Horizon Zero Dawn Remastered PC Specs and Global Launch Times Revealed by Guerrilla Games and Nixxes Software

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Horizon Zero Dawn Remastered, a definitive version of the 2017 motion RPG that is claimed to not only include substantially improved visuals, but additionally recent features that take “full advantage” of the PS5 and compatible PCs, is on course for launch tomorrow, with PC players getting it on October 31 at 8:00 AM PDT / 4:00 PM CET, in response to a brand new launch map for the sport that developers Guerrilla Games and Nixxes Software shared today. System requirements for Horizon Zero Dawn Remastered have also surfaced on Steam, revealing an NVIDIA GeForce RTX 3060 or AMD Radeon RX 5700 graphics card for the beneficial experience. See below for a PC launch map, in addition to a note from Nixxes’ Linda Burgers (Principal Producer) about how Weaseltron and Stellar Entertainment were involved within the remastering project.

The shared vision of Nixxes and Guerrilla was not to simply upgrade the prevailing world of Horizon Zero Dawn, but to overhaul the visuals to match those of Horizon Forbidden West, without losing the unique intent and identity of the primary game. To realize this, we were in constant contact with the art direction, animation, and lighting teams at Guerrilla. Because the studios’ offices in Amsterdam and Utrecht are close to one another, we had people from Guerrilla visit regularly to offer direction in person and help solve complex problems with various facets of the production.

With the incredible efforts, talent, and dedication of the teams at Nixxes and Guerrilla, and the extra support from our co-developers at Weaseltron and Stellar Entertainment, I imagine we’ve succeeded in making this a reality.

The talented software developers from Weaseltron have been instrumental to the project’s infrastructure, technical art wizardry, rendering pipelines, remaster tools and the majority of the work on the PC version of Horizon Zero Dawn Remastered.

A bunch of expert artists from Stellar Entertainment worked with us on remastering the atmosphere, lighting, clouds, and landscape assets. Their engineers also brought over lots of the accessibility features from Horizon Forbidden West into the remaster.

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