How To Defeat Veronique Leader Of The Sweepers In Lies of P: Overture

Veronique is certainly one of the few Stalkers you may battle in Lies of P: Overture. Nonetheless, unlike in the bottom game, the standard tricks won’t work on Veronique. She is far harder to backstab, and the attacks she has at her disposal are much more deadly than any Stalker you have fought before.

We’ll teach you methods to navigate her bludgeoning blows, disrupt her staggering strikes, and put out her fire once and for all. We’ll even provide you with an approach that can make this encounter less of a battle, and more of a one-sided stomping.

Veronique’s Attacks

First Form

Attack

Wind-Up Tells And Attack Description

Suggested Counters

Overhead Slam

That is Veronique’s basic overhead swing. It is not particularly rangy, but she’s going to sometimes ignite the pinnacle of her hammer to create a small explosion.

Dodge away from it.

Three-Hit Overhead Slam Combo

Veronique will reel back before slamming her hammer down, then pivot and produce her hammer down twice more. The third attack might be furious, so you’ll have to dodge it or perfect parry it. She will be able to decide to ignite the pinnacle of her hammer after the third strike. The parry timing is comparatively easy here.

Sprint away from Veronique or parry these three attacks.

Three-Hit Lunging Combo

That is Veronique’s principal combo. She’ll perform two lunging, sweeping strikes together with her hammer followed by a jumping attack. She winds up for quite a while before each lunge, so, whether you’re parrying or rolling, it would be best to time this attack based on the lunge, not the wind-up.

Dodge away from this sequence. You possibly can parry it for those who like, however the dodge timing is less complicated.

Shoulder Charge Combo

This combo is quicker but doesn’t reach nearly as far. She’s going to swing her hammer twice, without the lunge, then shoulder charge toward you, and finish off with one big swing of her hammer.

Sprint away from Veronique.

Flamethrower

Veronique will plant the handle of her hammer into the bottom, turning the hammer’s head right into a flamethrower. This attack has decent range, but she will’t reposition the pinnacle, so you’ll be able to circle her when she is committed to this attack and land big hits on her backside.

Sprint to the side, circle, and attack Veronique while she is committed.

Spinning Attack

Veronique will spin in a circle multiple times before ending this sequence with an upward swing. This attack is fast and covers a number of ground. When you aren’t too near her, you’ll be able to sprint away. Nonetheless, if Veronique uses this attack when she is point-blank, then you will want to parry it. You likely won’t survive blocking it, and she or he spins too fast so that you can roll through each swing.

Sprint away for those who are at medium range when she starts this attack; parry for those who are close.

Inflamed Form

Inflamed Overhead Slam

When she is in her enhanced move, her overhead swings will cause a small explosion once they hit the bottom.

Dodge away.

Exploding Combo

Once her health is all the way down to across the halfway point, Veronique’s hammer might be engulfed in flames. In this type, she’s going to perform an attack where she swings her hammer horizontally twice, then, she’ll spin her hammer above her head before bringing it down for a 3rd strike. When this attack hits the bottom it’s going to cause an explosion which can then launch her into the air for an enormous spinning attack that is furious.

Sprint away and get distance from her.

Inflamed Lunging Combo

Her lunging combo is essentially the identical, but now she travels farther than before and the wind-up animations appear faster.

Dodge away from this sequence. You possibly can parry it for those who like, however the dodge timing is less complicated.

While Veronique’s attacks are parriable, since she hits so incredibly hard, you may be higher off keeping your distance. Veronique’s attacks often leave her vulnerable for a large period of time, so, you will still have the ability to maintain your distance after which sprint up and land an attack of your personal once her attack sequence has ended. That being said, her overhead attacks have no odd pauses, which does make them relatively easy to parry. I’d recommend parrying them.

Veronique’s lunging attacks are an efficient way for her to shut that distance, and most attacks won’t stagger her while she is mid-lunge. Your best approach is to time her swings based on her dashes. If you see her lunging forward, dodge backward just before she reaches you.

You may do that twice before she ends this sequence with a leaping attack. Nonetheless, the leaping attack doesn’t take her as far forward and is not as fast. So, once you have dodged the primary two lunging strikes, just sprint away from her. Attempt to stay close enough to land an attack of your personal when she is recovering.

You possibly can disrupt Veronique’s attacks with a heavy strike, or a charged Cataclysm shot. Typically, she is in a position to be disrupted when she is winding up, but not when she is lunging forward. Attempting to disrupt her lunging attacks will get you hit.

You can too land backstabs on Veronique, but she is among the many hardest humanoids to land a backstab on. She’s continuously moving, and won’t allow you to strafe round her. It is not something I’d recommend counting on.

Your best opportunity to deal easy damage is when Veronique uses her flamethrower attack. You possibly can very easily circle her after which land your biggest, slowest attacks on her while she is committed to her flamethrower move. She is fully committed, which makes her extremely vulnerable.

So, your key takeaways must be…

  • She hits very hard, making parrying just a little more dangerous.
  • She is commonly left vulnerable at the top of her attacks.
  • She might be disrupted by heavy-hitting attacks so long as she is not lunging.
  • Focus totally on dodging away from her attacks, but attempt to stay close enough to have the ability to follow up once she is vulnerable.

Landing the Pupper String attack on Veronique in Lies Of P Overture.

There are quite a couple of Legion Arms which are viable on this battle. Cataclysm deals a solid grip of harm and can disrupt a lot of Veronique’s attacks. Moreover, since she pauses fairly regularly, either because of recovering from certainly one of her big attacks, or to make use of her flamethrower attack, you’ve gotten loads of time to establish landmines with an upgraded Deus Ex Machina.

Finally, a totally charged Fulminis will flatten her, and leave her vulnerable for seconds (enough time to completely charge a second Fulminis shot). These are all great options and are extremely helpful during this battle. Nonetheless, if you wish to absolutely trivialize this fight, the reply is the Puppet String.

While Cataclysm and Fulminis will disrupt her, certain moves, similar to her lunging hammer swings, are uninterruptible. This shouldn’t be true of the Puppet String. Actually, outside of her guard stance, there is nearly no attack in Veronique’s arsenal you could’t disrupt with this legion arm. Bring a few Legion Magazines, and you may find that you simply are greater than capable of using the Puppet String to mainly win your entire fight.

The Puppet String is so overwhelmingly powerful on this fight that you’ll completely remove all challenge through the use of it. Even in Latest Game Plus, on the Legendary Stalker difficulty, the Puppet String makes this fight a joke.

How To Defeat Veronique Leader Of The Sweepers

Veronique winding up for a giant hammer swing in Lies Of P Overture.

Veronique will start this battle at the opposite end of the world. That is your probability to charge a Cataclysm shot or to spend just a little Fable and empower your weapon (in case your weapon of selection has that option). She’s going to immediately start charging at you. Respond by dodging away from whatever attack she attempts to land, but attempt to stay close enough so you could dash back into range with an attack of your personal.

When possible, reset back to the middle of the world so you could have the space to back away again. When you are feeling brazen, be at liberty to parry her overhead attack combo. Doing so will leave you in range to land a charged heavy attack, which can often cause her to stumble just a little. Keep performing this dance, and you may reliably whittle her health down.

Be cautious, she’s going to sometimes ignite her hammer when she misses certainly one of those overhead swings. When you rush in and attack her as she does so, you might be set on fire.

Veronique Inflamed Form

Veronique performing her leaping attack in Lies Of P Overture.

Once you’ve gotten taken half of her health away, she permanently ignites her hammer’s head. Now, singular overhead slam attacks will leave a pool of fireplace behind. While all her attacks grow to be just a little more dangerous, the most important change is that she’s going to now launch herself into the air for a spinning overhead swing. This attack is unblockable. When you are far enough away, you’ll be able to still space this attack out, but there might be times if you will quite simply have to parry it. It’s her most damaging attack, but no less than it’s not overwhelmingly hard to parry.

Alternatively, if you’ve gotten the Puppet String fully upgraded and equipped, from start to complete all you will want to do is wait for her to run at you, then entangle her along with your string, hold it for the lunge, and perform your Puppet String attack. Rinse and repeat until she is dead. But where is the fun in that?