What does it mean to be a Hero? For Gamma 2, the android created by an evil corporation to fulfil their selfish needs, it’s about doing what’s obligatory to save lots of the world. That’s the reason he selected to provide his life in a last-ditch effort to defeat Cell Max.
Gamma 2 makes his heroic return in Dragon Ball: Sparking Zero. This in-depth guide will go over every thing you might want to learn about his kit. This includes his combos, skills and special moves in addition to providing you with some useful suggestions to assist guide you to develop into a real superhero.
Gamma 2
Combos
Move Name | Input | Description |
---|---|---|
Ki Burst | Melee Button + Ki Button | Unleash a spherical pulse around Gamma 2, pushing the opponent away. |
Gut Punch | 2x Melee Button + Ki Button | A fast attack that may stun the opponent for a brief moment and stop them from countering follow-up attacks. |
Spin Kick | 3x Melee Button + Ki Button | Forces the enemy to spin around, making it way more difficult to defend against further melee attacks. |
Bicycle Kick | 4x Melee Button + Ki Button | Delivers a flurry of kicks in quick succession, dealing moderate damage. |
Skills And Special Moves
Move Name | Input | Cost | Description |
---|---|---|---|
Gamma Superhero Pose 2 | R2/RT + Up on the D-Pad | 2 Skill Points | Boosts all damage output for a brief duration after activation. |
Android Shield | R2/RT + Left on the D-Pad | 2 Skill Points | Creates a protective barrier around Gamma 2 that guards against each blast and melee attacks, knocking the opponent away in the event that they are close enough. |
Gamma Blaster | R2/RT + Melee Button | 3 Ki Gauges | Fires a ball of energy towards the opponent, dealing moderate damage when connected. |
Gamma Impact | R2/RT + Ki Button | 3 Ki Gauges | Rush directly on the opponent, dealing moderate damage and knocking them away. |
Core Breaker | R2/RT + Perception Button | Sparking Mode | Gamma 2 overloads his core, causing a big unblockable static field to seem around him. Should the opponent be caught in the sphere, Gamma 2 will self-destruct and deal major damage. |
Gamma 2 In Versus And Online Matches
Gamma 2 stats are pretty standard and are not much to have a look at. With a DP cost of seven, it would limit the quantity of characters you possibly can select in DP Battles. Whilst this may occasionally seem bad, he makes up for it along with his quick attacks and quicker passive Ki regeneration, which permit him to maintain his opponent on the defensive before unleashing a devastating combo.
Gamma 2’s first skill is Gamma Superhero Pose 2, which boosts all of his damage output. This skill is a must-use as it will probably greatly increase your combos damage and put you . It is best used before engaging the opponent but, make sure you have an additional Skill Point on standby for his second skill.
Android Shield, simply put, creates a protective barrier around Gamma 2 that prevents him from receiving any damage. This includes Special Moves in addition to Ultimate Moves. Nonetheless, its best use is to break out of an opponent’s attack combo.
Android Barrier may also protect Gamma 2 from unavoidable/unblockable special and supreme moves.
Gamma 2 has access to each Blast and Rush Special Moves, each costing three Ki Gauges. Gamma Blaster fires a ball of energy towards the opponent and deals moderate damage. To land Gamma Blaster effectively, end your combo with either a launch or a smash attack.
Gamma Impact causes Gamma 2 to rush directly on the opponent and deals moderate damage on impact. Gamma Impact must even be used at the tip of a launch or smash attack to land it. Nonetheless, if the opponent’s launch trajectory is just too high or too low, it could cause Gamma Impact to miss.
Core Breaker creates an unblockable large static field around Gamma 2. If the opponent is inside range, it would trigger Gamma 2 to self-destruct, dealing major damage to each the opponent and himself. This move should only be used as a final resort to complete a fight and will be easily landed by simply getting as close as possible to the opponent before initiating the last word.
If Core Breaker misses, Gamma 2 will still receive the damage and convey him to at least one health.