Reduced Hitstop in Monster Hunter Wilds Beta Fuels Player Debate on Combat Impact and Satisfaction

Throughout the beta period of Monster Hunter Wilds, many players felt that certain weapons were underwhelming, resulting in discussions in regards to the game’s combat mechanics. Notably, a user on Twitter named Axelayer identified that the combat felt “off” for a reason. By comparing gameplay footage from Monster Hunter: World to that of Wilds, Axelayer discovered a big factor contributing to this perception: the reduction or complete removal of hitstop.

Hitstop is the temporary pause that happens when a weapon lands a robust attack, which emphasizes the load and impact of the strike. The diminished hitstop across various weapon types in Wilds has led to some players feeling that the weapons lack the identical weighty feedback experienced in previous entries.

Axelayer provided detailed evidence of this phenomenon, including a video comparison that highlights the changes in hitstop for specific weapons. For example, the Switch Axe’s Overhead Chop attack displayed a hitstop duration of a few fourth of a second in Monster Hunter Generations Ultimate and an identical duration in Monster Hunter Rise.

In Monster Hunter: World, the hitstop was barely reduced to a fifth of a second, but in Wilds, it was eliminated altogether. This absence of hitstop has resulted in a combat experience that feels less satisfying for players who’re accustomed to the more pronounced feedback of earlier games.

Reduced Hitstop in Monster Hunter Wilds Beta Fuels Player Debate on Combat Impact and Satisfaction

The reduction of hitstop has broader implications for the general combat feel in Monster Hunter Wilds. As Axelayer explains, hitstop contributes significantly to the feeling of a robust strike. The pause following a powerful swing enhances the perception that an opponent has taken a considerable hit.

Without this pause, attacks may feel less impactful, resulting in a combat experience that some players find lacking. The absence of a hitstop implies that many weapons can feel “limp,” diminishing the general excitement and effectiveness of combat animations.

Despite the criticisms regarding the reduction of hitstop, there are mixed opinions inside the community. Some players appreciate the changes, arguing that the general flow of combat has improved. This attitude suggests that while the feedback from weapon strikes could have lessened, the fluidity of combat in Wilds could provide a special sort of enjoyment. These various opinions highlight the subjective nature of gameplay experiences and the importance of individual preferences in evaluating game mechanics.

It is important to do not forget that the observations regarding hitstop are based on the beta version of Monster Hunter Wilds, and the ultimate game could differ significantly. Capcom has indicated that they’re aware of player feedback and are working to enhance the sport ahead of its full release. As such, there may be potential for changes that will address the concerns raised in regards to the combat mechanics, ensuring that the ultimate product meets player expectations and delivers a satisfying hunting experience.