Electronic Arts has unveiled its next entry within the Star Wars universe, this time taking a turn-based approach with Star Wars Zero Company. Comparisons will little question be made to XCOM, which has long been considered one of the vital definitive franchises in relation to turn-based games. Star Wars Zero Company (1, 2, 3) is about in the course of the final years of the Clone Wars, where players can create or pick from a roster of characters to form a squad under the command of Hawks, a former Republic officer. Players will embark on a brand new original single-player story, with the sport being co-developed by Bit Reactor and Respawn Entertainment for PC and consoles, and is claimed to reach sometime in 2026.
“We’re offering a personality we haven’t seen before, a task we haven’t seen before, I don’t think I can point at one other character within the Star Wars franchise and say, oh, that’s Hawks. And I feel that’s for this reason unique story that we’re telling and this unique timeframe digging beneath the surface of the Clone Wars. It gets really complex. It’s complicated, and Hawks is, then, also complicated.”
-Orion Kellogg, Lucasfilm Games Executive Producer
“We actually wanted to the touch on among the places that perhaps people haven’t been as acquainted with, The sort of game that we’re making allows us to craft environments that hopefully resonate with folks that have seen the series, perhaps things that were deep cuts that anyone on the market will think, ‘I keep in mind that place.”
-Greg Foertsch, Bit Reactor Game Director
While Bit Reactor is telling a story set within the Clone Wars timeline, it’s attempting to further expand upon events of that era. Fans of the animated series will recognize various elements, but can even get to experience something latest.



Other than making a team to go on missions and fight battles, players can even have the flexibility to send forth informants for reconnaissance missions across the galaxy. Intel gained between missions could make the difference between life and death because the story progresses. It’s going to be interesting to see if this game is the one SW fans are on the lookout for, because the franchise has proven to be a challenge for various developers to achieve success with. Players won’t only find a way to totally customize the major character but in addition the squad recruits and operatives, including astromechs and Jedi. From leveling up, abilities, and load-ups, players have the complete range of opportunities to personalize their experience.
Per StarWars.com:
“In Zero Company, players enter the fray within the Clone Wars well into the galaxy-wide conflict. The Bit Reactor team is making a story with strategic assaults on different planets and terrains, in addition to clandestine missions emphasizing the intimate character-level story they’ve crafted,” said Lucasfilm Creative Executive Kelsey Sharpe.