MachineGames Goals for 60 FPS on Xbox Series X|S for Indiana Jones and the Great Circle and Early Review Hints at Authentic Gameplay Experience

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Xbox Series S owners have reason to rejoice, as MachineGames goals for a 60 FPS experience on the budget-oriented console. Microsoft’s lower-end console has been criticized and cited for hindering developers’ efforts in bringing games to Xbox, but as MachineGames goals for a more traditional framerate, perhaps there’s still hope for the Series S. Windows Central spoke with Creative Director Axel Torvenius who shared amongst other details, that Bethesda Game Studios Director and Executive Producer Todd Howard originated the concept for the sport who then pitched it to LucasFilm games. Axel went on to say the goal for Xbox Series X|S owners is to have a smooth gaming experience on either console.

Per Axel Torvenius (via Windows Central):

  • “It began with Todd Howard, our long-time friend. He’s an enormous Indiana Jones fan, he had an idea for an Indiana Jones game some time ago around this Great Circle myth. He had the chance to pitch the sport to LucasFilm Games, and so they were immediately positive.”
  • It could be that we’ll release much more details by way of specifics, technical details, as we catch up with to launch, once we see all of the telemetry on performance. But what I can inform you is that the ambition is that the sport runs at 60 FPS on Xbox Series X and Xbox Series S, and that, , it shouldn’t be compromised within the visuals or the experience of the product. It should feel cohesive, running easily at 60 on each.

Early Demo Review:

VGC had the chance to play an early demo of Indiana Jones and the Great Circle and customarily speaking, had good things to say about it. They were only allotted three hours of gameplay but that was enough to get a sense of the sport even when its overall story was not uncovered. MachineGames is experienced in making Nazi-bashing-themed games but even then its comprehensible that fans might still feel a bit nervous about an Indiana Jones adaptation given the oft-slapped-together projects which have plagued fans of popular IPs over the a long time. Well, in response to VGC’s early hands-on preview, the sport has a balance of puzzles, motion, open-world exploring with a linear story, and an authentic look and feel.

Per VGC:

  • “The very first thing we noticed was the extremely top quality of the sport’s models.”
  • “Ripping items out of the enemy’s hands with the whip after which smashing them across the nose with them never ceased being an incredible laugh.”
  • “To date, Indiana Jones and the Great Circle isn’t just the Indiana Jones adventure that fans have waited 40 years for; it’s the video game that the franchise has truly deserved.”
  • “The balance of linear and open, combat and puzzles seems pitch-perfect, and it seems like an adventure that, were it to be released as a movie in 1987, nobody would bat an eye fixed.”

Stealth mechanics are noted to have a major role in gameplay where players can grab and throw a large number of objects to either distract or attack enemies. Indy can resort to hand-to-hand combat or, after all, use his trusted whip and side pistol. Game maps vary in size giving players opportunities to experience Indy’s archaeological exploration side or in the event that they decide to, stick with the major linear story. Credit can be given to Troy Baker’s voiceover as Indy who is alleged to have delivered such a faithful performance that players could not notice that it’s not Harrison Ford reprising the role. Indiana Jones and the Great Circle releases for PC and Xbox Series X|S on December 9 and is planned to launch for PlayStation sometime later in 2025.

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