Best Classes In For The King

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For The King is a turn-based strategy RPG that takes elements from tabletop games and roguelikes to create a novel, tactical experience. Though fans now have access to the sequel, For The King 2, there are many reasons to leap back into the unique game.

That said, For The King is usually a daunting experience for newcomers to the genre. Although players only begin with 4 available classes, there are a complete of thirteen playable classes in the sport. Selecting the suitable classes for the suitable situation is integral to succeeding in For The King, so it is important to know their strengths and weaknesses.

Updated August 13, 2024, by Harry Ted Sprinks: For The King 2 was released in November 2023 to relatively mixed reviews, with the general Steam User Rating on the time of writing sitting at 69% and up to date reviews judging the sport harsher at 62% positive. Nonetheless, the unique For The King stays a fun, engaging, and polished game to play alone or with friends. With the sport’s large number of classes, it could possibly be difficult to collect a powerful and versatile party, and knowing the strengths and weaknesses of every class will help greatly.

Moreover, it’s good to know which stats each class can cover, from Strength and Awareness to Intelligence and Talent. Nonetheless, among the lower-ranking classes (despite having good stats) may perform higher for more experienced players. As a result of For The King being a comparatively well-balanced game, competent classes which are easy to play generally rank higher as a result of their accessibility.

13

The Busker

A Selfish Class With Low Stats

  • “Distraction” Sabotages Enemy Attacks
  • “Entertain” Secures Income In The Overworld
  • “Elite Flee” Allows For Easier Retreating
  • Lacks Versatility
  • Low Stats

The Busker is fairly weak in comparison with the remainder of the classes as a result of their relatively low stats and general lack of versatility. Nonetheless, they make up for this with defensive abilities and high potential gold earnings.

The Busker’s passive ability, “Distraction,” gives players a random probability of sabotaging enemy attacks against allies, while “Entertain” allows them to realize gold within the Overworld. Nonetheless, “Elite Flee” is the Busker’s strongest ability, allowing them to flee combat with a single successful speed roll. Which means the Busker can avoid ambushes easily, but their selfish abilities make them less useful in a celebration than other classes.

Suggestions For Team Composition

As mentioned, the Busker is a somewhat selfish character with relatively weak stats when put next to other classes. Consequently, the Busker is not a really perfect pick for a team composition. Nonetheless, the Busker does have the next strength stat than classes resembling the Minstrel, though in addition they have relatively low speed. As speed is arguably some of the essential stats in the sport, it could possibly be argued that the Busker is one in all the worst Talent heroes in the sport.

12

The Treasure Hunter

A Situational Class That Keeps The Party Wealthy


For The King - Treasure Hunter Portrait

  • “Find Treasure” Allows Them To Continuously Discover Treasures
  • “Mimic Whisper” Is A Situational Ability That Prevents Mimics
  • Strong Starting Weapon

This class is primarily useful for his or her “Find Treasure” passive, which provides them a high probability of discovering treasures within the Overworld. The Treasure Hunter can even prevent treasure chests from being mimics with “Mimic Whisper,” but it is a fairly situational ability.

Despite starting with a comparatively strong weapon (the Handgun), the Treasure Hunter is not as powerful or flexible as other classes, though their ability to secure a high amount of gold for the party will help keep everyone supplied throughout a playthrough.

Suggestions For Team Composition

Low speed makes the Treasure Hunter one in all the weaker heroes in For The King, despite having a 79 in Intelligence, Talent, and Awareness. Nonetheless, this slight versatility simply makes them weaker than other heroes who excel in similar areas. Consequently, the Treasure Hunter is difficult to suit into any team composition, though in a pinch they will fill any gap(s) within the aforementioned stats.

11

The Hunter

A Great DPS That Relies Too Heavily On RNG


For The King - Hunter Portrait

  • Good Damage Dealer
  • “Energy Boost” Makes Them Great At Traveling In The Overworld
  • “Called Shot” Randomly Gives Perfect Rolls With Ranged Weapons
  • Heavily Reliant On RNG

The Hunter is all-around damage dealer with some extremely handy skills. Their “Energy Boost” ability makes them great for quickly traveling long distances within the Overworld, while their “Called Shot” ability gives them a probability for an ideal roll when attacking with a ranged weapon, dealing massive damage.

Although the Hunter class is helpful for its regular output of harm and RNG-reliant ability to assassinate squishier enemies with “Called Shot,” they do not provide as much versatility as other classes with similar strengths.

Suggestions For Team Composition

Because the Hunter is damage dealer with powerful abilities, they’re an awesome fit for the Awareness hero of the team. Their 83 speed can also be a large boon, making them an awesome pick for any team composition.

10

The Scholar

A Flexible But Fragile Party Member


For The King - Scholar Portrait

  • Highly Flexible
  • “Refocus” Gives Them A Probability To Regain Focus Every Turn
  • Extremely Squishy

This class is amazingly squishy, making them arguably useless with no sufficient tank within the party to take in hits. Despite this, the Scholar is usually a versatile and powerful member of the party if kept alive.

The most effective facets of the Scholar is their ability to specialize as a support or a damage dealer, using one in all the assorted “Tomes” for the previous and using staves for the latter. Nonetheless, the Scholar only starts with one, albeit useful, ability: “Refocus”, which grants the Scholar a probability to regain Focus at the top of their turn.

Suggestions For Team Composition

For more experienced players, the Scholar is one in all the strongest Intelligence heroes in For The King. If players can work around their squishy nature, they will fill the Intelligence gap in a team composition with extreme prowess. Moreover, Refocus is a powerful starting ability that makes them less reliant on RNG.

9

The Herbalist

A Powerful Healer With Good Damage Output


For The King - Herbalist Portrait

  • High Magic Damage
  • Powerful Healer
  • “Gather Herbs” Allows Them To Reliably Find Herbs
  • Lacks Flexibility

This class can output serious magical damage and works similarly to the Scholar, only less flexible. Nonetheless, the Herbalist makes up for his or her lack of flexibility with their powerful healing capabilities that will help to maintain the party alive, making them a strong combination of support and DPS.

The Herbalist’s skills are directly tied to their ability to heal. “Gather Herbs” grants them a probability to realize random herbs within the Wilderness, while “Party Heal” allows them to make use of a single “Godsbeard” herb to heal your entire party.

Suggestions For Team Composition

The Herbalist will not be among the many strongest heroes in For The King, but they work great in any team composition for beginners. More specifically, the Herbalist has a moderate Intelligence stat. Nonetheless, the Herbalist has lower speed and Intelligence than other Intelligence classes, resembling the Scholar. Despite this, their starting abilities make them useful for beginners.

8

The Monk

A Strong Support


For The King - Monk Portrait

  • One Of The Strongest Supports
  • “Party Heal” Allows Them To Heal The Party
  • “Discipline” Allows Them To Give Party Members Focus
  • “Discipline” Relies On A High Critical Hit Probability And/Or Killing Blows

The Monk is one in all the strongest support classes in the sport and shares a skill with the Herbalist – “Party Heal,” which allows the Monk to heal your entire party. For this reason, the Monk is an awesome alternative for players who don’t desire to depend on the random probability of the Herbalist’s “Gather Herbs” ability, since they’ve access to the more reliable and arguably more useful “Discipline” skill.

“Discipline” allows the Monk to grant Focus to other party members when landing critical hits and/or killing blows on enemies. Nonetheless, “Discipline” doesn’t grant the Monk any Focus, making them reliant on items to maintain their Focus up. Although the Monk is a supportive class, it is important that their damage output is as high as possible to make probably the most out of “Discipline.”

Suggestions For Team Composition

The Monk’s potential damage output and supportive starting abilities make them one in all the strongest support classes in the sport. With relatively high Strength and Intelligence, they seem to be a moderately versatile class, but their unlucky lack of speed when put next to other classes is a major downside. Nonetheless, no matter their stats, the Monk’s Discipline ability makes them an awesome slot in a team composition lacking a personality with high Strength or Intelligence.

7

The Woodcutter

A Damage Dealer That is Great Against Groups


For The King - Woodcutter Portrait

  • One Of The Best Damage Dealers
  • Low Resistance Makes Them A Glass Cannon Against Magic Dealers
  • “Elite Door Bash” Makes Them Useful In Dungeons
  • “Justice” Makes Them Useful Against Groups

This class is top-of-the-line damage dealers in the sport, especially when equipped with heavy two-handed weapons, but despite having a comparatively large health pool, the Woodcutter isn’t a reliable tank. Moreover, the Woodcutter is actually a glass cannon against magic users as a result of their lack of resistances, forcing them to depend on the support of their party members.

The Woodcutter is very useful in dungeons, due to their “Elite Door Bash” skill that permits them to simply knock down doors, and their “Justice” ability makes them great against large groups of enemies due to its probability so as to add splash damage to perfect rolls. Overall, the Woodcutter’s high damage output and useful skills make them one in all the strongest damage dealers in the sport.

Suggestions For Team Composition

As a result of their high Strength, which sits at 83, the Woodcutter is a powerful contender for a team composition lacking in Strength. Moreover, their relatively high Awareness and Vitality allow them to take and/or avoid successful or two. In addition to this, their Justice starting ability provides some much-needed AOE right out of the gate, making them perfect for teams that lack crowd control.

6

The Blacksmith

A Sturdy And Reliable Tank


For The King - Blacksmith Portrait

  • Low Speed
  • Sturdy And Reliable Tank
  • Competent Damage Dealer With A Good Starting Weapon
  • “Regular” Gives Them A Probability To Block All Incoming Damage

Despite having a low speed, the Blacksmith is each a sturdy and reliable tank and an honest damage dealer due to a high-damage starting weapon. Nonetheless, the Blacksmith is best used as a tank and never a DPS.

It is because of the Blacksmith’s most useful ability, “Regular,” which grants the Blacksmith a random probability to dam all incoming damage from an attack, provided they’ve a shield equipped. This makes the Blacksmith especially useful once they have access to a shield, much more so because most shields have the “Enemy Taunt” ability, which allows the user to force enemies to give attention to them.

Suggestions For Team Composition

The Blacksmith works well in any team composition and is top-of-the-line heroes for beginners to incorporate of their team. It could possibly be argued that more advanced players should give attention to picking characters with high stats, primarily speed, nevertheless it’s idea for beginners to take a hero that may tank just a few hits. Because of this, the Blacksmith is an awesome alternative due to their high Strength and Vitality, in addition to their strong starting skill.

5

The Trapper

A Versatile Class That is Continuously Useful


For The King - Trapper Portrait

  • High Evasion
  • Able To Use Polearms For Good Damage Output
  • “Elite Ambush” And “Counter Attack” Make Them Helpful In The Overworld
  • “Elite Trap Disarm” Makes Them Helpful In Dungeons

The Trapper may be a particularly effective alternative to a tank due to their high evasion stat that provides them a high probability of avoiding enemy attacks, especially when combined with certain pieces of apparatus. This class will also be used as a damage dealer in a pinch by equipping them with two-handed polearms somewhat than a shield, though that is less efficient than using a more straightforward damage dealer and is not the Trapper’s fundamental strength.

The Trapper’s “Elite Ambush” skill enables them to simply ambush enemies, and “Elite Trap Disarm” makes the Trapper especially useful in dungeons. Moreover, the Trapper can prevent enemy ambushes with “Counter Attack,” making them much more useful within the Overworld.

Suggestions For Team Composition

The Trapper is especially strong as an Awareness/Talent hero due to their high speed stat. While they’ve barely less Awareness than other classes, resembling the Hunter, the Trapper also works well as a Talent hero, due to their high speed. Since there are higher Awareness-focused classes in the sport with similar speed, it’s arguably best to make use of the Trapper as a Talent hero to take full advantage of their high speed.

4

The Hobo

A Well-Rounded And Versatile Class That is At all times Useful


For The King - Hobo Portrait

  • Bad Starting Equipment
  • No Special Abilities
  • Extremely Versatile With Well-Rounded Stats
  • At all times Useful, No Matter The Situation

Despite starting with little-to-no equipment, the Hobo is some of the versatile classes in the sport due to their high and well-rounded stats that enable them to fill almost any role within the party. Nonetheless, the Hobo has no special abilities.

The Hobo’s lack of special abilities makes them heavily reliant on obtaining items that grant abilities to make up for his or her initial weakness. Nonetheless, their jack-of-all-trades nature ensures that they are all the time useful, irrespective of the situation. This makes the Hobo especially good at filling within the gaps left by other members of the party and ensures that any powerful items that players find will all the time be useful, as there is a high probability that the Hobo can wield them.

Suggestions For Team Composition

As a result of their nature as a massively versatile class, the Hobo can fill almost any void in a team composition. Nonetheless, due to their high speed, they’re arguably best used as a Strength-focused class. This enables players to fill the Strength void of their team composition with a high-speed class, though the Gladiator is arguably a greater pick as they begin with similar stats and higher abilities.

3

The Minstrel

An Essential Support Class With Great Abilities


For The King - Minstrel Portrait

  • One Of The Best Support Classes
  • “Encourage” Lets Them Give XP To Nearby Allies
  • “Encourage” Turns Failed Rolls To Successes
  • Their Usefulness Can Be Situational

The Minstrel is top-of-the-line support classes in the sport. Their “Encourage” ability allows them to grant nearby allies XP, which may be especially helpful when allies are near leveling up, and their “Encourage” ability has a probability to show the failed rolls of party members into successes, potentially changing the end result of a complete battle.

The Minstrel uses quite a lot of instruments in the sport to supply their party members with buffs and debuff enemies, making them an awesome support, especially combined with their helpful abilities. Nonetheless, “Encourage” must meet several conditions to be effective, so in some situations, the Minstrel may be significantly less useful.

Suggestions For Team Composition

The Minstrel’s potential number of buffs and debuffs make them a useful support class, especially with the addition of their starting skills. Their 83 Talent stat makes them an awesome pick for team compositions lacking in Talent, and the Minstrel’s competent speed stat helps make them a useful addition to any party.

2

The Astronomer

A Powerful One-Trick Pony


For The King - Astronomer Portrait

  • High Magic Damage
  • Has One Of The Most Powerful Abilities In The Game
  • Support Range Lets Them Join Combat From Afar

The Astronomer is comparable to the Scholar in that they will provide a high output of magic damage, but they do not have much in the best way of flexibility or support options. Nonetheless, the Astronomer’s “Black Hole” ability is tremendously powerful, granting them a probability to immediately remove enemies from combat. This ability is triggered by any single-target attack, even attacks that deal no damage, making “Black Hole” some of the powerful abilities in the sport.

This ability is just balanced by the proven fact that the player gets no reward for defeating enemies with “Black Hole,” but it is a small price to pay. Moreover, the Astronomer also has “Support Range,” which enables them to affix combat from a further hex away on the Overworld map.

Suggestions For Team Composition

Although the Astronomer has barely less Intelligence than the Scholar, and far less speed, their powerful passive ability, Black Hole, makes it value taking them over the Scholar in certain situations. Moreover, because Black Hole has an increased probability to trigger with each Focus point spent, the Astronomer works particularly well with the Monk.

1

The Gladiator

A Self-Reliant, Versatile Damage Dealer


For The King - Gladiator Portrait

  • Versatile
  • High Speed
  • High Strength And Awareness
  • Stronger When Wounded

The Gladiator is a particularly versatile class with a high-speed stat that permits them to simply gain the initiative in combat. Moreover, the Gladiator has loads of Strength and Awareness, making most weapons viable for them and providing loads of construct variety. Because of all this, the Gladiator works well as each an offensive and defensive member of the party.

Just like the Minstrel, the Gladiator also has the “Entertain” ability, enabling them to realize gold within the Overworld. Nonetheless, their “Glory” ability is usually a more useful boon, giving the Gladiator a random probability to realize an attack bonus firstly of their turn, with the possibility increasing if the Gladiator is at a drawback. Which means the Gladiator is sweet at fighting while wounded and stands a greater probability of surviving without other party members.

Suggestions For Team Composition

With a large 81 Strength, 81 Awareness, and a high speed stat of 75, the Gladiator is a powerful class that is essential for nearly any team composition, especially on higher difficulties. The Gladiator easily fills the Strength gap, with strong starting skills that allow them to show the tide of a losing fight.

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