Dragon Ball: Sparking Zero offers a sturdy story mode with its Episode Battle mode, where you may see different adventures from the perspectives of varied heroes and villains. Goku has the longest story of all of them, with loads of branching paths and outcomes to his classic battles.
On this guide, we’ll deal with the various types of Goku that you simply take control of during his adventure, from his initial fight against his brother Raditz to the finals of the Tournament of Power. We can even cover things to take into account when using these characters in online battles.
Goku (Early)
Move Name | Input | Cost | Effect |
---|---|---|---|
Solar Flare | R2/RT + Up on the D-Pad | 2 Skill Count | Blind opponent. |
Kaioken | R2/RT + Left on the D-Pad | 3 Skill Count | Gain offensive and defensive buffs. |
Kamehameha | R2/RT + Square/X | 3 Ki Bars | Fires a Beam Super that does a bar of injury when fully charged. |
Kaioken Attack | R2/RT + Triangle/Y | 3 Ki Bars | Triggers a Rush Super that does nearly a bar of injury. |
Spirit Bomb | R2/RT + Circle/B (when in Sparking Mode) | Full Ki Bar | Unblockable Beam Ultimate that does a bar and a half of injury. |
Goku (Early) In Episode Battle
While not the youngest version of Goku available in Sparking Zero, this early incarnation of Goku from the Saiyan Saga is the primary one you’ll use in Episode Battle. Solar Flare can enable you to land several combos against most computer-controlled opponents since all of them behave the identical way; only use Kaioken when you’ve got the Skill Count to spare.
The remaining of Goku’s kit is basic, with a rechargeable Beam, a Rush attack, and a Beam Ultimate. That Ultimate is unblockable, though, so when your opponent lacks any resources (Ki or Skill Count) to dodge it, you may finish the fight easily.
The toughest fight you’ll face with this Goku is against Great Ape Vegeta, who’s fairly slow but packs a punch. Your Kaioken Attack is useless against him, so your best bet is to maintain your distance and answer his Beam attacks with a fast Kamehameha; winning the Beam struggle will deal more damage than your Kamehameha could.
Goku (Early) In Versus And Online Matches
Against human opponents, Solar Flare is surprisingly useful, although some persons are more prepared to reply it than others. Your opponent might either hold block or spam buttons, so counter accordingly, either with a grab or with any special move depending on their answer.
Goku (Mid)
Move Name | Input | Cost | Effect |
---|---|---|---|
Give me your energy! | R2/RT + Up on the D-Pad | 2 Skill Count | Buff the damage of your Ultimate, as much as 3 times. |
I can’t wait! | R2/RT + Left on the D-Pad | 3 Skill Count | Gain offensive and defensive buffs. |
x20 Kamehameha | R2/RT + Square/X | 3 Ki Bars | Fires a Beam Super that does nearly a bar of injury. |
Kaioken Rush | R2/RT + Triangle/Y | 3 Ki Bars | Triggers a Rush Super that does a bar of injury. |
Spirit Bomb | R2/RT + Circle/B (when in Sparking Mode) | Full Ki Bar | Unblockable Beam Ultimate that does a bar and a half of injury. |
Goku (Mid) In Episode Battle
The hero of the Frieza Saga, this Goku has some fairly easy fights, with Frieza being the one real opponent. For the filler fights, don’t trouble along with your Ultimate move, buff yourself with ‘I can’t wait!’ and rush your opponents down.
Against Frieza, you have to to finish the fight with a Spirit Bomb, so it is best to consider buffing that attack with the skill ‘Give me your energy!’ so it deals much more damage. In spite of everything, landing the Spirit Bomb isn’t enough, it needs to really deplete all of Frieza’s health bars.
Goku (Mid) In Versus And Online Matches
The ace under Goku’s Yardrat sleeve is the Spirit Bomb, and his unique ability to charge it as much as 3 times. It might probably be hard to tug off, but if you happen to fully charge it and boost it throughout the animation, the attack can deal over three bars of injury, greater than another Ultimate.
This makes him a invaluable addition to a DP Battle team, since you’ve got loads of damage potential on a five DP cost character, having the ability to take down even the mightiest fusions. And if you happen to are in a match where it could be inconceivable to charge or land the Spirit Bomb, you then can at all times turn into Super Saiyan for a greater move set.
Goku (Mid) Super Saiyan
Move Name | Input | Cost | Effect |
---|---|---|---|
Wild Sense | R2/RT + Up on the D-Pad | 2 Skill Count | Dodge the following melee attack and counter it. |
Now I’m offended! | R2/RT + Left on the D-Pad | 3 Skill Count | Enter Sparking Mode and gain offensive and defensive buffs. |
Super Kamehameha | R2/RT + Square/X | 3 Ki Bars | Fires a Beam Super that does a bar and a half of injury when fully charged. |
Meteor Smash | R2/RT + Triangle/Y | 3 Ki Bars | Triggers a Rush Super that does a bar of injury. |
Indignant Kamehameha | R2/RT + Circle/B (when in Sparking Mode) | Full Ki Bar | Beam Ultimate that does two bars of injury. |
Goku (Mid) Super Saiyan In Episode Battle
This Goku’s biggest fight is against Frieza, but it surely is hardly a challenge. Your strongest ability is having the ability to enter Sparking Mode immediately due to Now I’m Indignant!, with some additional buffs in addition, so that you’ll have little issue beating that fight.
Goku (Mid) Super Saiyan In Versus And Online Matches
A major downgrade between this Goku and the others is Wild Sense, a lackluster ability considering what the Gokus from the past and future can do. Still, the easy Sparking is sort of powerful, and the move set is balanced enough for the character to be price using.
Goku (End) Super Saiyan
Move Name | Input | Cost | Effect |
---|---|---|---|
Wild Sense | R2/RT + Up on the D-Pad | 2 Skill Count | Dodge the following melee attack and counter it. |
Saiyan Spirit | R2/RT + Left on the D-Pad | 3 Skill Count | Gain offensive buffs. |
Super Kamehameha | R2/RT + Square/X | 3 Ki Bars | Fires a Beam Super that does a bar and a half of injury when fully charged. |
Super Energy Wave Combo | R2/RT + Triangle/Y | 3 Ki Bars | Fire several projectiles that may deal as much as a bar of injury. |
Easy Transmission Kamehameha | R2/RT + Circle/B (when in Sparking Mode) | Full Ki Bar | Beam Ultimate that does nearly two bars of injury. |
Goku (End) Super Saiyan In Episode Battle
The bottom type of this Goku isn’t as widely used as his Super Saiyan form is, nor are those fights all that difficult. This is nice, for the reason that abilities available for this Goku leave loads to be desired, starting with the Wild Sense that has stuck around since his previous Super Saiyan incarnation.
In tough fights against the likes of Cell, your essential trick is to make use of the Ultimate move, Easy Transmission Kamehameha. Because the name implies, you immediately teleport to your opponent, almost at all times catching them off-guard and allowing easy wins.
Goku (End) Super Saiyan In Versus And Online Matches
As stated before, this isn’t the perfect version of Goku, so that you’re higher off with the bottom form or any of the upper transformations. The Ultimate Move trick still works, but human players are more used to reacting quickly to that form of move.
Super Energy Wave Combo may very well be considered a strategy to harass your opponent, but with it costing three Ki Bars, it’s a bit expensive compared to characters with similar moves. You may win more matches if you happen to deal with transforming into Super Saiyan 2 each time possible.
Goku (End) Super Saiyan 2
Move Name | Input | Cost | Effect |
---|---|---|---|
Easy Transmission | R2/RT + Up on the D-Pad | 2 Skill Count | Teleport behind your opponent. |
Full Power | R2/RT + Left on the D-Pad | 3 Skill Count | Enter Sparking Mode. |
Easy Transmission Kamehameha | R2/RT + Square/X | 3 Ki Bars | Fires a Beam Super that does a bar and a half of injury when fully charged. |
Meteor Crash | R2/RT + Triangle/Y | 3 Ki Bars | Triggers a Rush Super that does a bar of injury. |
Super Kamehameha | R2/RT + Circle/B (when in Sparking Mode) | Full Ki Bar | Beam Ultimate that does two bars of injury. |
Goku (End) Super Saiyan 2 In Episode Battle
One of the best part about this Goku is how relentless he will be when chasing opponents, because of it having two ways of using Easy Transmission. In case your opponent is far-off charging, you may quickly catch them off guard with either the skill Easy Transmission or the Beam Easy Transmission Kamehameha.
With the remainder of the move set being a balanced kit, and a strategy to immediately enter Sparking Mode, the fights with this Goku shall be a breeze. Because you don’t have to save lots of Skill Count to rework in Episode Battle, it is best to at all times enter Sparking Mode each time possible.
Goku (End) Super Saiyan 2 In Versus And Online Matches
With so many Gokus, most persons are already used to coping with Easy Transmission, although not a lot with the Easy Transmission Kamehameha. Since this Goku looks just like several other Super Saiyan Goku, you may charge the Kamehameha for a protracted while and almost at all times surprise your opponent with a fast blast to the face.
Goku (End) Super Saiyan 3
Move Name | Input | Cost | Effect |
---|---|---|---|
Easy Transmission | R2/RT + Up on the D-Pad | 2 Skill Count | Teleport behind your opponent. |
Power As much as the Very Limit | R2/RT + Left on the D-Pad | 3 Skill Count | Enter Sparking Mode. |
Super Kamehameha | R2/RT + Square/X | 3 Ki Bars | Fires a Beam Super that does a bar and a half of injury when fully charged. |
Super Dragon Twin Fists | R2/RT + Triangle/Y | 3 Ki Bars | Triggers a Rush Super that does a bar of injury. |
Dragon Fist | R2/RT + Circle/B (when in Sparking Mode) | Full Ki Bar | Rush Ultimate that does nearly two bars of injury. |
Goku (End) Super Saiyan 3 In Episode Battle
This Goku is mechanically very just like his Super Saiyan 2 version, except it deals more damage and doesn’t teleport together with his Kamehameha. Still, the progression between one and the opposite is fairly smooth, so despite the fact that the fights with this version are tougher, you don’t must be always checking what your abilities do when picking him up.
Goku (End) Super Saiyan 3 In Versus And Online Matches
As a strong, seven DP cost character, having the ability to technically add him to the team for less than five DP is invaluable, even when you’ve got to rework several times to get to this Goku (although you may skip on to him with enough Skill Count). His Ultimate, the Dragon Fist, can hit giant characters, so keep that in mind.
Goku (Super) Super Saiyan God
Move Name | Input | Cost | Effect |
---|---|---|---|
God Bind | R2/RT + Up on the D-Pad | 2 Skill Count | Paralyze your opponent for five seconds. |
Shenron Aura | R2/RT + Left on the D-Pad | 3 Skill Count | Gain offensive and defensive buffs. |
God Kamehameha | R2/RT + Square/X | 3 Ki Bars | Fires a Beam Super that does a bar and a half of injury when fully charged. |
God Impact | R2/RT + Triangle/Y | 3 Ki Bars | Triggers a Rush Super that does a bar of injury. |
God Burst Kamehameha | R2/RT + Circle/B (when in Sparking Mode) | Full Ki Bar | Beam Ultimate that does two bars of injury. |
Goku (Super) Super Saiyan God In Episode Battle
This Goku is quite underutilized in Episode Battle, his biggest fight being his introductory one. His skills are fairly average, with decent damage as you expect from such a form, but his biggest surprise is the God Bind; it could possibly paralyze an opponent for five seconds, letting you chain together combos or guarantee an Ultimate impact.
Goku (Super) Super Saiyan God In Versus And Online Matches
Not loads of people find out about God Bind, so it could possibly not only be useful against human opponents but additionally make for an honest surprise. You might be higher off saving the Skill Count either to rework or to Bind opponents, so don’t trouble with Shenron Aura unless transformations are banned.
Goku (Super) Super Saiyan Blue
Move Name | Input | Cost | Effect |
---|---|---|---|
Easy Transmission | R2/RT + Up on the D-Pad | 2 Skill Count | Teleport behind your opponent. |
Kaioken | R2/RT + Left on the D-Pad | 3 Skill Count | Gain offensive buffs. |
God Kamehameha | R2/RT + Square/X | 3 Ki Bars | Fires a Beam Super that does a bar and a half of injury when fully charged. |
“No Hard Feelings” Hit | R2/RT + Triangle/Y | 3 Ki Bars | Triggers a Rush Super that does over a bar of injury. |
Limit Breaker God Kamehameha | R2/RT + Circle/B (when in Sparking Mode) | Full Ki Bar | Beam Ultimate that does two bars of injury. |
Goku (Super) Super Saiyan Blue In Episode Battle
That is closer to your standard Goku, with Beam and Rush abilities and access to Easy Transmission. Resulting from how long some fights can get, concentrate to your Skill Count; in these scenarios, buffing with Kaioken is greater than welcome.
Against Jiren, Goku will use his base form throughout the battle. You might be only meant to make use of that form to land a Spirit Bomb, nothing more.
Goku (Super) Super Saiyan Blue In Versus And Online Matches
Your Skill Count should mostly be used for Kaioken, letting you retain the pressure going against your opponent. Only use Easy Transmission near the top of the fight, so you may finish them off with one final surprise.
Goku Ultra Instinct Sign
Move Name | Input | Cost | Effect |
---|---|---|---|
Even Greater Potential | R2/RT + Up on the D-Pad | 2 Skill Count | Fully charge your Ki while gaining offensive and defensive buffs. |
You’ll never beat me | R2/RT + Left on the D-Pad | 3 Skill Count | Enter Sparking Mode and gain offensive buffs. |
Kamehameha Sign | R2/RT + Square/X | 3 Ki Bars | Fires a Beam Super that does a bar of injury. |
Flash Sign | R2/RT + Triangle/Y | 3 Ki Bars | Triggers a Rush Super that does over a bar of injury. |
Point-Blank Kamehameha | R2/RT + Circle/B (when in Sparking Mode) | Full Ki Bar | Rush Ultimate that does over two bars of injury. |
Goku Ultra Instinct Sign In Episode Battle
The Ultra Instinct mechanic makes you immediately dodge all attacks, so long as you should not pressing any buttons. When you are using the assist mode where your character blocks robotically, you then won’t be using the easy dodging, so remember to deactivate that each time you’re using an Ultra Instinct Character (as in, each of those Gokus and Whis).
You furthermore may need Ki to access said dodges, something that each of your skills can enable you to with. ‘Even Greater Potential’ gives you a full Ki bar, and ‘You’ll never beat me’ puts you in Sparking Mode, so use them often.
Goku Ultra Instinct Sign-In Versus And Online Matches
Even when not playing in DP Battle, starting as this Goku continues to be a superb idea, because it is easier to charge Ki as this Goku. Besides, while you transform, you gain an extra health bar, something most individuals think is exclusive to fusion characters.
Goku Mastered Ultra Instinct
Move Name | Input | Cost | Effect |
---|---|---|---|
Ultra Movement | R2/RT + Up on the D-Pad | 2 Skill Count | Dodge the following melee attack and counter it. |
No backing down | R2/RT + Left on the D-Pad | 3 Skill Count | Enter Sparking Mode and gain offensive and defensive buffs. |
Ultra Kamehameha | R2/RT + Square/X | 3 Ki Bars | Fires a Beam Super that does over a bar and a half of injury when fully charged. |
Ultra Barrage | R2/RT + Triangle/Y | 3 Ki Bars | Triggers a Rush Super that does over a bar of injury. |
Supreme Kamehameha | R2/RT + Circle/B (when in Sparking Mode) | Full Ki Bar | Rush Ultimate that does over two bars of injury. |
Goku Mastered Ultra Instinct In Episode Battle
In some ways, this Goku can look like a downgrade to his previous version, because it comes with Wild Sense (called Ultra Movement) as an alternative of Ki recovery, and his rush move costs 4 Ki bars despite the fact that it isn’t all that more damage. Still, his raw stats make up for it, in addition to the extra health bar he starts with.
Goku Mastered Ultra Instinct In Versus And Online Matches
As certainly one of the more popular decisions for online battles, loads of players already know how you can counter certain elements of this character, so watch out. Your Ki will be easily depleted if you happen to turn out to be over reliant on the Ultra Instinct mechanic, so at times you’re higher off playing him as a daily character.