EXODUS Devs Provide More Details at The Game Awards, Release a Recent Trailer, and Provide a Launch Goal

EXODUS is an upcoming sci-fi game set within the far future from Archetype Entertainment, based on the Peter Hamilton novels. A number of the veteran team behind the upcoming game attended The Game Awards, where they shared more background on the sport in addition to some details regarding its play design, together with a brand new trailer. The brand new trailer focuses on Jun Aslan, the predominant protagonist who could be customized as male or female, and is a descendant of an ancient race of spacefaring humans.

Jun Aslan is a scavenger on a mission to combat the “ROT” which is an infestation threatening life. Along the best way, Jun will encounter characters who can take part on the journey, and all have skill sets that could be customized. From stealth to all-out in-your-face combat styles, players are encouraged to make the sport their very own and will not be confined to a singular design. The developers have also intentionally made the sport in order that players could have to make morally ambiguous decisions, which is able to impact their relations in alternative ways throughout the sport.

Archetype Entertainment has quickly gained fame with a team that has worked on various successful franchises, but its members intend to make a brand new game that can garner similar heartfelt praise from fans. Drew Karpyshyn (senior author on Star Wars: Knights of the Old Republic for BioWare, lead author for the primary two Mass Effect video games) had the next to say:

“If we achieve our goals, I feel we’re going to be standing up there in that upper echelon of RPGs that individuals look back on, you already know, years and years later with just love and affection, and that’s what we’re going for.”

– Drew Karpyshyn

VP and General Manager Chad Robertson elaborated on a previous comment by Drew regarding how players could have multiple directions during which to change Jun as the sport progresses. Will they give attention to retaining Jun’s humanity or strive to grow to be something else through the usage of something called livestone?

“If you happen to haven’t heard us describe it before, the best option to consider it’s a fabric that’s sort of at this intersection of mineral and vegetation. Due to his Celestial DNA, Jun has a capability to control that and work with it in cool ways in which affect each combat and core gameplay.”

-Chad Roberts

When asked about RPG elements, Game Director Chris King said there are various systems integrated into the sport, including skill trees, weapons, player, and character customizations, and more. Chris emphasizes that this range of customization options is meant to provide the player the liberty to make the sport more their very own, allowing them to play it the best way they wish to play it.

“We’ve got a constellation skill tree that players will level up in and that applies to Jun. After which we’ve all types of other systems that touch and integrate with this. You’ll have the opportunity to upgrade your abilities. Your weapons, the companions can all be upgraded. We’ve got special combat suits; those could be customized and upgraded. “

More information from the interview and presentation could be found on Wccftech (1, 2). Based on the newest update, EXODUS is planned to launch in 2027.

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