{"id":321682,"date":"2026-04-20T14:09:10","date_gmt":"2026-04-20T08:39:10","guid":{"rendered":"https:\/\/ebiztoday.news\/?p=321682"},"modified":"2026-04-20T14:09:11","modified_gmt":"2026-04-20T08:39:11","slug":"great-nineteen-nineties-video-games-that-no-one-remembers","status":"publish","type":"post","link":"https:\/\/ebiztoday.news\/index.php\/2026\/04\/20\/great-nineteen-nineties-video-games-that-no-one-remembers\/","title":{"rendered":"Great Nineteen Nineties Video Games That No One Remembers"},"content":{"rendered":"<div>\n<p>The Nineteen Nineties was an incredible time to grow up developing a lifelong passion for gaming. It was a decade eternally marked by the discharge of among the biggest games of all time, from <em>Super Mario 64<\/em> to <em>Metal Gear Solid<\/em> and from <em>Final Fantasy 7<\/em> to <em>The Legend of Zelda: Ocarina of Time<\/em>. True 90s masterpieces. We proceed to wax lyrical about these titles, and quite rightly so, but there have been so many excellent games released over these years which have, tragically, been largely forgotten today.<\/p>\n<p>    <!-- No AdsNinja v10 Client! --><\/p>\n<p>From an incredible Batman title to the adventures of the splendidly puerile Boogerman and a racer starring the Volkswagen Beetle, listed below are some great titles from the Nineteen Nineties that a lot of us sadly missed out on.<\/p>\n<div class=\"is-start\" id=\"cg\"><!-- Falling Cards BG --><\/p>\n<div class=\"wrap\">\n<div class=\"stage\" id=\"cg-stage\"><!-- PANEL 1: START --><\/p>\n<section aria-hidden=\"false\" class=\"panel start-panel is-active\" id=\"cg-panelStart\">\n<div class=\"startCard\">Fit the 9 games into the grid.<\/p>\n<p><button class=\"pillbtn start\" id=\"cg-startBtn\" type=\"button\">Start<\/button><\/p>\n<\/div>\n<\/section>\n<p><!-- PANEL 2: GAME --><\/p>\n<section aria-hidden=\"true\" class=\"panel game-panel\" id=\"cg-panelGame\">\n<div class=\"hudBar\" id=\"cg-hudBar\">\n<div class=\"hudLeft\">\n<p>Criteria Grid<br \/>\nPick a tile to position a game.<\/p>\n<\/div>\n<div class=\"hudRight\">\n<p>Time: <span id=\"cg-time\">00:00<\/span><\/p>\n<p><button class=\"pillbtn\" id=\"cg-hintBtn\" title=\"Hint removes 50 points\" type=\"button\">Hint<\/button><button class=\"pillbtn\" id=\"cg-newBtn\" type=\"button\">Recent<\/button><button class=\"pillbtn start\" id=\"cg-submitBtn\" type=\"button\">Submit<\/button><\/div>\n<\/div>\n<\/section>\n<p><!-- PANEL 3: RESULTS --><\/p>\n<section aria-hidden=\"true\" class=\"panel results-panel\" id=\"cg-panelResults\">\n<\/section>\n<\/div>\n<\/div>\n<p><!-- Picker Modal --><\/p>\n<p><!-- Details Modal --><\/p>\n<\/div>\n<p><!-- No AdsNinja v10 Client! --><\/p>\n<h2 id=\"gargoyle-39-s-quest\">\n            <span class=\"item-num\">10 <\/span><br \/>\n        <span><br \/>\n                            Gargoyle&#8217;s Quest<br \/>\n                    <\/span><br \/>\n       <\/h2>\n<h3 id=\"quite-the-quest-for-the-humble-game-boy\">\n            Quite The Quest For The Humble Game Boy<br \/>\n    <\/h3>\n<p>Now, Nintendo&#8217;s original Game Boy is not exactly a technological powerhouse. Though its limitations on this area surely held back developers who worked on it, the system still packed a large catalogue of wonderful games at the top of its life cycle. It was a natural home for some great platformers, particularly, and <em>Gargoyle&#8217;s Quest<\/em> is only one example.<\/p>\n<p>It could not appear to be much, but this Capcom title blends platforming motion with RPG elements like skill upgrades, making for a deeper experience. The plot revolves around Firebrand, the titular gargoyle, who&#8217;s on a quest to finish the specter of the Destroyers. Where a variety of genre entries (especially on the time) never really evolved their characters&#8217; abilities beyond running and jumping, Firebrand&#8217;s limited ability of flight and combat prowess mean that greater variety in environment design is feasible, and there is rather more of an motion focus too. An often-overlooked gem.<\/p>\n<p>    <!-- No AdsNinja v10 Client! --><\/p>\n<h2 id=\"chuck-rock\">\n            <span class=\"item-num\">9 <\/span><br \/>\n        <span><br \/>\n                            Chuck Rock<br \/>\n                    <\/span><br \/>\n       <\/h2>\n<h3 id=\"a-rock-throwing-good-time\">\n            A Rock-Throwing Good Time<br \/>\n    <\/h3>\n<p>As already noted, the Nineteen Nineties was a improbable era for platformers. Some genre icons of the time, equivalent to Mario and Sonic the Hedgehog, are still starring in great titles, while others, like former Sega superstar Alex Kidd, have been all but forgotten. One other example of the latter is Chuck Rock, whose prehistoric world is a joy to explore in his eponymous debut, which arrived in North America in 1992 for the SNES, Sega Genesis, and other systems.<\/p>\n<p>On this motion platformer, Chuck&#8217;s wife Ophelia has been kidnapped by a villainous rival, and he must work his way through some splendidly cliched worlds (jungle, fire, and so forth) to rescue her. There are plenty of platformer conventions at play here, then, but Chuck Rock separates itself from them by making great use of its setting, splendidly absurd animation style, and Chuck&#8217;s unique moveset. His signature attack is his belly bounce, which he can complement by throwing rocks and bigger boulders present in the environment. The latter could be used to attack enemies, reach higher spots, or provide stepping stones through otherwise hazardous terrain. Finding clever ways to achieve secrets and customarily traverse levels could be a variety of fun, and there is a solid, enjoyable, and varied challenge available here.<\/p>\n<p>    <!-- No AdsNinja v10 Client! --><\/p>\n<h2 id=\"fantastic-dizzy\">\n            <span class=\"item-num\">8 <\/span><br \/>\n        <span><br \/>\n                            Implausible Dizzy<br \/>\n                    <\/span><br \/>\n       <\/h2>\n<h3 id=\"egg-celent-platforming-from-another-forgotten-genre-star\">\n            Egg-celent Platforming From One other Forgotten Genre Star<br \/>\n    <\/h3>\n<p>Chances are you&#8217;ll not remember Dizzy, the curious little egg mascot who debuted in 1987&#8217;s <em>Dizzy: The Ultimate Cartoon Adventure<\/em>. Created by the Oliver Twins, these platformers are known for his or her fun puzzling element, and <em>Implausible Dizzy<\/em> was perhaps one of the best example of what the series was all about. &#8220;Our hero,&#8221; as the sport&#8217;s intro proclaims, must leave the village of the Yolkfolk in pursuit of the nefarious wizard Zaks, collecting an incredible wealth of stars (250 within the Sega Genesis edition) to ultimately gain access to his lair. They&#8217;re found on different screens throughout the sport, starting within the village itself, before expanding right into a surrounding forest, an obligatory minecart-riding area, underwater (complete with <em>Super Mario<\/em>-esque swimming mechanics) and more besides.<\/p>\n<p>Without conventional level beginnings and endings, there is a sense of freedom to <em>Implausible Dizzy<\/em>. Though it isn&#8217;t very long, it gives the sensation of an unbroken adventure across a big world consequently, something that some platformers struggle to convey. The controls are easy, but item collection lends some variety, and the splendidly earwormy music complements the visuals nicely.<\/p>\n<p>    <!-- No AdsNinja v10 Client! --><\/p>\n<h2 id=\"gauntlet-4\">\n            <span class=\"item-num\">7 <\/span><br \/>\n        <span><br \/>\n                            Gauntlet 4<br \/>\n                    <\/span><br \/>\n       <\/h2>\n<h3 id=\"an-evolution-of-a-classic-hack-and-slash\">\n            An Evolution Of A Classic Hack And Slash<br \/>\n    <\/h3>\n<p><em>Gauntlet<\/em> is one among gaming&#8217;s most iconic adventures. As with a title like <em>Rogue<\/em>, it is a brilliantly easy and utterly engaging concept that has inspired countless games that got here after it. You simply select your character and embark (alone or in a celebration) on a journey to chop your way through hordes of enemies, making your way through dungeons by clearing out foes and solving easy puzzles. First arriving in North American arcades in 1985, there have been several sequels and attempts to bring Gauntlet back to prominence, and maybe one of the best of those was 1993&#8217;s <em>Gauntlet 4<\/em>.<\/p>\n<p>A Sega Genesis exclusive, this title is a really substantial package for series fans, offering the prospect to play against friends (in a <em>Golden Axe<\/em>-esque fashion) in addition to alongside them. On top of that, there&#8217;s quest mode, which ties a narrative into the motion more closely and tasks your hero (\/band of heroes) with traveling to different regions to conquer a series of dragons that seal away a special treasure. Controls and combat are accessible enough to be welcoming, but not as simple as to quickly grow to be too shallow and repetitive, which is the right balance for an arcade motion title like this. As is commonly the case with such games, it really shines in multiplayer, and minor additions like character progression lent a further depth to the hunt that might be expanded on further in later titles. A crucial moment within the series&#8217; history that so many didn&#8217;t experience on the time.<\/p>\n<p>    <!-- No AdsNinja v10 Client! --><\/p>\n<h2 id=\"boogerman-a-pick-and-flick-adventure\">\n            <span class=\"item-num\">6 <\/span><br \/>\n        <span><br \/>\n                            Boogerman: A Pick And Flick Adventure<br \/>\n                    <\/span><br \/>\n       <\/h2>\n<h3 id=\"a-fascinating-and-enjoyably-absurd-time-capsule\">\n            A Fascinating And Enjoyably Absurd Time Capsule<br \/>\n    <\/h3>\n<p>Gross-out humor and crowd pleasing animation is what a variety of Nineteen Nineties animated entertainment was all about. Interplay Productions&#8217; <em>Boogerman: A Pick and Flick Adventure<\/em>, which hit the Sega Genesis in North America in 1994 and the SNES the next 12 months, embraced those concepts vigorously. It&#8217;s an almost perfect title in that it knew exactly what it got down to be and to do, and had a variety of success achieving it.<\/p>\n<p>Throughout the first few seconds of booting up the sport, Boogerman has thrown a snotty projectile on the screen and climbed out of a bathroom, which each perfectly sets the tone for what to anticipate throughout this adventure and explains why he hasn&#8217;t joined the ranks of beloved gaming mascots. The plot revolves around a tool invented by Professor Stinkbaum, which might purportedly end humanity&#8217;s garbage problem by sending all that matter to a special dimension. Boogerman himself is transported by it, taking him on a gross journey from the Flatulent Swamps to the Mucous Mountains. You&#8217;ll be able to consider them like Zones in <em>Sonic<\/em> titles, only with rather more toilet humor. Boogerman travels through toilets like Mario travels through pipes, for example, and might throw snot balls and flatulence of his own at enemies.<\/p>\n<p>Together with his limited jetpack-style ability, our hero could be very mobile, and the degrees are filled with toilet plungers and silly collectibles to hunt for. It could have just been a silly, throwaway affair with no substance, but there&#8217;s actually quite a solid and enjoyable platformer beneath that sticky facade.<\/p>\n<p>    <!-- No AdsNinja v10 Client! --><\/p>\n<h2 id=\"batman-return-of-the-joker\">\n            <span class=\"item-num\">5 <\/span><br \/>\n        <span><br \/>\n                            Batman: Return of the Joker<br \/>\n                    <\/span><br \/>\n       <\/h2>\n<h3 id=\"a-triumph-for-the-caped-crusader\">\n            A Triumph For The Caped Crusader<br \/>\n    <\/h3>\n<p>The <em>Arkham<\/em> games performed an enormous public service, reassuring gamers around the globe that licensed titles really might be solid adventures that do these beloved characters justice. Almost 20 years before <em>Batman: Arkham Asylum<\/em>&#8216;s release, though, 1991&#8217;s <em>Batman: Return of the Joker <\/em>first hit the NES. Sunsoft had given itself quite a challenge, delivering a satisfying encounter between these two comic book icons, however it really did an admirable job.<\/p>\n<p>Presentation-wise, it was a surprising title for its time, and it&#8217;s arguable that there was never an NES game to match it within the graphics stakes. The music, too, is energetic and hum-worthy in that classic chiptune way. The story of a high-profile metal theft perpetrated by the Joker is an appropriate backdrop for the stages, which range from a cathedral to a facility. Each, naturally, incorporates platforming sections and obstacles, like pesky conveyor belts and descending spike traps, and the NES version particularly has an actual motion platformer leaning due to Batman&#8217;s guns (a big change from the hand-to-hand combat often related to him in games). Ports and the Game Boy adaptation may not have hit the identical heights, but that is a top quality adventure in Batman&#8217;s back catalog that sometimes doesn&#8217;t get the respect it deserves. Even when it will probably veer more towards frustrating than difficult at times. There have also been some distinctly questionable Batman games, but even they&#8217;d their redeeming qualities.<\/p>\n<p>    <!-- No AdsNinja v10 Client! --><\/p>\n<h2 id=\"wild-guns\">\n            <span class=\"item-num\">4 <\/span><br \/>\n        <span><br \/>\n                            Wild Guns<br \/>\n                    <\/span><br \/>\n       <\/h2>\n<h3 id=\"an-arcade-shooter-that-39-s-a-real-blast-of-creativity\">\n            An Arcade Shooter That is A Real Blast Of Creativity<br \/>\n    <\/h3>\n<p>There have been some excellent western games, and a few of them have added a touch of the supernatural or futuristic to proceedings. Shooter <em>Wild Guns<\/em>, which arrived in North America in 1995, actually did just that. From the primary stage in Carson City, the western-themed locales and enemies are joined by anachronisms like giant mech bosses and other heavily-armored threats. Fortunately, protagonist Clint or Annie (or each in multiplayer) can move freely along the 2D plane within the foreground, with dodge rolls and such maneuvers keeping the motion relentless and interesting. A clever mechanic involving &#8216;deflecting&#8217; enemy fire to refill an influence meter just makes play much more exciting, while lending a level of strategy that stops it becoming too samey.<\/p>\n<p>The story of revenge against vicious bandits is not essentially the most revolutionary, but nor did it have to be. Blasting your way across varied environments is a variety of fun, and there is a lot personality and detail within the animation and spritework. Though it has resurfaced within the years since release through <em>Wild Guns Reloaded<\/em>, it stays a title that lots have never played.<\/p>\n<p>    <!-- No AdsNinja v10 Client! --><\/p>\n<h2 id=\"alien-soldier\">\n            <span class=\"item-num\">3 <\/span><br \/>\n        <span><br \/>\n                            Alien Soldier<br \/>\n                    <\/span><br \/>\n       <\/h2>\n<h3 id=\"treasure-39-s-gem-that-was-only-available-digitally-in-north-america\">\n            Treasure&#8217;s Gem That Was Only Available Digitally In North America<br \/>\n    <\/h3>\n<p><em>Gunstar Heroes<\/em> is fondly remembered as one among the best run and gun shooters on Sega Genesis. In 1995, two years after its release, got here one other genre entry from Treasure that hit all the identical high notes. <em>Alien Soldier<\/em> also boasts chaotic motion, excellent spritework and animation, and the liberty to make weapon combos on the fly with a purpose to customize your weapon to your playstyle and the enemies at hand. The deep space setting and gleefully absurd boss designs and attack patterns are par for the Treasure course too.<\/p>\n<p>As Epsilon-Eagle, leader of the Scarlet organization who was lost somewhere in time and space after being brutally attacked, you will need to fight your way through a continuous sequence of 25 levels, broken up by only a temporary Stage Clear\/Bonus screen after defeating a grotesque boss. From floating giant worm-esque beasts to very large creatures wielding blade-arms, you may see absolutely all the pieces here, and since some boss encounters are moving in addition (having you hop between platforms over damaging water as you blast away), there&#8217;s barely any respite in any respect. Epsilon-Eagle is consistently moving, and mastery of their moveset, which incorporates temporary flight and hovering in addition to a highly damaging warp move, is crucial to survival. While all of those features set <em>Alien Soldier<\/em> apart as a forgotten classic, one other fascinating thing about it&#8217;s that it wasn&#8217;t physically released in North America. Within the region, it was accessible only via the Sega Channel digital service.<\/p>\n<p>    <!-- No AdsNinja v10 Client! --><\/p>\n<h2 id=\"betrayal-at-krondor\">\n            <span class=\"item-num\">2 <\/span><br \/>\n        <span><br \/>\n                            Betrayal At Krondor<br \/>\n                    <\/span><br \/>\n       <\/h2>\n<h3 id=\"sorely-underappreciated-outside-of-the-rpg-faithful\">\n            Sorely Underappreciated Outside Of The RPG Faithful<br \/>\n    <\/h3>\n<p>Within the early-to-mid Nineteen Nineties, the RPG genre was still finding its groove. Which means that, particularly when looking back today, they&#8217;ll have some reasonably clunky mechanics and obtuse puzzle solutions that are not so common today. This doesn&#8217;t suggest, though, that there weren&#8217;t some excellent games amongst them. Many didn&#8217;t really enterprise into RPG\/JRPG territory before the launch of the legendary <em>Final Fantasy 7<\/em> in 1997, and this meant excellent games like <em>Betrayal at Krondor<\/em> didn&#8217;t get the broader attention they deserved.<\/p>\n<p>Set within the Riftwar Universe of creator Raymond E. Feist, this CRPG begins within the region of LaMut, where party members Gorath and Seigneur Locklear must move to thwart an impending assault from the moredhel forces. Across nine chapters of this narrative-focused adventure, you may gain and lose allies, develop your team&#8217;s abilities, and adapt battle strategies to the opponents you face and your current roster. The character growth system is harking back to a title like <em>Skyrim<\/em>, in the best way that characters develop their proficiency in certain tasks, and the storytelling is tied into the motion brilliantly (think <em>Baldur&#8217;s Gate 3<\/em> or similar). Fans of fantasy adventures like this can still find lots to enjoy on this one all these years later, which is a testament to its design. With its dialogue-heavy presentation and first-person perspective in exploration, it&#8217;s as gripping as a classic text adventure, but with a visually-realized world.<\/p>\n<p>    <!-- No AdsNinja v10 Client! --><\/p>\n<h2 id=\"beetle-adventure-racing\">\n            <span class=\"item-num\">1 <\/span><br \/>\n        <span><br \/>\n                            Beetle Adventure Racing!<br \/>\n                    <\/span><br \/>\n       <\/h2>\n<h3 id=\"an-excellent-racer-n64-owners-left-standing-on-the-starting-line\">\n            An Excellent Racer N64 Owners Left Standing On The Starting Line<br \/>\n    <\/h3>\n<p>There aren&#8217;t many vehicles that approach the long-lasting nature of the Volkswagen Beetle. As beloved because the model is, then, it is a shame that a game all about it, <em>Beetle Adventure Racing!<\/em>, is not higher known. Launched in 1999, it is maybe one among the Nintendo 64&#8217;s best racing games. It ties within the single-player and multiplayer motion well, with a Championship mode for the previous that unlocks content for the latter, and it looks great by the 3D standards of its day. Tracks, crucially, are well-designed and varied with fastidiously placed shortcuts, embracing the classic racer themes like snow, a lava-filled cavern, and a winding route along a desert path.<\/p>\n<p>Though it takes a turn more to the realistic, there&#8217;s definitely a kart racer influence about <em>Beetle Adventure Racing<\/em>. The crates to smash through for bonuses are very harking back to <em>Crash Bandicoot<\/em>, and the upbeat music reminds the player that this isn&#8217;t any super serious sim. Released in Australia as <em>HSV<\/em> (Holden Special Vehicles) <em>Adventure Racing!<\/em>, it&#8217;s a wonderful racer, with the Beetle Battle mode particularly being an actual blast. Perhaps it&#8217;s not one among <a href=\"https:\/\/www.thegamer.com\/best-racing-games-all-time\/\" rel=\"noopener noreferrer\" target=\"_blank\">one of the best racing games of all time<\/a>, however it&#8217;s an excellent genre entry all the identical.<\/p>\n<\/div>\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The Nineteen Nineties was an incredible time to grow up developing a lifelong passion for gaming. It was a decade eternally marked by the discharge of among the biggest games of all time, from Super Mario 64 to Metal Gear Solid and from Final Fantasy 7 to The Legend of Zelda: Ocarina of Time. True [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":321683,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[68],"tags":[17608,601,380,13707,600],"class_list":["post-321682","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming","tag-1990s","tag-games","tag-great","tag-remembers","tag-video"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/ebiztoday.news\/index.php\/wp-json\/wp\/v2\/posts\/321682","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/ebiztoday.news\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/ebiztoday.news\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/ebiztoday.news\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/ebiztoday.news\/index.php\/wp-json\/wp\/v2\/comments?post=321682"}],"version-history":[{"count":2,"href":"https:\/\/ebiztoday.news\/index.php\/wp-json\/wp\/v2\/posts\/321682\/revisions"}],"predecessor-version":[{"id":321685,"href":"https:\/\/ebiztoday.news\/index.php\/wp-json\/wp\/v2\/posts\/321682\/revisions\/321685"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/ebiztoday.news\/index.php\/wp-json\/wp\/v2\/media\/321683"}],"wp:attachment":[{"href":"https:\/\/ebiztoday.news\/index.php\/wp-json\/wp\/v2\/media?parent=321682"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/ebiztoday.news\/index.php\/wp-json\/wp\/v2\/categories?post=321682"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/ebiztoday.news\/index.php\/wp-json\/wp\/v2\/tags?post=321682"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}