Wukong Expansion Confirmed as Game Science Investor Reveals $70 Million Budget and Six Years of Development for Chinese Motion RPG

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Black Myth: Wukong, the brand new motion RPG from Chinese developer Game Science that has sold 18 million copies in only two weeks following its release for PlayStation 5 and Windows PCs on August 20, will likely be getting additional content in the shape of an expansion, in line with latest comments shared by Daniel Wu—the person behind Hero Games, a startup studio that took a winning gamble on becoming the largest external shareholder in Game Science. The sport, which Wu believes can reach 30 million sales over its lifetime, had a $70 million budget and 6 years of development time, per a report that describes Wu as an investor who risked all of it.

From a report:

  • “Wukong was a leap of religion for Daniel Wu, whose little-known Hero Games is the largest external shareholder in creator Game Science.” “His startup stuck with its partner through years of flops and contributed a big chunk of the blockbuster title’s $70 million budget over six years of development, an unheard-of undertaking for a Chinese project.”
  • “It could possibly reach 30 million sales over its lifetime, augmented with an expansion to return, Wu told Bloomberg News.”
  • “… Wu didn’t draw back in 2018 when [Game Science co-founder Feng Ji], now his late-night League of Legends teammate, reached out for more cash to craft an ambitious project then codenamed Black Myth One.”
  • “Game Science is working on an expansion to Wukong, which is able to give it a probability to monetize the sport a second time.”

Some recent tech promos for the sport:

Bloomberg noted:

The two,000-person Hero Games team, even with that massive winning bet in its portfolio, isn’t making a profit. Wu’s company is on a yearslong transition from publisher to developer, and it’s facing the identical challenges that Game Science bumped into when attempting to rating a mobile hit. Until it breaks through, Wu’s message to staff this yr will likely be to learn to embrace the death of your project.

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