For higher or worse, AI is making its way into every thing related to tech. Now, Microsoft has announced Muse, a generative AI model for gameplay and its model weights, sample data, and interactive interface are all available on Azure AI Foundry. The corporate believes generative AI can boost creativity for developers, opening up latest possibilities to bring more games to more people world wide. This generative AI breakthrough has been published within the journal Nature, and it was announced by Microsoft Research.
Muse was created in partnership with Ninja Theory, and is a world and human motion model (WHAM) trained on Ninja Theory’s multiplayer battle arena game, Bleeding Edge. What makes it groundbreaking is that Muse has an in depth understanding of the 3D game world, including game physics and the way games reply to players’ controller actions. Consequently, the model is in a position to create consistent and diverse gameplay rendered by AI. One other example Microsoft gave for its application is the power to make older games accessible to future generations across latest devices in latest ways.
Initially, the team at Microsoft Research desired to explore how generative AI models could support latest experiences by specializing in developing AI capabilities that would help game developers ideate and expand their work in latest ways. They went on to interview 27 global game creators from indie and AAA studios to ensure the research it was conducting was shaped by the individuals who would eventually use it.
Although Microsoft admits it’s still early, the model research is already pushing the boundaries of what they originally thought was possible. The team is already using Muse to develop a real-time, playable AI model that has been trained on other first-party games, and so they are already seeing the potential for it to at some point profit each players and game creators. It’s also working to explore the potential for Muse to take older back-catalog games from Microsoft’s studios and optimize them for any device. One other concept is to see how Muse could help game teams prototype latest gameplay experiences in the course of the creative process.
It’ll be interesting to see how Microsoft Muse impacts the gaming industry. The corporate iterated that for Xbox, game creators will at all times be at the middle of its overall AI efforts, and it has empowered creative leaders at Xbox to make your mind up on the usage of generative AI. Hopefully, it’s not only more tech that might be used to justify layoffs at Xbox Studios.
Introducing Muse: Microsoft’s First Generative AI Model Designed for Gameplay Ideation