Rocket League is Getting Rid of One among Its Currencies

Summary

  • Esports Tokens in Rocket League might be removed on April 22, leaving Credits because the only currency for purchasing cosmetics.
  • Any Esports Tokens players have at the moment might be converted into Credits, with an additional 10% bonus.
  • The Esports Shop in Rocket League might be rebranded because the RLCS Shop and offer recent team decals and goal explosions.

Psyonix has revealed that it’s going to remove the Esports Token currency from Rocket League on April 22 this 12 months. In accordance with the developer, this alteration is supposed to simplify the technique of buying recent cosmetics in the sport. If players still have Esports Tokens in Rocket League, they might be converted into Credits, which can turn into the sport’s only available currency.

In patch 1.61, released on April 16, 2019, Rocket League introduced the Esports Shop. This in-game store allowed players to buy cosmetics related to the Rocket League Championship Series (RLCS). It sold decals, wheels, and player banners featuring teams participating within the RLCS, a joint competitive event between Psyonix and Twitch. The Esports Shop cosmetics were purely visual, offering no competitive advantage in Rocket League. The shop had its own premium currency, Esports Tokens, which could only be obtained by purchasing them with real money.

Starting April 22, Esports Tokens might be faraway from Rocket League, and so they’re now now not available for purchase. Players who still have Esports Tokens of their accounts will see them converted into Credits, with an additional 10% bonus, rounded as much as the closest 50. Nonetheless, Psyonix warns that the conversion rate may vary by country. For instance, within the US, one Esports Token is value 0.9881 Credits under the conversion rate. On the identical day, the Esports Shop might be renamed the RLCS Shop and can proceed celebrating Rocket League’s esports championships with recent cosmetics.

Rocket League Will Convert All Esports Tokens Into Credits

Regarding cosmetics, the brand new RLCS Shop will introduce universal decals representing participating teams, which might be announced closer to April 22. These might be the primary universal decals based on championship teams and will be equipped on any Automotive Body, aside from certain ones based on third-party IPs, corresponding to the Spider-Man skin in Rocket League. The RLCS Shop may also feature Takeover Goal Explosions in response to each team design.

Rocket League was originally released in 2015 as a paid game. The concept of players controlling cars and attempting to rating goals against an opposing team wasn’t exactly recent, as Psyonix had already launched Supersonic Acrobatic Rocket-Powered Battle-Cars in 2008 for the PS3. Nonetheless, the sport only achieved real success in 2020 after Epic Games acquired the developer. In September 2020, Rocket League went free-to-play, resulting in an enormous player base growth and turning it into the phenomenon it’s today. Removing a premium currency and consolidating it into Credits might be a technique to encourage more Rocket Pass sales in the sport.