As reviews for Resident Evil Requiem rolled out, there have been subtle hints that the PlayStation 5 Pro was benefiting from a new edition of PlayStation Spectral Super Resolution (PSSR). Some journalists needed to work around an embargo as a substitute of confirming the news, but many believed Resident Evil Requiem was the primary game to learn from what many are calling PSSR 2.0. Well, Mark Cerny, lead architect on the PlayStation 5 and PlayStation 5 Pro, has confirmed an upgraded version of PSSR will likely be rolling out globally for the PlayStation 5 Pro in the approaching weeks.
This new edition of PSSR takes a really different approach, in response to Cerny. These changes not only affect the neural network, but in addition the general algorithm. The primary title to make use of the more advanced PSSR is indeed Resident Evil Requiem, improving each frame rate and image quality throughout the sport. Cerny added that the algorithm and neural network utilized in the brand new PSSR come from PlayStation’s Project Amethyst partnership with AMD.
More news is coming in March, as PlayStation expects multiple existing games to upgrade to the improved PSSR. PlayStation 5 Pro owners will wish to look out for the system software update and the brand new Enhance PSSR Image Quality within the settings window. It’s a shame the update didn’t go live in time for Resident Evil Requiem, considering many are setting off on their journeys today and can likely finish the sport before the brand new PSSR hits their consoles.
“With Resident Evil Requiem, we focused on enhancing the presentation quality of the protagonist through an upgraded version of RE Engine to deepen the player’s immersion in horror. For instance, each individual strand of hair and beard is rendered as a polygon, allowing it to maneuver realistically in response to body motion and wind. The way in which light passes through his hair changes depending on how the strands of hair are overlapped as well. This detailed expression of texture is one in every of the various details that we’d especially love for our fans to see.
The upgraded PSSR has allowed us to raise our expressiveness by successfully processing these details and textural particularities, that are traditionally difficult to upscale due to their intricacy. We hope you’ll experience this unprecedented level of horror and visual fidelity, and the brand new gameplay feel it delivers.”
Masaru Ijuin, Senior Manager Engine Development Support Section R&D Foundational Technology Department, Capcom

