Pokémon Developer Shows Off its Latest Game at an Xbox Event

Game Freak, which is generally known for creating Pokémon games, is working on a brand new title called Beast of Reincarnation that’s heading to Xbox Series X|S, Xbox on PC, and Xbox Cloud this summer. It’ll even be available on Xbox Game Pass Ultimate on day one, in addition to an Xbox Play Anywhere title and a Handheld Optimized title. Interestingly, there’s no mention of other platforms, whilst Xbox has brought a lot of its first-party titles to other platforms.

Based on Game Freak, Beast of Reincarnation began its planning phase six years ago, and through today’s Developer_Direct, we got a more in-depth take a look at what to anticipate. The sport takes place in 4026 AD and follows Emma and Koo, who meet in a land to the East. Emma, who’s born afflicted by blight, has been granted the ability to govern plants. Since she has no memory or emotion, she’s shunned and feared by those round her, leading to a lifetime of isolation.

Meanwhile, Koo is a malefact, a creature that poses a threat to the world. As a sealer, Emma is speculated to seek out malefacts and absorb their blight into her own body. Regardless that Emma is speculated to seek out Koo, the 2 will embark on a journey to the far West, where they have to confront the Beast of Reincarnation, the source of all blight. To achieve this, Emma and Koo may have to soak up the ability of giant malefacts referred to as Nushi.

Beast of Reincarnation is being billed as a “one-person, one-dog motion RPG.” The sport sees Emma fighting with fast-paced katana motion, while Koo supports her with powerful skills activated through a command-based system. My first thought when seeing this in motion was Clive and Torgal in Final Fantasy XVI. Where things differ is that your actions as Emma fuel your ability to make use of Koo’s skills. For instance, parrying enemy attacks with Emma earns points to make use of Koo’s abilities.

Game Freak said its focus was “tempo” relating to combat, somewhat than forcing players to depend on split-second reflexes. It’s a little bit of a hybrid system, where at times, players can think twice and fight with the tactical mindset of a turn-based RPG. The sport can even offer three difficulty settings, including a Story Mode where parry timing is more forgiving and enemy damage is reduced. Further adding to combat are Spirit Stones, items that may be equipped to grant various effects based on actions taken in battle.

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