Like previous games within the series, Borderlands 4 will feature 4 distinct Vault Hunters–and a number of weird weapons–for players to take control of as they explore the dystopian planet of Kairos. Each character and their incredibly deep skill trees have been revealed, so if you happen to’re trying to plan the proper construct for a visit to Kairos. you possibly can take a look at what each Vault Hunter brings to the table.
Borderlands launches for PC, PS5, Xbox Series X|S, and Switch 2 on September 12, but the ultimate price for the sport hasn’t been decided yet. For more on the sport, you possibly can take a look at how co-op is being improved, how the loot system has been overhauled, and a number of other other enhancements being made to the core gameplay system.
Vex: Dark Siren
It just would not be a Borderlands game and not using a Siren within the roster, and that is a task that Vex provides to players. Described as a “Dark Siren,” Vex has only recently unlocked her powers, and because of her rough upbringing, she has a cynical and sarcastic demeanor.
“She’s definitely the spookiest Siren we have ever had,” Borderlands 4 lead game designer Nick Thurston said. “She’s the primary Siren who can manifest physical beings into existence. She will summon Reapers and Spectres, and she or he’s also the primary Siren who focuses rather a lot on kinetic damage. She will switch between all the weather, but there may be a heavy hook there for those of you who enjoy life-steal or draining the souls of your enemies.”
Vex’s third action-skill, Phase Phamiliar, also allows her to summon a big spectra cat named Trouble, based on Thurston’s cat. Greater than only a cute nod to the developer’s pet, Trouble helps to bolster the thought of the witch themes behind the design of Vex. Gearbox also briefly explained how Vex’s Dead Ringer skill works, as players will have the option to summon a Reaper that might be used to taunt enemies or Specters that may do high damage but are fragile in combat. Vex may also apply elements to her summons, and with the best attunement, she could be a powerful crowd-control character.
Vex: Vault Hunter trait
Vex is attuned to the fundamental style of her current gun, as she will be able to convert all motion skill and melee damage into that type. You will likely want to select up quite just a few Maliwan weapons for her, to maximise the ability of her Vault Hunter trait.
Vex Motion Skill: Phase Phamiliar
Vex’s first motion skill allows her to summon her familiar, Trouble. This ally can teleport to an area and deal explosive damage when it rematerializes. Trouble also transforms right into a Badass-class fighter, fully restoring health and gaining increased damage fora duration. It will probably even be enhanced with the next Augments and Capstones:
Augments
Violent Outburst
Command Trouble to blow up, dealing Ordnance damage to all nearby enemies and restoring health to Vex.
Blink Strike
Command Trouble to Blink Strike an enemy, dealing damage.
Hexus Nexus
Trouble can Taunt enemies, making them more more likely to goal him. Trouble will also be commanded to charge a targeted enemy, dealing melee damage on impact and create a singularity.
Vorpal Fang
Trouble likelihood to inflict critical hit damage with an attack is increased. Trouble may also summon Phase Daggers that deal melee damage to nearby enemies.
Beast mode
Trouble can enter Beast Mode, becoming proof against damage while also gaining increased attack and movement speed.
Capstones
Trouble Bubble
Trouble gains an overshield every time he deals damage, and when Phase Phamiliar is energetic, he also has an elemental aura that deals ordnance damage over time to nearby enemies.
Double Trouble
Trouble now has the possibility to create an Illusion near an enemy when dealing damage, and important hits have double that likelihood. Illusions grow to be Badasses while Phase Phamiliar is energetic.
Unsealed
Trouble will mark his current goal, causing them to take increased gun damage from Vex. When a Marked enemy is killed, Trouble gains a stack of Unsealed, granting Health Regeneration and increased damage. While Phase Phamiliar is energetic, unsealed effects are doubled.
Vex Motion Skill: Incarnate
Vex creates a Phase Explosion when she enters Incarnate, dealing damage to nearby enemies and fully restoring her Health. While that is energetic, Vex may also use Eldritch Blast and she or he gains increased movement speed. Eldritch Blast allows Vex to fireplace energy from her hand to deal more damage to enemies, and dealing damage along with her gun will reduce the cooldown of this ability. If Incarnate is ended early, excess energy might be used to scale back its cooldown.
Augments
Geistwave
The phase explosion from triggering Incarnate is replaced with Geistwave, which deals ordnance damage to enemies that go through it. Enemies also take increaed damage from this effect.
Energy Vampire
Vex deals status effect damage to nearby enemies over time and gains an overshield for every enemy affected. Killing an enemy while Incarnate is energetic will even grant a stack of Energy Vampire, increasing status effect damage.
Iron Maiden
Phase Explosion and Eldritch Blast restore shield for every enemy hit and deal increased damage based on how much shield Vex has.
Witchy Trigger finger
Dealing Damage with Eldritch Blast or Phase Explosion will reload Vex’s current gun and grants a stack of Witch Trigger Finger, increasing her gun damage.
Grave Harvest
Killing an enemy while Incarnate is energetic will spawn a Soul Orb that deals status effect Damage over time to nearby enemies. Distant-detonating a Soul Orb will deal ordnance damage to enemies caught in its blast radius. Vex may also pick up a Soul Orb to to revive her health and Motion Skill duration.
Capstones
Desecration
Phase Explosion and Eldritch Blast create Hazard effects, dealing damage over time. Eldritch Blast also becomes a homing attack, and if it hits an airborne enemy, it’ll detonate after a brief delay and damage nearby enemies.
Vibe Check
Eldritch Blast consumes all charges, ricocheting off of an enemy if it hits.
Heartpiercer
Eldritch Blast now consumes Health when used, but it surely becomes a piercing wave. Enemies take damage and Allies gain health when hit with this. This gains bonus damage and healing based on the quantity of health consumed. Eldritch Blast also has cooldown when this Capstone is applied.
Vex Motion Skill: Dead Ringer
Dead Ringer has three charges, and it might be activated to spawn a Phase Clone Minion with either Specter or Reaper skills. Phase Clones lose health over time, but their damage-type will match Vex’s current attunement, while a Reaper can taunt enemies and deal melee attack damage. The Specter cannot move, but it surely does deal gun damage from its position.
Augments
Ghast Blaster
Specters gain the power to make use of Ghast Blast, dealing gun damage to all nearby enemies on impact. Specters will use Ghast Blast on spawn, and after they reload.
Coven
Spawning a Reaper grants Vex and her minions health regeneration, spawning a Specter grants increased likelihood of critical hits, and each effects can stack.
Wither
Specters can forged Wither on an enemy once they spawn, dealing status effect damage over time and increasing damage taken. Killing a Withered enemy also allows Specters to make use of Wither again.
Hellish Harvest
Reapers gain the power to make use of Hellish Harvest, dealing melee damage thrice in a big area around themselves and regenerating health for every enemy hit. Reapers will use Hellish Harvest once they spawn and on every third melee attack.
Banshee’s Wail
Reapers can use Banshee’s Wail to deal damage nearby enemies and grant an overshield to nearby allies. Damage increases apply to overshield-granted allies and damaged enemies will deal reduced damage in turn.
Capstones
Heirloom
Certainly one of Vex’s Specters will gain a replica of her currently equipped gun.
Grim Reaper
Vex summons a Grim Reaper that may drain enemies and restore health. The Grim Reaper also does status effect damage over time, and when a drained enemy dies, there is a likelihood to spawn a brand new Reaper.
Dark Pact
Vex can equip two Augments and gains the power to make use of Dark Pact. Activating Dark Pact will fully restore the health of all energetic Phase Clones, in addition to grant increased movement and attack speed. Phase Clones don’t lose health over time while Dark Pact is energetic.
Vex Skill Tree: The Fourth Seal
The Fourth Seal: Primary Skills
Sanguine Fiends (Passive)
Kill Skill: Vex and her Minion(s) restore health.
Idle Hands (Passive)
Vex and her Minion(s) gain reload speed based on the fullness of her health.
Cold Iron (Passive)
Vex and her Minion(s) gain increased gun damage.
Fell Inscriptions (Passive)
Vex and her Minion(s) gain increased melee damage and maximum health capability.
Grave Assault (Passive)
Kill Skill: Vex and her Minion(s) gain increased fire rate.
This effect can stack.
Portents of Suffering (Passive)
Vex and her Minion(s) gain increased status effect damage.
Cursed Blade (Passive)
Vex’s melee attacks apply Curse to hit enemies, making them take kinetic status effect damage any time they take gun damage.
Blood Sacrifice (Passive)
Activate Kill Skills every time Vex’s Minion(s) die.
Grave Fiends (Passive)
Kill Skill: Vex and her Minion(s) deal increased damage. This effect can stack.
Grave Quickening (Passive)
Kill Skill: Vex gains increased motion skill cooldown rate. This effect can stack.
Extra Cursed (Passive)
Curse damage now triggers on Minion melee damage, and deals increased damage when it’s triggered by a critical hit.
The Fourth Seal: Branch One
Blight Attunement (Passive)
Attunement Kill Skill: While Vex is attuned to corrosive, killing an enemy creates a Haunting Remnant Minion for a duration that seeks our nearby enemies, dealing corrosive status effect damage over time.
Kill Skill: Restore Haunting Remnant’s duration, if energetic.
Prismatic Ichor (Passive)
When Vex or her Minion(s) apply a standing Effect, apply one other random elemental status effect.
Keen Suffering (Passive)
Status effect damage gains a likelihood to critically hit.
Ghasterbait (Passive)
At any time when Vex dodges, she creates a Specter nearby and becomes invisible for a duration, or until her next gun shot.
Shot to Go! (Passive)
When Vex swaps her current gun, her latest gun has its ammo partially refilled.
Necrosis (Passive)
Vex gains increased corrosive damage and corrosive status effect damage.
The Fourth Seal: Branch Two
Burning Attunement (Passive)
Attunement skill. While Vex is attuned to incendiary, Vex and her Minion(s) gain increased critical hit damage and standing effect application likelihood.
These effects persist for a duration after attunement is switched.
Reoccurrence (Passive)
At any time when Vex deals gun damage or melee damage, gain a stack of reoccurrence, which increases her and her Minions’ gun damage and melee damage.
Stacks of reoccurrence are lost if a brand new stack has not been gained for a duration.
This effect can stack.
Reverburnations (Passive)
Melee damage dealt by Vex or her Minion(s) has a likelihood to deal incendiary melee damage.
Haruspex (Passive Skill)
Melee override. Vex now throws a Phase Dagger from her offhand that deals melee damage to enemies hit.
Phase Daggers can critically hit.
Kill Skill: Haruspex’s cooldown is reset.
Burnt Offering (Passive)
Vex gains increased incendiary damage and incendiary status effect damage.
Pincushion (Passive Skill)
Haruspex now throws multiple Phase Daggers from each hands in a fan pattern.
Killing an enemy now only refunds a portion of Haruspex’s cooldown.
The Fourth Seal: Branch Three
Prismatic Weaponry (Passive)
Vex and her Specters deal bonus damage with gun critical hits.
The bonus damage might be a random elemental type that changes on reload, and that’s increased for every energetic attunement.
Obedient Fiends (Passive)
Vex gains increased Minion damage.
Minion skills and command skills gain increased damage.
Spirit Bomb (Passive)
Reapers gain maximum health capability and can release a Spirit Bomb remnant once they die, dealing damage of their elemental type to nearby enemies.
Ancient Rites (Passive)
Vex gains a stack of Ancient Rites for every of her energetic Minion(s) every second, increasing Minion damage.
Stacks are lost after a duration with no energetic Minion.
Death Follows Closer (Passive)
At any time when Vex takes damage while at low health, spawn a Reaper nearby.
Diener (Passive)
Dead Ringer gains a further charge.
Vex Skill Tree: Vexcalation
Vexcalation: Primary Skills
Guns and Needles (Passive)
Kill Skill: Restores Repkit cooldown.
Volatile Essence (Passive)
Vex gains increased splash damage.
Double this effect when an motion skill is energetic.
Leeching attunement (Passive)
Attunement skill: While Vex is attuned to kinetic, she gains lifesteal and increased reload speed.
These effects persist for a duration after attunement is switched.
Grave Sights (Passive)
Kill skill: Vex gains increased critical hit damage and Gun Handling.
This effect can stack.
Fiendish Invigoration (Passive)
When Vex uses a Repkit, she and her Minion(s) gain increased movement speed and fire rate for a duration.
Bloodletter (Passive)
Gun and skill critical hits have a likelihood to use bleed, causing kinetic status effect damage over time for a duration.
Bleed is affected by status effect application likelihood, and is itself considered a standing effect.
This effect can stack.
Grave Implements (Passive)
Kill skill: Vex and her Minion(s) gain increased gun damage for a duration.
This effect can stack.
Channeling (Passive)
Vex gains increased motion skill duration and attunement duration.
Material Components (Passive)
Vex gains increased kinetic damage and kinetic status effect damage.
Grave Power (Passive)
Vex’s kill skills gain increased max stacks.
Goal Prescience (Passive)
Vex’s gun damage gains critical hit likelihood against any a part of enemies.
Vexcalation: Branch One
Radiant Attunement (Passive)
Attunement skill: While Vex is attuned to radiation, she gains increased splash damage and maximum shield capability.
These effects persist for a duration after attunement is switched.
Conjunction (Passive)
Vex gains increased gun damage the more full her shield and gains damage Reduction the less full her health.
Dreadlight (Passive)
When Vex deals gun damage, there may be a likelihood to spawn a radioactive hazard, dealing radiation damage over time.
Restorative Tonic (Passive)
When Vex uses a Repkit, she gains increased shield regeneration for a duration.
Full Moon (Passive)
Vex gains increased motion skill cooldown rate and ordnance cooldown rate based on the fullness of her shield.
Havoc (Passive)
Vex gains increased radiation damage and radiation status effect damage.
Vexcalation: Branch Two
Grave Vitality (Passive)
Kill Skill: Vex gains increased maximum health capability and health regeneration.
This effect can stack.
Ars Arcana (Passive)
Vex gains increased skill damage.
A Deeper Grave (Passive)
Vex’s kill skills gain increased duration.
Blood Shot (Passive)
When Vex uses a Repkit, her next gun shot will grow to be a Blood Shot, converting damage dealt into kinetic damage and dealing bonus damage based on her current health.
Essence Leech (Passive)
Vex gains lifesteal.
Double this effect when an motion skill is energetic.
Blood Is Power (Passive)
Vex gains bonus kinetic damage with guns based on her current lifesteal when her health is full.
Vexcalation: Branch Three
Drink Full (Passive)
At any time when Vex deals gun damage, she gains a stack of Drink Full, increasing her fire rate.
Stacks of Drink Full are lost if a brand new stack has not been gained for a duration.
This effect can stack.
Keen Mind (Passive)
Vex’s dkill damage gains critical hit likelihood against any a part of enemies.
Phase Pocket (Passive)
Vex gains increased magazine size and gun switch speed.
Double this effect when an motion skill is energetic.
Mortal Terror (Passive)
Likelihood to activate kill skills when critically hitting enemies.
Grave Elements (Passive)
Kill skill: Vex and Minion(s) gain elemental damage for a duration.
This effect can stack.
Strike Me Down (Passive)
At any time when Vex would enter Fight For Your Life, she immediately gets a second wind, becomes invisible for a duration, and causes a phase explosion.
Vex Skill Tree: Here Comes Trouble
Here Comes Trouble: Primary Skills
Grave Sustenance (Passive)
Kill skill: Restore a percentage of motion skill duration.
Enchantment (Passive)
Vex gains bonus kinetic damage with guns while her motion skill is energetic.
Blood is Magic (Passive)
Vex deals increased motion skill damage the upper her health.
Hasty Fiends (Passive)
Vex and her Minion(s) gain increased movement speed and damage reduction.
Grave Command (Passive)
Kill skill: Restore a percentage of Trouble’s command skill cooldown and respawn cooldown.
Overprotective (Passive)
Kill skill: Vex and her minion(s) gain overshields.
Yowl and Bay (Passive)
Vex’s Minion(s) gain increased maximum health capability.
Vex gains increased gun damage for a duration after commanding Trouble.
Mourning (Passive)
Vex’s kill skills gain increased effectiveness.
Claw and Bang (Passive)
Vex and her Minion(s) gain increased melee damage and ordnance damage.
Overheal (Passive)
While Vex has Overshield, she and her Minion(s) gain health regeneration.
Vorpal Fiends (Passive)
Vex and her Minion(s) gain critical hit damage
Here Comes Trouble: Branch One
Icy Attunement (Passive)
Attunement kill skill. While Vex is attuned to cryo, killing an enemy restores ammo and ordnance cooldown.
Effects persist for a duration after attunement is switched.
Blast Rites (Passive)
At any time when Vex uses an ordnance, she gains an overshield, and likewise gains increased fire rate for a duration.
Overspirited (Passive)
Kill skill: Killing an enemy with ordnance damage or an motion skill will spawn an explosive remnant that deals cryo ordnanced damage to nearby enemies.
Explosive remnant gains increased damage based on overkill damage.
Blasted Fiends (Passive)
Vex gains increased ordnance damage. A component of Vex’s ordnance damage increases Minion Damage.
Corporeal (Passive)
Vex and her Minion(s) gain increased maximum overshield capability and duration.
While Vex has an overshield, she and her Minion(s) gain increased damage dealt.
Shiver (Passive)
Vex gains increased cryo damage and cryo status effect damage.
Here Comes Trouble: Branch Two
Elemental Essence (Passive)
Vex gains increased elemental damage.
Double this effect when an motion skill is energetic.
Keen Fiends (Passive)
Minion Damage gains critical hit likelihood against any a part of enemies.
Infernal Sum (Passive)
Vex and her Minion(s) deal increased critical hit damage to enemies who’ve lower than a set percentage of their health.
Sacrificial Essence (Passive)
Kill skill. Vex and her Minion(s) gain increased damage dealt, but Vex also gains a rise to wreck taken for a duration.
Stacks are lost when Vex dodges or enters Fight For Your Life.
This effect can stack.
Reawakening (Passive)
At any time when Vex or her Minion(s) critically hit, there may be a likelihood to revive motion skill cooldown.
Tail Whip (Passive)
Trouble gains the power to Tail Whip, dealing damage in an area over two hits.
Here Comes Trouble: Branch Three
Shocking Attunement (Passive)
Attunement skill: While Vex is attuned to shock, she gains increased movement speed and gun damage while moving.
Effects persist for a duration after attunement is switched.
Grave Current (Passive)
Kill skill: Vex’s Minion(s) gain bonus shock damage.
This effect can stack.
Deadwire (Passive)
When Vex deals gun damage, there may be a likelihood to spawn a Spark Remnant that may search out a close-by enemy and explode, dealing shock minion damage to other nearby enemies.
Grave Thirst (Passive)
Kill skill: Vex and her Minion(s) gain lifesteal for a duration.
This effect can stack.
Infusion (Passive)
When Vex uses a Repkit, she and her Minion(s) gain bonus damage with guns and melee damage for a duration.
The bonus damage’s elemental type relies on Vex’s currently-equipped attunement.
Stormblessed (Passive)
Vex gains increased shock damage and shock status effect damage.
Rafa: Exo-Soldier
Tediore is usually considered to be the runt of the varied Borderlands weapons manufacturers, but Exo-soldier Rafa focuses on using that high-tech gear. Born and raised in a micro-gravity environment, Rafa wears an exoskeleton to assist him survive on harsher worlds, which was equipped to his body when he signed as much as Tediore’s military force. Realizing that his tour of duty was indefinite, Rafa went AWOL, an motion that may eventually end in his Deadframe exoskeleton killing him. While he doesn’t know when that may occur, he still has a positive outlook on life.
“He’s really kinetic as a Vault Hunter,” associate narrative director April Johnson explained. “It’s really reflected in his dialogue, it is so charming that even the enemies have things to say about that. I feel that fluidity of his movement, you possibly can see that in his skill-trees and his motion skills. Rafa has quite a lot of weapons he can draw from when his charisma is not enough, including energy blades, laser guns, and shoulder-mounted cannons.
Thurston added that Rafa is essentially the most agile Vault Hunter to this point.
Rafa Vault Hunter Trait: Overdrive
At any time when Rafa prompts an Motion Skill, he enters Overdrive. While an Motion Skill is energetic, Overdrive’s duration doesn’t decrease.
While Overdrive is energetic, Rafa gains increased movement speed and deals increased damage with all sources.
Rafa Motion Skill: Apophis Lance
Equip Rafa’s Apophis Lance, an offhand arm cannon that decreases Rafa’s gun handling, but allows him to fireplace Piercing shock ordnance blasts. Any unused charges when Apophis Lance ends are converted into Motion Skill cooldown.
Press Motion Skill to fireplace a Piercing shock ordnance blast at enemies and devour a charge, or hold Motion Skill to charge up Rafa’s Apophis Lance for increased damage, projectile size, and projectile speed – at the associated fee of unused charges.
Rafa Skill Tree: People Person
Equip Rafa’s Apophis Lance, an offhand arm cannon that decreases Rafa’s gun handling, but allows him to fireplace Piercing shock ordnance blasts. Any unused charges when Apophis Lance ends are converted into Motion Skill cooldown.
Press Motion Skill to fireplace a Piercing shock ordnance blast at enemies and devour a charge, or hold Motion Skill to charge up Rafa’s Apophis Lance for increased damage, projectile size, and projectile speed – at the associated fee of unused charges.
Rinse (Passive)
Rafa gains increased reload speed.
Las Jaras (Passive)
Overdrive Skill. Rafa regenerates ammo while Overdrive is energetic.
The Thrill (Passive)
Overdrive Skill. Rafa gains increased fire rate, which is increased even further while Overdrive is energetic.
Preparado (Passive)
At any time when Rafa reloads his current gun, he gains increased Motion Skill cooldown rate.
This effect can stack.
Sangre por Sangre (Augment)
At any time when Rafa consumes an Apophis Lance charge, he gains increased Motion Skill cooldown rate. This bonus is increased for each Apophis Lance charge consumed.
Pa’ Dentro (Passive)
Activating an Motion Skill grants Rafa health regeneration.
Battery Subscription Service (Augment)
Apophis Lance gains a further charge.
Moreover, every time Rafa consumes a set minimum variety of charges, he gains increased Motion Skill potency.
Arriba (Passive)
Kill Skill. At any time when Rafa kills an enemy, he gains increased ordnance cooldown rate.
First Impression (Passive)
The primary shot fired from a fully-loaded magazine gains increased damage.
Al Centro (Passive)
Overdrive Skill. Rafa gains increased gun handling and Motion Skill handling while Overdrive is energetic. The longer Overdrive has been energetic, the greater the bonus.
Metal Management (Passive)
At any time when Rafa prompts or retriggers an Motion Skill, his gun consumes no ammo.
Abajo (Passive)
At any time when Rafa throws a grenade, he gains increased Motion Skill cooldown rate.
People Person Branch 1
Brain Dump (Passive)
Overdrive Skill. Rafa gains critical hit likelihood together with his guns while Overdrive is energetic.
Ojo Rojo (Augment)
Apophis Lance gains critical hit likelihood.
At any time when Rafa damages an enemy with Apophis Lance, he gains further increased critical hit likelihood.
Conductivo (Passive)
Rafa gains increased status effect likelihood, and likewise gains further increased shock likelihood.
El Catrín (Passive)
At any time when Rafa Slides, his Motion Skill deals bonus shock damage, and he also deals increased critical hit damage.
Awe (Passive)
At any time when Rafa shocks an enemy, all shots fired at that enemy are critical hits.
PROJECT: Raiju (Capstone)
Apophis Lance is now a close-range shocking Taser. Pressing and holding Motion Skill causes Rafa to deal shock damage in an arc in front of him. The longer Rafa holds this attack, the greater damage it deals.
Fiesta (Passive)
At any time when Rafa applies a standing effect, his Motion Skills devour no duration, and Apophis Lance consumes no charges.
People Person Branch 2
Drone Defense (Passive)
At any time when Rafa prompts an ordnance, spawn STRM Gliders that hover near him. As he takes damage, transfer a few of it to his STRM Gliders. Once a STRM Glider receives an excessive amount of damage, it explodes, dealing corrosive splash damage to nearby enemies.
Gibistruct Module (Augment)
At any time when Rafa kills an enemy together with his Apophis Lance, spawn a free grenade on that enemy. If Rafa has a grenade equipped, spawn a replica of that grenade as a substitute.
El Soldado (Passive)
Overdrive Skill. Rafa gains increased gun damage while Overdrive is energetic. This bonus is doubled while Rafa is charging Apophis Lance.
The Right Tools (Passive)
Rafa gains increased ordnance damage after reloading his gun. This bonus stacks.
Debtonation (Passive)
At any time when Rafa damages an enemy with an Motion Skill, place a distant detonator on that enemy. distant detonators gain increased damage and increased splash radius for each distant detonator on an enemy. distant detonators routinely explode after a delay or every time the enemy they’re attached to dies.
Ordinance Override. Detonate all distant detonators.
Drone Assault (Passive)
At any time when Rafa triggers or retriggers an Motion Skill, send one in all his STRM Gliders at an enemy in his view. Once it arrives, it explodes in a corrosive Explosion equal to its remaining health.
PROJECT: Basilisk (Capstone)
Apophis Lance now fires a corrosive blob that leaves a corrosive Hazard and splits into several smaller projectiles every time it detonates. The more charges Apophis Lance consumes directly, the more it splits.
People Person Branch 3
Jaque (Passive)
At any time when Rafa damages an enemy with a Skill, he gains a stack of Jaque. For each stack of Jaque, he gains increased Overdrive bonuses. At any time when Overdrive ends, he loses all stacks.
Engorged Bore (Augment)
Apophis Lance gains increased projectile Radius and projectile speed. PROJECT: Gorgon gains increased Variety of chains.
La Garza (Passive)
Overdrive Skill. Rafa gains increased gun handling and Motion Skill handling while Overdrive is energetic.
Mate (Passive)
When Overdrive ends, convert all Jaque stacks into Mate stacks. Gain increased Motion Skill cooldown rate for each stack of Mate. Once Rafa’s Motion Skill is readied, lose all stacks of Mate.
Deadline (Passive)
Overdrive Skill. Rafa gains increased fire rate and increased reload speed while Overdrive is energetic.
PROJECT: Gorgon (Capstone)
Apophis Lance is now a laser that passes through enemies, dealing incendiary damage. Pressing and holding Motion Skill causes the Laser to deal increased damage and chain to more enemies because it consumes charges.
Per My Last (Passive)
At any time when Rafa deals damage with an Motion Skill to an enemy, he gains a likelihood to deal that damage again.
Rafa motion skill: Peacebreaker Cannons
Rafa equips shoulder-mounted Peacebreaker Cannons, which fire at enemies in front of him for a duration, dealing Kinetic gun damage.
Rafa can end Peacebreaker Cannons early, partially refunding Motion Skill cooldown.
Rafa Skill Tree: Distant Agent
Distant Agent Skill Tree
Sitiar (Passive)
Rafa gains increased gun damage.
Deft Hands (Passive)
Rafa and his Peacebreaker Cannons gain increased fire rate.
Shield Barriest (Passive)
Overdrive Skill. Rafa gains increased shield recharge rate and improved shield regen delay while Overdrive is energetic.
Juerga (Passive)
At any time when Rafa Critically Hits an enemy, Motion Skill duration is restored.
Instinto (Augment)
Rafa’s Peacebreaker Cannons gain increased critical hit likelihood.
Pressing Motion Skill while Peacebreaker Cannons are energetic causes them to double their critical hit likelihood and gain increased critical hit damage, while also causing his Motion duration to empty faster.
Kill Skill. Killing an enemy causes Rafa to revive Motion Skill duration, while also causing his Motion Skill duration to empty faster.
Field Repairs (Passive)
At any time when Rafa prompts an Motion Skill, he restores a portion of his maximum shield capability. If his shields are already full, he gains Overshield as a substitute.
Bullet-Buddy Deluxe (Augment)
While Peacebreaker Cannons are energetic, Rafa and his Allies regenerate ammo into their magazine. Rafa’s Peacebreaker Cannons deal bonus incendiary damage based on how full his gun is, and his turrets shoot exploding bullets while his magazine is full.
Pressing Motion Skill while Peacebreaker Cannons are energetic causes Rafa’s shots to devour no ammo, but causes his Motion Skill duration to empty faster.
CYA (Passive)
Kill Skill. Killing an enemy restores shields based on Rafa’s maximum health capability.
Resiliencia (Passive)
Overdrive Skill. Rafa gains increased damage Reduction while Overdrive is energetic.
Maestro (Passive)
Rafa gains increased skill damage.
Venganza (Passive)
At any time when Rafa’s shields break after being fully recharged, spawn a free grenade. If he has a grenade equipped, use that grenade as a substitute.
El Valiente (Passive)
Rafa deals increased damage from all sources. The fuller Rafa’s shields are, the greater the bonus. While Rafa’s shields are at maximum capability, double the bonus.
Distant Agent Branch 1
Hell in a Shell (Augment)
Pressing Motion Skill while Peacebreaker Cannons are energetic causes them to fireplace two Firebombs that deal incendiary damage in a big area. Killing enemies partially restores this skill’s cooldown.
Asymmetric Warfare (Passive)
Indirect projectiles gain increased damage. Indirect projectiles include all Motion Skill Weapons, Thrown guns, and projectiles not fired out of your gun.
Errant Spark (Passive)
All indirect projectiles deal bonus incendiary damage. If the indirect projectile already deals incendiary damage, double the bonus damage.
Hostile Acquisition (Passive)
Rafa’s Indirect projectiles gain Lifesteal.
Rolling Stone (Passive)
While moving, shots have a likelihood to ricochet off of Rafa. This likelihood is doubled while Sliding.
Proprietary incendiary (Passive)
Melee Override. Press ability to lob a STRM Glider at an enemy. Once it reaches its targets, it explodes and deals incendiary damage in an area based on the quantity of ammo in Rafa’s gun when he threw the STRM Glider.
Double-Ought Autoshot (Capstone)
Rafa’s Peacebreaker Cannons are replaced with shotguns that deal increased damage and have an increased Pellet Count. Moreover, Rafa’s Turrets gain a likelihood to ricochet off of targets. ricochets deal reduced damage, and important hits at all times ricochet.
Lateral Plinking (Passive)
Rafa’s Indirect projectiles gain a likelihood to ricochet.
Distant Agent Branch 2
Confetti (Passive)
Rafa’s ordnances deal bonus damage in his current gun’s Element.
Insta-Fort Battle System (Augment)
Rafa’s Peacebreaker Cannons also deal ordnance damage, and he deals increased ordnance damage while Peacebreaker Cannons are energetic.
Pressing Motion Skill while Peacebreaker Cannons are energetic causes them to disconnect from Rafa and grow to be a Turret Companion that begins firing at enemies in place. Moreover, it’s going to occasionally fire grenades at its targets. If Rafa has a grenade equipped, it copies that grenade.
Pressing Motion Skill again returns the Turret Companion to Rafa’s back.
Vitriol (Passive)
The primary shot fired from Rafa’s fully-loaded magazine deals bonus corrosive damage.
Pain Response (Passive)
Rafa’s guns gain a likelihood to ricochet off of enemies with status effects. Ricochet damage relies on the damage Dealt.
Concentrated Construct-Up (Passive)
While aiming with a gun, Rafa deals bonus shock damage. Every time Rafa hits an enemy this fashion, deal increased bonus damage until he zooms out.
This effect can stack.
El Alacrán (Passive)
Enemies damaged by Rafa’s Peacebreaker Cannons have increased status effect likelihood.
Beam Team (Capstone)
Rafa’s Peacebreaker Cannons are replaced with a shock Beam and a corrosive Beam. Each beam routinely locks onto enemies in your view, and should lock onto different enemies.
At any time when Rafa applies a standing effect, gain increased Motion Skill damage.
Inspirado (Passive)
At any time when Rafa inflicts a standing effect on an enemy, he gains increased Motion Skill cooldown rate and improved Motion Skill duration rate.
This effect can stack.
Distant Agent Branch 3
Barrage (Passive)
Overdrive Skill. Rafa gains increased splash damage while Overdrive is energetic.
Unmissable Missiles (Augment)
Pressing Motion Skill while Peacebreaker Cannons are energetic causes them to fireplace a volley of Homing Missiles at enemies in view, at the associated fee of Motion Skill duration.
Everdrive (Passive)
Overdrive gains increased duration.
Devil-May-Care (Passive)
Overdrive Skill. While Overdrive is energetic, Rafa gains increased movement speed, and gains health regeneration.
While Overdrive isn’t energetic, Rafa takes increased damage, and gains increased Motion Skill cooldown rate.
Temerario (Passive)
Overdrive Skill. Rafa gains increased gun damage, but decreased gun handling. These effects are based on how long Overdrive has been energetic.
Soltado (Passive)
Kill Skill. Double all Overdrive bonuses.
Volatile Hollowpoints (Capstone)
Rafa’s Peacebreaker Cannons are replaced with Rockets that deal splash damage.
Rafa Motion Skill: Arc-Knives
Rafa puts down his guns and equips his Arc-Knives, blades that deal melee damage and mark enemies every time they damage them, causing them to take increased damage for each mark on them.
Rafa can:
- Perform melee Attacks with Arc-Knives.
- Dash forward and perform a shock melee attack.
- Unleash Blade Fury, which deals shock damage to all marked enemies, and ends the skill.
Rafa Skill Tree: This Yr’s Gimmick
This Yr’s Gimmick skill tree
Handshake Deal (Passive)
Rafa gains increased gun damage and melee damage
Midnight Oil (Passive)
Rafa’s Motion Skills deal bonus corrosive damage. The longer the Skill has been energetic, the greater the bonus damage.
Expedite (Passive)
Overdrive Skill. Overdrive grants Rafa increased movement speed.
Dial In (Passive)
At any time when Rafa damages an enemy with a melee Attack, his melee Attacks gain critical hit likelihood. This likelihood stacks, and all stacks are removed every time Rafa Critically Hits an enemy.
Altered Cabrón (Augment)
At any time when Rafa kills an enemy while Arc-Knives are energetic, restore a portion of his health.
At any time when Rafa gains health, deal bonus corrosive damage with all attacks, and gain increased movement speed.
This effect can stack.
El Corazón (Passive)
A portion of Rafa’s maximum health capability is converted into maximum shield capability.
Dead Man Walking (Augment)
Arc-Knives don’t end when their duration runs out. As an alternative they only end if Rafa enters Fight For Your Life or prompts Blade Fury. While Arc-Knives’ duration is depleted, Rafa loses health as a substitute.
At any time when Rafa damages an enemy, he gains Overshield.
Diamond Hands (Passive)
Dealing melee damage grants Rafa a stack of Diamond Hands. Gain increased gun damage for each stack of Diamond Hands.
Once Rafa deals gun damage, stacks begin to decay quickly until they run out.
Saldar (Passive)
Rafa’s melee critical hits gain Lifesteal.
Within the Zone (Passive)
Kill Skill. Killing an enemy freezes Overdrive’s duration.
To the Last (Passive)
Rafa gains increased gun damage and Skill damage. The lower his health, the greater the bonuses.
Hard Sell (Passive)
At any time when Rafa’s shields break, he immediately gains a portion of his shield maximum capability as Overshield. This Skill can’t be used again until Rafa next prompts his Motion Skill.
This Yr’s Gimmick Branch 1
Blowout (Passive)
At any time when Rafa applies a mark or Critically Hits an enemy together with his Motion Skill, they explode in corrosive Lobbed projectiles. The longer Rafa’s Motion Skill has been energetic, the more corrosive projectiles are spawned.
Thundercutter (Augment)
Attacks made with Arc-Knives deal shock melee splash damage. Rafa gains increased splash damage.
El Paraguas (Passive)
Rafa gains increased splash damage and important hit likelihood.
Protecto-Pulse (Passive)
Pressing ability while Arc-Knives are energetic or Rafa retriggers his Motion Skill drains a portion of Rafa’s shields, and deals that much shock damage to nearby enemies.
shock market (Passive)
At any time when Rafa deals splash damage, deal bonus shock damage based on the damage Dealt.
Liquidation (Passive)
marked enemies killed by Rafa leave behind a corrosive Hazard.
Huracán Especial (Capstone)
Activating Blade Fury causes Rafa to spin his blades, making a Singularity that attracts in all marked enemies and other nearby enemies while dealing continuous shock damage. At any time when this attack kills an enemy, Overdrive grants increased Motion Skill cooldown rate.
This Yr’s Gimmick Branch 2
Artillería (Passive)
Rafa gains increased ordnance cooldown rate.
Parting Gift (Augment)
At any time when Rafa prompts his Dash Attack, he leaves behind a grenade. If he has a grenade equipped, use that grenade as a substitute. enemies damaged by these grenades grow to be marked.
At any time when Rafa applies a mark to an enemy, apply a further mark.
Collaborative Ignition (Passive)
Overdrive Skill. Rafa deals bonus damage with Skills and ordnances within the Element of his current gun while Overdrive is energetic.
Booming Business (Passive)
At any time when Rafa Critically Hits an enemy, he gains a likelihood to spawn a Free grenade. If Rafa has a grenade equipped, spawn a grenade based on that.
Sinergia (Passive)
At any time when Rafa deals ordnance damage, he also deals increased gun damage and melee damage.
Hemolitions (Passive)
Overdrive Skill. While Overdrive is energetic, Rafa may use grenades during ordnance cooldown at the associated fee of health. Each time a grenade is used this fashion, it costs more health until Rafa’s grenade fully cools down.
Inferno Protocol (Capstone)
While Arc-Knives are energetic, Rafa’s Exo-Suit stores all damage Dealt to him. The Exo-Suit then heats up and consistently deals a small amount of incendiary damage to him. Moreover, Rafa’s melee Attacks deal bonus incendiary damage. A portion of all damage dealt to Rafa can be dealt to enemies he has marked.
Using Blade Fury causes Rafa to devour all stored damage, and deals bonus incendiary damage based on stored damage. A portion of all damage dealt this fashion is returned to Rafa as health.
El Diablito (Passive)
A portion of all incendiary damage Rafa deals also deals bonus incendiary ordnance damage.
This Yr’s Gimmick Branch 3
El Borracho (Passive)
Rafa deals increased corrosive damage while his Motion Skill is energetic. The longer it has been energetic, the greater the bonus.
This effect can stack.
Acid Drop (Augment)
Arc-Knives’ Dash Attack is replaced by Caustic Leap. Pressing Motion Skill causes Rafa to breakthrough and create a Caustic Hazard wherever he lands.
At any time when a mark is faraway from an enemy, it explodes right into a corrosive Nova.
Empuje (Passive)
Rafa gains increased Motion Skill duration.
Sustainable Energy (Passive)
Overdrive Skill. Rafa gains health regeneration based on how much Overdrive time is remaining.
Motivar (Passive)
Pressing Motion Skill during Arc-Knives grants increased Overdrive duration. This bonus is reset every time Rafa prompts an Motion Skill.
Galvanic Panic (Capstone)
At any time when Rafa performs a melee Attack while Arc-Knives are energetic, fire an Acid STRM Glider at an enemy in his view. Acid STRM Gliders deal corrosive splash damage based on the variety of total marked enemies. Moreover, killing an enemy while Arc-Knives are energetic restores Motion Skill duration.
Activating Blade Fury causes Rafa to fireplace a volley of Acid STRM Gliders in front of him and end Arc-Knives.
Cruel Accrual (Passive)
Rafa gains increased Skill damage with all Skills. The longer his Motion Skill has been energetic, the greater the bonus.
This effect can stack.
Amon: Forge Knight
A Vault Hunter with a really tragic backstory, Amon was raised in a Vault monster-worshipping cult. When a Vault was eventually opened and the creature inside killed everyone he loved, Amon swore vengeance and dedicated his life to killing all Vault monsters. Described as a warrior-poet with an introspective nature, Amon has Forge Drones living in his spine and arms that he can psychically control and transform into every kind of weapons.
“He’s got a sword, he’s got an axe, he’s got a hammer, he’s got a shield, he’s got a spear, he’s got a whip,” Thurston explained. “He’s got every part that you just might expect from a sci-fi Viking.”
Amon Vault Hunter Trait: Forgeskill
Amon gains Forgeskill, depending on his equipped Motion Skill. Forgeskills might be activated by pressing and holding an Motion Skill.
Amon Motion Skill: Onslaughter
Amon overloads his Forgefist, gaining constant shield regeneration, bonus incendiary damage with guns, and increased movement speed. Pressing the button ends in a rocket-punch to an enemy dealing incendiary melee attack damage in a short-ranged cone, and causing enemies–except for bosses–to be staggered if it connects.
Amon Skill Tree: Calamity
Calamity skill tree
Impetus (Passive)
Kill Skill. Amon gains increased shield regeneration rate and Movement Speed for a duration.
This effect can stack.
What Burns Inside (Passive)
Amon gains increased incendiary damage.
Discombobulate (Passive)
Amon gains Melee critical hit likelihood.
Heavy Plate (Passive)
Amon gains increased maximum shield capability and maximum overshield capability.
Wield the Storm (Passive)
Amon gains increased status effect damage and standing effect duration.
Pyroclast (Augment)
At any time when Onslaughter is activated, Amon fully restores his health and shield, and is surrounded by a Forgestorm that deals incendiary status effect damage to nearby enemies over time.
Kill Skill. Killing an enemy inside the Forgestorm restores Amon’s Motion Skill duration, and increases Forgestorm’s damage.
Gut Punch (Passive)
Melee damage and Ordnance damage have a likelihood to use Weakness to enemies for a duration.
Weakened enemies deal reduced damage, and take increased damage.
Weakness is affected by status effect duration, and is itself considered a standing effect.
Thermal Diffusion (Augment)
Rocket Punch now has two modes, gains increased radius, and deals bonus damage based on Amon’s maximum shield capability.
Pressing Motion Skill causes Rocket Punch to deal incendiary Melee attack damage.
Pressing Melee causes Rocket Punch to deal cryo Melee attack damage.
Tritanium Knuckles (Passive)
Amon gains increased Melee damage and Skill damage.
Forged In Steel (Passive)
Amon becomes proof against all damage for a transient duration every time he prompts a Forgeskill.
Bullet Storm (Passive)
At any time when Amon applies a standing effect, he gains increased gun damage for a duration.
This effect can stack.
Metal Urge (Passive)
At any time when Amon deals gun damage, he gains increased Motion Skill cooldown rate for a duration.
This effect can stack.
The Best Defense (Passive)
Amon gains overshield every time he deals Melee damage.
Calamity Branch 1
Berserk (Passive)
At any time when Amon prompts his Forgeskill, he becomes Berserk for a duration, gaining slow immunity, and bonus cryo damage with gun damage and Melee damage.
Fellfrost (Augment)
Pressing Motion Skill immediately after a Rocket Punch causes Amon to make use of a follow-up attack, dealing cryo Melee attack damage in a big area in front of Amon.
Non-Boss enemies hit below 25% total HP are killed.
Bloodlust (Passive)
At any time when Amon’s shield Breaks, he gains Bloodlust for a duration, gaining increased Reload Speed and Lifesteal.
Bloodlust can be activated on Motion Skill Activation.
There Is Only Red (Passive)
Kill Skill. At any time when Amon kills an enemy while Berserk is energetic, partially restore Berserk’s duration, and increase bonus cryo damage from Berserk.
Rimebreak (Passive)
At any time when Amon’s shield Breaks, he partially restores shield and detonates, dealing cryo damage to all nearby enemies and freezing them.
Brimming Vigor (Passive)
Amon gains increased maximum health capability and deals increased Melee damage the more full his health.
My Touch Is Death (Passive)
At any time when Amon deals Melee damage, there may be a likelihood to activate Kill Skills.
Hoarcleave (Capstone)
Molten Slam is now Hoarcleave.
Press and hold Motion Skill to swing a Massive Forgeaxe, launching a Forgewave that deals cryo Melee damage and freezes enemies it passes through.
Enemies killed by Hoarcleave cause a detonation, dealing cryo damage.
Calamity Branch 2
Into the Fray (Passive)
Amon gains increased damage dealt and damage Reduction based on his distance from the enemy.
The closer the enemy, the greater the bonus.
Force of Nature (Augment)
While Onslaughter is energetic, gun damage dealt to enemies will Prime them for a duration, and can Detonate once they die or are damaged by a Forgeskill, dealing incendiary damage to nearby enemies.
Detonations will also be attributable to Melee attack damage, but deal less damage.
This effect can stack.
burning Ramparts (Passive)
Amon gains increased fire rate and standing effect likelihood the more full his shields.
Harbinger (Passive)
Kill Skill. Amon gains increased Melee damage and maximum shield capability for a duration.
This effect can stack.
Rearm (Passive)
At any time when Amon deals damage with a Melee attack, his current gun has its ammo partially refilled.
Maiming Strike (Passive)
Gun critical hits have a likelihood to use Weakness to enemies for a duration.
Weakened enemies deal reduced damage and take increased damage.
Weakness is affected by status effect duration, and is itself considered a standing effect.
Molten Roil (Capstone)
Molten Slam gains an increased radius and Stores damage. Pyres erupt under as much as 3 enemies after a delay.
Pyres deal additional incendiary Melee damage based on damage Stored by Molten Slam, distributed among the many remaining targets.
Mortal Flare (Passive)
At any time when Amon kills a Weakened enemy, they detonate, dealing incendiary Melee damage to nearby enemies.
Calamity Branch 3
Catastrophe (Passive)
At any time when Amon applies shock to an enemy, he gains increased critical hit likelihood for a duration.
At any time when Amon applies burning to an enemy, he gains increased critical hit damage for a duration.
Each effects stack individually.
Fulminating Fist (Augment)
Amon gains increased status effect likelihood while Onslaughter is energetic.
Pressing Motion Skill launches a concentrated Lightning Wave that deals shock Melee attack damage to enemies it passes through.
Dragon’s Breath (Passive)
At any time when Amon prompts his Ordnance, his next gun Shot is converted to incendiary damage, Staggering damaged enemies, and gaining increased damage dealt.
Bosses can’t be staggered, and Badasses have a likelihood to be staggered.
Judgment (Passive)
Amon deals increased Melee damage to enemies below 50% total HP.
Fists of Stone (Passive)
At any time when Amon deals Melee damage, restore a percentage of Forgeskill cooldown.
Melee attacks double this effect.
Crackling Aegis (Passive)
Amon gains increased status effect damage and Ordnance damage based on his shields. The fuller his shield, the greater the effect.
Electrical fire (Passive)
At any time when Amon Burns an enemy, he also shocks them.
At any time when Amon shocks an enemy, he also burns them.
Stormcutter (Capstone)
Molten Slam is now Stormcutter.
Press and hold Motion Skill to swing a Massive Forgesword, launching a Forgewave that deals shock Melee damage to all enemies it passes through.
Restore Motion Skill cooldown, Motion Skill duration, and Ordnance cooldown for every enemy hit.
Amon Skill Tree: Cybernetics
Cybernetics skill tree
Solid Iron (Passive)
Amon gains increased Forgeskill cooldown rate and gun Handling.
Gathering Storm (Passive)
Kill Skill. Amon deals increased Elemental damage for a duration.
This effect can stack.
Executioner (Passive)
Amon gains increased critical hit damage.
The effect is doubled for a duration after dealing Melee damage.
Get The Lead Out (Passive)
Amon gains increased Reload Speed.
The effect is doubled for a duration after causing a detonation.
Destruction Engine (Passive)
Amon gains increased Forgeskill damage and detonation damage.
Axe and Stone (Augment)
Amon gains increased Movement Speed for a duration after damaging an enemy with a Forgeaxe, and might Detonate Primed enemies with a Melee attack.
Detonating a Flame Axe restores Motion Skill cooldown.
Detonating a cryo Axe restores Ordnance cooldown.
Tempered Pyre (Passive)
Forgedrone Skill. At any time when Amon prompts his Forgeskill, he spawns an Axe Forgedrone that attacks nearby enemies for a duration, dealing incendiary Melee damage.
Activating a Forgeskill while Tempered Pyre is energetic fully restores the duration of all energetic Forgedrones.
Infinite War (Augment)
Primed enemies take increased gun damage for every stack of Prime.
If Amon detonates a Primed enemy, a brand new Forgeaxe is spawned that seeks out a close-by enemy.
Bolt Motion (Passive)
At any time when Amon Reloads, his guns gain bonus shock damage for a duration.
Bellows (Passive)
At any time when Amon prompts his Forgeskill, he gains increased gun damage for a duration.
Twin Tempers (Passive)
Passive (requires some extent in Tempered Pyre)
Tempered Pyre now spawns a further Axe Forgedrone that deals cryo Melee damage.
Forgedrones from Tempered Pyre have reduced duration.
Vital Organs (Passive)
Kill Skill. Amon gains critical hit likelihood with guns for a duration.
This effect can stack.
Herald’s Call (Passive)
Amon gains increased shock damage.
Cybernetics Branch 1
Tempered Ice (Passive)
Forgedrone Skill. At any time when Amon prompts his Ordnance, he spawns a Hammer Forgedrone that attacks nearby enemies for a duration, dealing cryo Melee damage.
Hour of the Hammer (Augment)
Amon now readies Forgehammers, selecting Frost or shock.
Enemies damaged by Forgehammer are Primed for a duration, and can detonate once they die or are damaged by a Forgeskill, dealing damage to nearby enemies.
Can throw a cryo Hammer, dealing cryo Melee damage in an area on impact, or a shock Hammer, dealing shock Melee damage in an area on impact.
Cacophony (Passive)
Amon gains increased Ordnance damage and detonation radius.
Masterwork (Passive)
Forgedrones gain increased damage and duration.
Infinite Bombardment (Passive)
Grenades have a likelihood to refund themselves on use.
Heavy Ordnance have a likelihood to refund 1 ammo on damaging enemies.
Stoked (Passive)
At any time when Amon deals Ordnance damage, he gains increased fire rate for a duration.
This effect can stack.
Ordained Hammer (Passive)
Hammer Forgedrones now deal Ordnance damage along with their other types and gain a likelihood to cause a detonation on damaging enemies, dealing cryo damage in an area.
Snowmaul (Capstone)
Double-Edge is now Snowmaul.
Press and hold Motion Skill to throw a Twinned Forgehammer, dealing cryo Melee damage to nearby enemies on impact that ricochets between nearby enemies as much as 3 times. If no ricochet targets are found, it deals damage a further time before destroying itself.
For every detonation caused, it ricochets a further time.
Cybernetics Branch 2
Blast Furnace (Passive)
At any time when Amon or his Forgedrones critically hit an enemy or cause a detonation, he gains increased damage dealt for a duration. detonations grant multiple Stacks.
Blade Tempest (Augment)
Amon now readies Forgeswords, selecting Flame or shock. At any time when activated, devour all Charges to launch a Barrage of Forgeswords.
Enemies damaged by Forgeswords are Primed for a duration, and can Detonate once they die or are damaged by a Forgeskill dealing damage to the goal, but none to nearby enemies.
Can fire a Barrage of Flame Swords, dealing incendiary Melee damage, or a Barrage of shock Swords, dealing shock Melee damage.
This effect can stack.
Tempered Lightning (Passive)
Forgedrone Skill. At any time when Amon prompts his Motion Skill, he spawns a Sword Forgedrone that attacks nearby enemies for a duration, dealing shock Melee damage.
Activating an Motion Skill while Tempered Lightning is energetic will partially restore the duration of all energetic Forgedrones.
Armor of Contempt (Passive)
Amon gains overshield when he deals Motion Skill damage.
Lightning Rod (Passive)
Amon’s gun Shots have a likelihood on critical hit to spawn an Elemental Bolt, dealing shock damage.
Escalation (Passive)
Passive (requires some extent in Tempered Lightning)
Forgedrones gain increased attack Speed and Movement Speed.
Storm Surge (Capstone)
Double-Edge is now Storm Surge.
Press and hold Motion Skill to throw a Twinned Forgeblade, dealing shock Melee damage in an area on impact.
Storm Surge creates a Forgestorm on impact for a duration, dealing shock status effect damage over time.
Honed Point (Passive)
Forgedrones have a likelihood to critically hit.
At any time when a Forgedrone critically hits, they partially restore Amon’s Motion Skill cooldown.
Cybernetics Branch 3
Permafrost (Passive)
At any time when Amon freezes an enemy, cryo Hazard is created under them, dealing cryo damage for a duration.
Searing Cold (Augment)
Frost Axes apply Freeze on impact.
Flame Axes now go through enemies.
Raging Inferno (Passive)
Motion Skill damage has a likelihood to critically hit and Burn enemies when it does.
Wildheart (Passive)
Amon gains increased status effect damage and Hazard damage.
Freezer Burn (Passive)
Dealing incendiary damage with guns increases cryo damage for a duration.
Dealing cryo damage with guns increases incendiary damage for a duration.
Reactive Armor (Passive)
Detonations partially restore Amon’s shield and Ordnance cooldown.
Reverse Explosion (Passive)
At any time when Amon deals Forgeskill damage, he creates a Drone Singularity for a duration.
Conflangarang (Capstone)
Double-Edge now deals incendiary Melee damage in each directions, gains increased radius, and leaves a trail of fireplace because it travels if close enough to the bottom, dealing incendiary damage over time.
Causing a detonation or damaging an enemy with Conflangarang will restore Forgeskill cooldown.
Amon motion skill: Scourge
Amon equips a Forgeshield that absorbs all frontal damage as Vengeance. At any time when the Vengeance Meter is filled, Forgeshield provides a discount to wreck. Vengeance drains rapidly if it has not been gained recently. Pressing the Motion Skill button launches a Forgewave, dealing cryo ordnance damage to enemies it passes through and consuming Vengeance to extend damage dealt.
Amon Skill Tree: Vengeance
Vengeance skill tree
Wrath of Nature (Passive)
Amon gains increased status effect Application likelihood and cryo Effectiveness.
This effect is doubled when his Motion Skill is energetic.
Scorched Kairos (Passive)
Amon gains increased Ordnance damage and magazine Size.
The Thrill (Passive)
Amon gains missing health regeneration.
Each time Amon takes or absorbs Non-status effect damage, he gains a Stack of Resolute for a duration, which increases this effect.
Battleborn (Passive)
Amon gains increased gun damage the more full his health.
This effect is doubled while Amon is at maximum health.
Everlasting (Passive)
Amon gains increased Motion Skill duration and gun Swap Speed.
Blastchill (Augment)
Forgewaves now devour more Vengeance and explode on impact, dealing cryo Ordnance damage in an area.
Explosion radius is further increased if the Forgewave passes through Firewall.
Tail of the Comet (Passive)
At any time when Amon deals Ordnance damage, there may be a likelihood to use a cryo status effect that deals cryo damage over time for a duration.
Tail of the Comet is affected by status effect Application likelihood.
cryonic Thrum (Augment)
While Scourge is energetic, Amon Taunts enemies and sends out a cryonic Pulse every second, dealing cryo damage to enemies, and restoring Allies’ health.
While Aiming, Amon’s Movement Speed is reduced, but Amon gains bonus cryo damage with guns and consumes Vengeance on each gun Shot.
Scar Tissue (Passive)
Amon gains increased maximum health capability and Repkit Healing.
Bullet Hail (Passive)
Amon’s gun Shots have a likelihood to ricochet as an Elemental Shard, dealing cryo damage.
Machinist (Passive)
Kill Skill. Amon restores a percentage of Ordnance cooldown.
Ancient Ways (Passive)
Amon deals increased cryo damage.
Warrior’s Cup (Passive)
At any time when Amon uses a Repkit while his Motion Skill is energetic, partially restore Motion Skill duration.
Vengeance Branch 1
Wildfire (Passive)
Amon gains increased ricochet damage, burning damage, and burning duration.
Molten Rebuke (Augment)
Forgewave is now Molten Rebuke.
Press Motion Skill to Eat all Vengeance and throw the Forgeshield on the goal enemy, dealing incendiary Ordnance damage, and ricocheting on impact. Molten Rebuke ricochets additional times based on Vengeance consumed.
At any time when the Forgeshield is thrown, damage absorption is Disabled until it returns.
burning Rage (Passive)
Kill Skill. Killing an enemy with incendiary damage will grant a Stack of Flame Affinity for a duration. Flame Affinity Stacks grant increased Reload Speed and Motion Skill cooldown rate.
Ballistic Bulwark (Passive)
Amon gains overshield when he deals Ordnance damage.
Disco Infernus (Passive)
At any time when Amon applies burning to an enemy, he gains increased fire rate for a duration.
This effect can stack.
Worldbreaker (Passive)
At any time when Amon Ground Slams, he consumes all Flame Affinity Stacks to create a Flame Fissure in front of him, dealing incendiary Melee damage to all enemies hit.
Worldbreaker deals bonus damage for every Stack of Flame Affinity consumed.
Ring of Frostfire (Capstone)
Firewall is now a Ring that deals incendiary status effect damage to enemies inside it, and cryo damage to enemies who enter or leave.
Firewall grants Friendly Projectiles that go through it further increased damage and projectile speed.
Cooling Mantle (Passive)
Kill Skill. Partially restore Worldbreaker’s cooldown.
Vengeance Branch 2
Icy Rage (Passive)
Kill Skill. Killing an enemy with cryo damage will grant a Stack of cryo Affinity for a duration. Cryo Affinity Stacks grant increased gun damage.
Everlasting Winter (Augment)
Forgewaves now partially restore Motion Skill duration and firewall duration on damaging enemies, and might be activated thrice in succession.
The third activation launches a Massive Forgewave that deals increased damage and doesn’t devour Vengeance.
Northern Wind (Passive)
Amon’s gun critical hits have a likelihood to use additional slow to enemies, as if dealt cryo damage.
likelihood is doubled while his Motion Skill is energetic.
Winter’s Kiss (Passive)
At any time when Amon deals Ordnance damage, he consumes a Stack of cryo Affinity for every nearby enemy to spawn an Elemental Shard, dealing cryo damage in an area.
Primal Surge (Passive)
At any time when Amon applies a standing effect to an enemy, there may be a likelihood to partially restore his shield and ammo.
Age of Ice (Passive)
Amon deals increased damage to Frozen enemies and Bosses.
Caroming Shard (Passive)
Elemental Shard has a likelihood to ricochet.
Glacial Rapture (Capstone)
Firewall is now Glacial Rapture.
Press and hold Motion Skill to swing Forgewhips, dealing cryo Ordnance damage over two hits to nearby enemies before slamming into the bottom, making a cryonic Fissure that deals cryo Ordnance damage and leaves cryo Hazards for a duration.
Vengeance Branch 3
Blackout (Passive)
Ordnance damage has a likelihood to critically hit, and shock enemies once they do.
Stormlance (Augment)
Forgewave is now Stormlance.
Press Motion Skill to throw a Forgespear, dealing shock Ordnance damage on impact, consuming Vengeance to extend damage dealt.
Enemies damaged by Forgespear are primed for a duration, and can Detonate once they are damaged by a Forgeskill, dealing shock damage to the goal, but none to nearby enemies.
Detonations will also be attributable to gun critical hits, but deal less damage.
This effect can stack.
Thunderous Rage (Passive)
Kill Skill. Killing an enemy with shock damage will grant a Stack of shock Affinity for a duration. shock Affinity Stacks grant increased critical hit damage.
Tactician (Passive)
While Hipfiring, Amon gains increased fire rate, but decreased gun Handling.
While aiming, Amon gains increased gun damage and gun Handling.
Smelter (Passive)
Kill Skill. Amon restores a percentage of Forgeskill cooldown.
Strike the Anvil (Passive)
At any time when Amon deals Motion Skill damage, he consumes a Stack of shock Affinity to cause an Elemental Bolt to strike that enemy, dealing shock damage.
Wrathfall (Capstone)
Firewall is now Wrathfall.
Amon Motion Skill: Crucible
Charge Skill: Amon readies Forgeaxes that might be thrown and picked up off the bottom to refund cooldown. Can throw a Flame Axe, dealing incendiary Melee damage, or a Frost Axe, dealing cryo Melee damage.
Enemies damaged by Forgeaxes are Primed for a duration, and can detonate once they die or are damaged by a Forgeskill dealing damage to nearby enemies.
Harlowe: The Gravitar
Hailing from the Traunt family–a lineage that Borderlands 3 players might be very familiar with–Harlowe is described as a genius who can manipulate gravity to her advantage and has a number of gadgets to assist her out in the sphere. A former Maliwan combat scientist and an outcast amongst her Traunt relatives due to her desire to know how things work, Harlowe has a sunny disposition when she’s not imploding–or exploding–her enemies.
“We have already seen her digistruct on this giant apparatus that fires a disco ball of destruction. She will lift he enemies and slam them into the bottom, and she or he even has quite just a few gadgets that we have not shown you guys yet, but they’re pretty sweet,” Thurston said.
Harlowe: Vault Hunter trait: Entanglement
At any time when Harlowe uses her Motion skill on enemies, those enemies grow to be Entangled. Entangled: Entangled enemies share a portion of gun damage and skill damage with all other Entangled enemies.
Harlowe Motion Skill: CHROMA Accelerator
Fire an Unstable Energy Pocket from Harlowe’s CHROMA Accelerator. The Unstable Energy Pocket passes through enemies and deals Cryo damage to all enemies it passes near. Pressing Motion skill causes the Unstable Energy Pocket to blow up and deal heavy Radiation damage in a big area.
Harlowe skill Tree: Creative Bursts
Creative Bursts Primary skills
Cyclotron (Passive)
Harlowe gains increased fire rate.
PPE (Passive)
Harlowe gains increased maximum shield capability and shield recharge rate.
Field-Ready Prototype (Passive)
Harlowe gains increased Motion skill damage.
Bleeding Edge (Passive)
Harlowe gains increased reload speed.
Voidstar (Augment)
At any time when Harlowe’s Unstable Energy Pocket passes by an enemy, it loses a portion of its current Total Health and becomes Frozen.
Neutron Capture (Augment)
All damage Harlowe’s Unstable Energy Pocket deals to enemies is stored. At any time when it explodes, a portion of that Stored damage is transferred to Harlowe’s gun, causing her to deal bonus Radiation damage.
Elementary (Passive)
Harlowe gains increased Elemental damage and standing effect damage.
Test Subjects (Passive)
At any time when Harlowe applies a standing effect to an enemy, she gains increased Motion skill Cooldown rate.
Get Up and Go (Passive)
At any time when Harlowe prompts or retriggers an Motion skill, she gains increased Movement speed.
Elephant’s Foot (Passive)
At any time when Harlowe’s shield breaks, she deals Radiation damage to all Entangled enemies. Harlowe gains Overshield equal to the quantity of injury dealt this fashion.
Great Red DoT (Passive)
Harlowe gains increased status effect duration.
Enriched (Passive)
Harlowe gains increased Radiation damage.
Creative Bursts Branch 1
Practical Applications (Passive)
Harlowe gains increased skill damage.
Field Research (Augment)
At any time when Harlowe kills an enemy along with her Unstable Energy Pocket and when she kills an Entangled enemy while her Unstable Energy Pocket is energetic, refund a portion of her next Motion skill Cooldown.
Carry the One (Passive)
At any time when Harlowe Entangles an enemy, she gains a likelihood to Entangle one other nearby enemy.
Core Sample (Passive)
Harlowe gains Lifesteal against Frozen enemies. If she’s at full Health, she gains Overshield as a substitute.
Break the Ice (Passive)
Convert all CHROMA Accelerator damage to Cryo damage.
Opposing Force (Passive)
At any time when Harlowe freezes an enemy, she gains increased Motion skill Cooldown rate.
This effect can stack.
Q-Ball (Capstone)
Harlowe’s Unstable Energy Pocket bounces because it travels and might now not be manually detonated. Every time it bounces, it creates a Radiation Explosion. At any time when it strikes an enemy, it changes direction and bounces towards one other enemy.
Cold Welding (Passive)
At any time when Harlowe freezes an Entangled enemy, it deals Cryo damage to itself and all other Entangled enemies.
Creative Bursts Branch 2
Poisoned Sun (Passive)
Harlowe gains increased Radiation damage and Irradiation likelihood.
Special Purpose Magnets (Augment)
Harlowe’s Unstable Energy Pocket pulls enemies along because it passes by, and its detonation deals increased damage for each enemy it has already hit.
Glow Up (Passive)
Harlowe gains critical hit likelihood with guns against irradiated enemies.
Fissile Launcher (Passive)
At any time when Harlowe damages an irradiated enemy or an Entangled enemy, shoot a Radiation Dart at one other enemy.
Chain Reactor (Passive)
Harlowe deals bonus Radiation damage to Entangled enemies.
Wasted (Passive)
Kill skill. Killing an irradiated enemy or killing an enemy with Radiation damage leaves behind a Radiation Hazard.
Demon Core (Capstone)
As Harlowe’s Unstable Energy Pocket travels, it shoots Radiation Darts at enemies. At any time when Harlowe Entangles an enemy while her Motion skill is energetic, routinely Irradiate that enemy.
Dirty Bomb (Passive)
At any time when Harlowe Irradiates an enemy, create a Radiation Explosion on that enemy.
Creative Bursts Branch 3
Highly Efficient (Passive)
Kill skill. At any time when Harlowe kills an enemy with a skill, Restore a portion of her shield capability.
Containment Breach
Augment (Passive)
At any time when Harlowe’s Unstable Energy Pocket detonates, it Splits into several smaller, fast-paced Unstable Energy Pockets.
Mechanical Brilliance
At any time when Harlowe damages an enemy with a skill, she gains increased skill damage.
This effect can stack.
Eureka! (Passive)
At any time when Harlowe enters Fight For Your Life, she throws a free Unstable Energy Pocket at a close-by enemy – if there are any.
Rounding Up (Passive)
For each enemy her Motion skill damages, Harlowe gains increased gun damage when her Motion skill ends.
This effect can stack.
Alternative Fuel Source (Passive)
At any time when Harlowe prompts CHROMA Accelerator, drain her shield and Amp her next Unstable Energy Pocket.
The Shattering Light (Capstone)
Charge skill. CHROMA Accelerator gains Charges as Harlowe keeps it readied at some stage in CHROMA Accelerator or until all Charges are used. Holding the Motion skill ends The Shattering Light early and refunds a portion of the Cooldown for each Charge remaining.
Press Motion skill: fire a fast-moving Unstable Energy Pocket, consuming a Charge.
QED (Passive)
Melee Override. Harlowe attaches an Unstable Energy Pocket to her fist, and slams it into an enemy in front of her.
Harlowe Motion Skill: Zero-Point
Press Motion skill to make use of Harlowe’s HALO Accelerator to position an enemy in Stasis for a duration. Enemies proof against Stasis take damage as a substitute.
Pressing Motion skill again causes the enemy in Stasis to be slammed into the bottom within the direction Harlowe is facing, and creates a small explosion.
Retriggering Stasis has a Cooldown.
Harlowe Skill Tree: Seize the Day
Seize the Day Primary skills
Quantum Immortality (Passive)
At any time when Harlowe Entangles an enemy, she gains Health Regeneration.
Parallel Circuit (Passive)
After triggering or retriggering an Motion skill, Harlowe gains increased gun damage.
Pulse Drive (Passive)
Harlowe gains increased Motion skill Cooldown rate.
Make Extraordinary (Passive)
Harlowe gains critical hit likelihood with all skills. This likelihood increases each time Harlowe Entangles an enemy.
This effect can stack.
Brilliant Future (Passive)
At any time when Harlowe triggers or retriggers an Motion skill, she gains increased fire rate.
Strange Attractor (Augment)
At any time when Harlowe shoots an enemy with a gun, bullets Ricochet off of that enemy onto all enemies in Stasis. If Harlowe Critically Hits an enemy, that enemy becomes Entangled.
Negative Entropy (Passive)
Harlowe gains increased gun Handling. This bonus is Doubled while an enemy is in Stasis.
Peer Review (Augment)
At any time when an enemy enters Stasis, spawn a homing Rejuvenating Projectile that targets Harlowe or her Allies once the enemy is Slammed, killed, or Stasis ends.
The Rejuvenating Projectile grants decreased Motion skill duration rate and increased Motion skill Cooldown rate for a duration.
If the goal is in Fight for Your Life, they immediately gain Second Wind as in the event that they killed an enemy.
Periodic Table Flip (Passive)
Harlowe gains increased Elemental damage, status effect Application likelihood, and Cryo Effectiveness.
Ripple Effect (Passive)
Kill skill. At any time when Harlowe kills an Entangled enemy, routinely Entangle one other nearby enemy.
At any time when Harlowe deals Cryo damage, gain increased Motion skill Cooldown rate.
Cryodynamics (Passive)
Harlowe gains increased Cryo damage.
Seize the Day Branch 1
Concurrence (Passive)
Harlowe gains increased Motion skill duration for each Entangled enemy.
Wildcat Destabilization (Augment)
Entangled enemies take bonus Radiation damage from Entangle. At any time when Harlowe deals Radiation gun damage to an enemy, restore Motion skill duration. At any time when Harlowe kills an enemy in Stasis, create a Radiation Nova.
This Radiation Nova deals damage based on remaining Motion skill duration.
Force of Will (Passive)
At any time when Harlowe Critically Hits an enemy, Daze that enemy. Dazed enemies have decreased Movement speed and Attack speed. Daze can stack.
Control Group (Passive)
Kill skill. Killing an Entangled enemy restores a portion of Harlowe’s Motion skill Cooldown and Motion skill duration.
Slingshot (Passive)
At any time when Harlowe Dazes an enemy, she also Entangles them, after which she gains increased Movement speed.
freeze Frame (Passive)
Harlowe’s guns deal bonus Cryo damage for each enemy she has in Stasis.
This effect can stack.
Falling Bodies (Capstone)
Pressing Motion skill places a further enemy in Stasis at the associated fee of Motion skill duration. When Stasis ends, routinely Slam all enemies straight down.
Stun Lock (Passive)
At any time when Harlowe Critically Hits an enemy, she briefly puts that enemy into Stasis. This way of Stasis lasts for a brief duration, or until the enemy is shot again.
Seize the Day Branch 2
Unstable Ice-otope (Passive)
Kill skill. Harlowe deals bonus Cryo damage with all sources.
Cold Storage (Augment)
All damage Dealt to enemies in Stasis is stored. At any time when an enemy is Slammed or Stasis ends, create a Cryo Explosion based on all Stored damage and centered on that enemy, and likewise routinely freeze other enemies nearby.
Keep Ice On That (Passive)
All Cryo damage Harlowe deals gains Lifesteal. If Harlowe’s Health is full, she gains Overshield as a substitute.
Endothermic Response (Passive)
At any time when Harlowe freezes an enemy, create an Endothermic Aura that deals constant Cryo damage to enemies around it. Harlowe’s Endothermic Aura deals increased damage based on her Overshield. The more full, the greater the bonus
Flash freeze (Passive)
At any time when Harlowe deals Cryo damage with an Motion skill, she gains a likelihood to freeze that enemy.
Heat Sink (Passive)
At any time when Harlowe freezes an enemy, she gains increased Motion skill Cooldown rate.
Triple Point (Passive)
At any time when Harlowe deals non-Cryo damage to an Entangled enemy, she deals bonus Cryo damage to that enemy. If she deals Cryo damage to an Entangled enemy, she deals increased bonus damage.
Cold Plunge (Capstone)
At any time when Harlowe Slams an enemy, create a Singularity on that enemy, followed by a Cryo Explosion.
Seize the Day Branch 3
Indiscrete Math (Passive)
Harlowe gains increased splash damage.
Inertia (Augment)
At any time when an enemy Harlowe has in Stasis dies, a brand new enemy is routinely added to Stasis. When this happens, Harlowe’s Motion skill duration resets, nonetheless it drains quicker.
Experimentation (Passive)
Kill skill. Killing an Entangled enemy causes an Elemental Explosion on all other Entangled enemies.
Domino Effect (Passive)
At any time when Harlowe deals splash damage to an Entangled enemy, she gains a likelihood to trigger Entangled damage Share again.
Sustained Response (Passive)
Kill skill. Killing an Entangled enemy restores a portion of Harlowe’s Motion skill duration.
Ground State (Capstone)
Each time Harlowe Slams an enemy, gain increased Slam damage and Slam damage Radius. Enemies in Stasis take Decreased damage.
Press Motion skill to Slam all enemies in Stasis straight down.
Gordian Knot (Passive)
Kill skill. At any time when Harlowe kills an Entangled enemy, she gains a likelihood to immediately fully restore her Motion skill.
Harlowe Motion Skill: Flux Generator
Harlowe throws her Flux Generator in front of her, which projects an Energy Field, dealing Cryo damage over time and Entangling enemies. Allies contained in the Energy Field gain Overshield.
Press Motion skill to select up your Flux Generator and toss it again.
Harlowe Skill Tree: Cosmic Brilliance
Primary skills
Mains Hum (Passive)
Harlowe gains increased maximum shield capability and increased maximum Overshield capability.
Personal Commentary (Passive)
Harlowe deals increased Melee damage and her Melee Attacks gain a likelihood to Entangle enemies.
Motion at a Distance (Passive)
At any time when Harlowe applies a standing effect to an enemy, she gains a likelihood to use that status effect to every Entangled enemy.
Momentum (Passive)
At any time when Harlowe Entangles an enemy, she and her allies deal increased critical hit damage.
Mass Function (Passive)
Harlowe and her allies gain increased reload speed for each Entangled enemy.
Coronal Mass Ejection (Augment)
Enemies inside Harlowe’s Flux Generator lose all Elemental Resistances. Harlowe and her allies inside her Flux Generator gain increased status effect likelihood.
Neutron Decay (Passive)
At any time when Harlowe Irradiates an enemy, she gains increased gun damage.
This effect can stack.
Blue Giant (Augment)
Harlowe’s Flux Generator gains increased Radius. Moreover, every time she retrieves Flux Generator, she creates a Cryo Hazard where her Flux Generator was positioned, and a Radiation Hazard wherever she next places her Flux Generator. Only one in all each of those Hazards could also be energetic at a time.
Heat Death (Passive)
Harlowe gains increased Cryo Efficiency.
Creative Overflow (Passive)
Harlowe deals increased gun damage based on her Overshield. The more Overshield she has, the larger the bonus.
Resonance Cascade (Passive)
At any time when Harlowe deals Radiation damage to an enemy, she gains increased Motion skill damage.
This effect can stack.
Confirmative Reality (Passive)
At any time when Harlowe shoots an Entangled enemy, she and all allies restore a portion of their Motion skill Cooldown.
Absolute Zero (Passive)
At any time when Harlowe freezes an enemy, she receives a Stack of Zero Point. For each Stack of Zero Point, her Motion skill duration freezes enemies for a short while.
Cosmic Brilliance Branch 1
Blue Shift (Passive)
While her Motion skill is Cooling Down, Harlowe deals bonus Cryo damage along with her Melee Attacks.
While her Motion skill is Energetic, Harlowe deals bonus Radiation damage along with her Melee Attacks.
Unified Theory (Augment)
Harlowe’s Flux Generator gains increased Motion skill damage. This effect is increased based on what number of Allies and Enemies are inside her Flux Generator.
Decoherence (Passive)
Harlowe deals increased damage with all sources to Entangled enemies. Enemies inside her Flux Generator take further increased damage.
Latent Charge (Passive)
Harlowe deals bonus damage with guns, Melee Attacks, and Motion skills while she has Overshield. The more Overshield she has, the larger the bonus.
Feedback Loop (Passive)
At any time when Harlowe Entangles an enemy, she gains increased Motion skill damage, Motion skill duration, and Motion skill Cooldown rate.
This effect can stack.
Potential Transference (Capstone)
Charge skill. At any time when Harlowe relocates her Flux Generator, it Teleports to a location in her crosshairs, consuming a Charge and making a Shock Burst that deals Shock damage to enemies inside it, grants a free Second Wind to allies, and Heals allies inside the Flux Generator.
Runaway Response (Passive)
Harlowe gains increased status effect likelihood.
At any time when Harlowe applies a standing effect to an enemy, it becomes Entangled.
Cosmic Brilliance Branch 2
Gamma Ray Burst (Passive)
At any time when Harlowe retriggers her Motion skill, the following shot fired from her gun drains her shield and deals bonus Radiation damage based on the quantity drained.
Nuclear Winter (Augment)
At any time when Harlowe and her allies are contained in the Flux Generator’s Radius, they deal bonus Cryo damage. At any time when Harlowe and her allies leave the Flux Generator’s Radius, they as a substitute deal bonus Radiation damage for a duration.
At any time when Harlowe inflicts Cryo or Radiation status effects, that enemy becomes Entangled.
Harlowe’s Certainty Principle (Passive)
Harlowe gains increased gun Handling, which is further increased with every enemy in her Flux Generator.
Jaunt (Passive)
Press and hold Melee Attack to make Harlowe swap places along with her Flux Generator.
Critical Funding (Passive)
At any time when Harlowe Critically Hits an enemy, she gains a likelihood to Entangle it, and Refills a portion of her gun’s Magazine.
Exposed Core (Passive)
While her shield is down, Harlowe gains increased status effect likelihood.
Violent Horizon (Capstone)
Harlowe’s Flux Generator occasionally shoots Radiation Projectiles at nearby enemies outside of its radius. If these Projectiles Irradiate an enemy, the Flux Generator then drags them inside its radius.
Retrigger: Harlowe’s Flux Generator creates a Singularity burst that drags in nearby enemies and increases Motion skill Power.
Meltdown (Passive)
Harlowe’s critical hits with guns deal bonus Radiation damage.
Cosmic Brilliance Branch 3
Refraction (Passive)
Harlowe and her allies gain Ricochet likelihood against Entangled enemies. critical hits Double this likelihood. Ricochets have Reduced damage.
Perpetual Engine (Augment)
When Harlowe prompts her Flux Generator, she gains damage Reduction and increased Motion skill duration for every Entangled enemy and every additional enemy she Entangles while her Motion skill is energetic.
Excited State (Passive)
Harlowe gains increased critical hit damage.
At any time when an enemy is broken by Harlowe’s Motion skill, the following shot on that enemy might be an Automatic critical hit.
Accretion (Passive)
Harlowe and her allies gain Lifesteal against Entangled enemies.
Distribution Function (Passive)
At any time when Harlowe’s Motion skill damages an enemy, restore a portion of her and all allies’ shield capability. If their shields are full, gain Overshield as a substitute.
Pencils Down (Passive)
While Harlowe’s Motion skill is Cooling Down, she grants herself and her allies increased reload speed and fire rate.
Group Study (Capstone)
Harlowe spawns a HALO Sidekick for every ally as a substitute of her Flux Generator. HALO Sidekicks routinely fly to every ally and hover near them, granting increased gun damage, fire rate, and reload speed.
Motion skill Retrigger: Overload Harlowe’s HALO Sidekicks to extend their effects. This effect stacks. While Overloaded, Harlowe’s Motion skill duration drains faster.
Annihilation (Passive)
Harlowe’s Flux Generator occasionally throws Grenades. If Harlowe or her Allies are contained in the Flux Generator and have a Grenade equipped, it throws a replica of that Grenade.
How is a Vault Hunter made?
“It starts with pitches from inside the company,” managing director of narrative Lin Joyce explained in a behind-the-scenes video. “Anyone in the corporate can pitch a Vault Hunter. We play the sport a lot that we begin to take into consideration what we’d wish to see in it next. We collect pitches at the corporate level, we review those pitches, and narrow it down. Often we’ll take multiple pitches and put them together to make something much more badass, after which it goes to design.”
Embacing the ability fantasy
Certainly one of the opposite big draws of playing Borderlands is the ability fantasy that comes with constructing a Vault Hunter, and that is an intentional design alternative by Gearbox.
“We would like them to be someone that players and ourselves can relate to,” art director Adam May said within the developer diary. “We view them as something very just like a hero in a comic book book. You must get something that feels familiar and play as someone you desire to be in real life.”
Vault Hunters aren’t made overnight
A solid idea gets the ball rolling on the event of a brand new Vault Hunter, but it surely’s also a process that takes a really very long time to finish. Creative director Graeme Timmins explained that this process goes through multiple departments at Gearbox, and that “Vault Hunters are in constant production over the course of the project” until all the departments involved are satisfied.