Dungeons & Dragons stays the preferred TTRPG on the earth. Probably the most iconic features of D&D is the incredible suite of monsters a Dungeon Master has at their disposal. You would possibly even be surprised to learn that D&D 5e boasts over a thousand monsters.
With such a wealth of creatures to pick from, there’s really no excuse why you’ve got to depend on the usual Imps and Succubi when it comes time to throw some Fiends at your players. For the Dungeon Masters amongst you, we have pulled together an inventory of among the more interesting Devils and Demons you possibly can conjure up in your next session.
10
Yochlol
4 In One
If versatility is what you wish, the Yochlol has you covered. This slimy fiend can hold its regular form, turn into toxic mist, develop into a large spider, and even tackle the shape of a female Drow. It’s perfect in the event you’re on the lookout for something that may get the drop in your players.
They serve Lolth, Queen of Spiders. While she often has them infiltrate Drow societies, they might be put to any variety of uses and are an incredible alternative to big old spiders in a Lolth-themed campaign.
9
Wastrilith
Demon And The Deep Blue Sea
Fiends probably aren’t what you’re thinking that of first when it comes time to present your players with aquatic threats, but that is exactly what makes them the right surprise. In the event you weren’t pondering of pondering of it, they’ll never consider it either. Give it some thought!
In all seriousness, an amphibious Demon opens up loads of options. Deep sea cultists or pirates summoning demons to assist in their plundering, there is not any shortage of deep sea adventures you possibly can give a brand new fiendish twist.
8
Stalker Of Baphomet
Make It A Large
Sometimes, there is not any substitute for a very good old monster mash, taking two several types of monsters and throwing them together to make something latest. Within the case of the Stalker of Baphomet, the work has already been done for you.
When a large decides to provide itself over to worship of Baphomet, the result’s one in every of these extra-large beauties. As crafters of mazes, they’re an incredible entity to place at the tip of an especially confusing dungeon crawl.
7
Space Clown
Yes, That Does Say Space Clown
In the event you’re a fan of a certain B-movie, you will be chomping on the bit to throw some Space Clowns into your game. Even in the event you’re not, they’re an incredible Spelljammer encounter and a good higher one to shock your players with in the event you’re not running Spelljammer.
As interstellar marauders who feed on human flesh, nothing is stopping a band of Space Clowns from landing in your otherwise regular fantasy planet. If nothing else, it could make for a memorable one-shot adventure.
6
Relentless Juggernaut
Classic Horror Vibes
Although the Relentless Juggernaut may look human, they’re killers right out of a classic horror movie. In the event you imagine a fantasy version of Jason Vorhees from Friday the thirteenth, you are absolutely on the right track.
They make perfect bosses, especially the kind your players are imagined to come up short against and tackle in a while after leveling up. Their Regeneration ability only stops working in the event that they take Radiant damage, and since they do not look fiendish your players won’t default to using that damage type.
In the event you’re more of a fan of Ghostface than Jason Voorhees, take a take a look at the Relentless Slasher as a substitute. They’re less beefy than the Juggernaut, but with increased mobility, they may be more your style.
5
Maw Of Yeenoghu
Open Wide
A favourite monster for a lot of Dungeon Masters is the Gnoll, rabid hyena creatures who worship the demon lord Yeenoghu. There are a number of options for keeping these lower-level creatures relevant as your campaign continues, and the most effective is the Maw of Yeenoghu.
These are giants which have also turned to worship of Yeenoghu, twisted by the demon lord’s influence. They are a terrifying monster, thanks in no small part to their magic resistance and an additional large helping of hit points.
4
Hellwasp
Buzz Off
In the event you land the outline of the Hellwasp, your players will probably be horrified, and with good reason. It is not only a demonic wasp, it is a demonic wasp greater than their characters are, with a size of Large. Not only that, but it surely has an Intelligence of ten.
Meaning Hellwasps are intelligent and might actually speak Infernal, so if one in every of the player characters understands that language, they must face evil-giant-demon wasps who will describe their sinister intentions.
3
Daemogoth
Huge Fiend, Mini Patron
Daemogoths are fiends who devour suffering, which if we’re honest, doesn’t make all of them that different from other fiends. What’s interesting is that they are known to exchange magical gifts in return for normal affected by the one who uses those gifts.
That won’t just lore, either, it’s baked right into their stat block. You possibly can spell of third level or lower, regardless of sophistication, and you only must take somewhat psychic damage each time you employ it. That is an incredible strategy to introduce the notion of pacts and devilish contracts to your game.
2
Arcanaloth
Knowledge Keepers
The Arcanaloth is the right fiend that your players won’t realize is a fiend, no less than not at first. Civilized and intelligent, they’ve an appearance like a humanoid fox or jackal and are involved in gathering knowledge and secrets.
A well-played Arcanaloth could appear to be an information broker, a merchant searching for gossip, and even a neighborhood librarian. Your players might see them as a daily NPC, no less than until you reveal their fiendish nature and that they have been putting the intel they collect toward evil.
1
Abyssal Chicken
We’re Going To Need A Greater Fryer
If shocking your players is the goal, there may be no creature higher fitted to the duty than the Abyssal Chicken. Other than the feet, it doesn’t look anything like a chicken, but it surely does function a source of food within the Abyss.
They can not fly especially well, they usually haven’t got loads of hit points, but with a surprising AC of 13 and a handful of harm resistances, a pack of those infernal avians might catch conceited adventurers off guard. More importantly, showing them the artwork of their foe will certainly get an enormous response.