hit throughout the escape.
  • Hostile Intelligence: Resolved the problem that would cause the Steam Tunnels to grow to be inaccessible if the mission area was left for a very long time.
  • Into the Unknown: Addressed a problem that would cause Vladimir to not give the Player Temple locations.
  • Into the Unknown: Fixed a rare issue where the temple location wouldn’t populate when receiving the “Go to” objective.
  • Legacy’s End: Fixed a problem that would cause Huan Daiyu to not be positioned as intended at the tip of the mission.
  • Legacy’s End: Fixed in issue that would cause the Crimson Fleet Prisoners to have incorrect idle lines while standing within the Brig of the Vigilance.
  • Legacy’s End: Resolved a problem with returning to the Key if a freed prisoner was killed.
  • Loose Ends: Addressed a problem that would cause the scene between Neshar and Neon Security to not occur as intended.
  • No Sudden Moves: Fixed a rare issue that would cause Petrov to get stuck walking to the artifact.
  • One Small Step: Addressed a problem that would cause Vasco to seem stuck in the ground of a commandeered Crimson Fleet ship.
  • One Small Step: Miners should not fire on the player within the Vectera mines.
  • One Small Step: Resolved a problem that would prevent fast travel to the ship from the world boundary.
  • Rook Meets King: Addressed a problem that would cause idle animations to play on a corpse.
  • Sabotage: Fixed a problem that would cause manipulated characters to maneuver in an unintended way.
  • Start-up Stopped: Addressed a problem that sometimes caused the search to not initiate.
  • The Best There Is: Fixed a problem that would cause player to incorrectly receive and unintended objective.
  • The Devils You Know: Improved where characters were looking in some scenes.
  • The Mantis: Fixed a rare issue that would cause the Razorleaf to vanish.
  • The Old Neighborhood: Addressed a problem that would occur when using area of effect attacks in Moara’s ship.
  • War Relics: Addressed a problem that would cause Unit 99 to seem stuck.
  • Left Behind: NPCs will not discuss being attacked by wildlife on lifeless planets.
  • Legacy’s End: Resolved a problem that would cause NPCs to be culled depending on where the player is positioned.
  • Grunt Work: The Terrormorph should not get stuck if lured into the room Hadrian is hiding in.

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