{"id":323729,"date":"2026-04-24T08:34:38","date_gmt":"2026-04-24T03:04:38","guid":{"rendered":"https:\/\/ebiztoday.news\/?p=323729"},"modified":"2026-04-24T08:34:39","modified_gmt":"2026-04-24T03:04:39","slug":"crimson-desert-developers-roll-out-update-1-04-its-largest-patch-yet-adding-recent-difficulty-levels-content-and-bug-fixes","status":"publish","type":"post","link":"https:\/\/ebiztoday.news\/index.php\/2026\/04\/24\/crimson-desert-developers-roll-out-update-1-04-its-largest-patch-yet-adding-recent-difficulty-levels-content-and-bug-fixes\/","title":{"rendered":"Crimson Desert Developers Roll Out Update 1.04, Its Largest Patch Yet, Adding Recent Difficulty Levels, Content, and Bug Fixes"},"content":{"rendered":"<p><\/p>\n<div data-td-block-uid=\"tdi_87\">\n<p class=\"tdm-descr\">The FPS Review may receive a commission for those who purchase something after clicking a link in this text.<\/p>\n<\/div>\n<div data-td-block-uid=\"tdi_95\">\n<div class=\"tdb-block-inner td-fix-index\">\n<figure class=\"wp-block-image size-large\"><\/figure>\n<p><em>Crimson Desert<\/em> has enjoyed a successful launch, and the developers are aiming to support the sport by providing a gradual stream of updates. The most recent, <a href=\"https:\/\/crimsondesert.pearlabyss.com\/en-US\/News\/Notice\/Detail?_boardNo=84\" data-wpel-link=\"external\" target=\"_blank\">Patch 1.04<\/a>, is a large download for console owners, weighing in at ~30 GB on PlayStation 5 and reportedly ~44 GB on Xbox. To say that each one that has been included within the update are added difficulty levels, some latest storage items, bug fixes, and visual improvements, keyboard+mouse preset options, latest category tabs, latest skills and pets, could be an understatement. The excellent news is that, depending in your web connection, the time it takes to download and install the patch is likely to be enough so that you can read through the patch notes, so be prepared, it\u2019s a doozy!<\/p>\n<h4 class=\"wp-block-heading\">Patch Notes:<\/h4>\n<p><strong>Content<\/strong><\/p>\n<ul class=\"wp-block-list\">\n<li>Easy \/ Normal \/ Hard difficulty options have been added to Settings > Play. For knowledgeable Greymanes on the lookout for more intense and thrilling combat, Hard difficulty offers a tougher journey.\n<ul class=\"wp-block-list\">\n<li>For individuals who have enjoyed many boss fights and need to challenge them again, the boss rematches feature allowing you to face off against the bosses of your alternative will likely be added soon.<\/li>\n<li>Easy\n<ul class=\"wp-block-list\">\n<li>Reduced damage taken by the player.<\/li>\n<li>Reduced maximum health, aggressiveness, and overall speed of opponents.<\/li>\n<li>Prolonged timing windows for Parry and Dodge.<\/li>\n<li>Reduced the frequency of bosses attempting to counterattack or escape when hit.<\/li>\n<\/ul>\n<\/li>\n<li>Normal\n<ul class=\"wp-block-list\">\n<li>That is the problem you will have been playing to date.<\/li>\n<\/ul>\n<\/li>\n<li>Hard\n<ul class=\"wp-block-list\">\n<li>Food item effects won\u2019t be applied immediately and can only take effect after the consumption animation is complete.<\/li>\n<li>Increased damage taken by the player.<\/li>\n<li>Increased maximum health, aggressiveness, and overall speed of opponents.<\/li>\n<li>Reduced timing window for Parry and Dodge.<\/li>\n<li>Reduced the invincibility duration for Roll.<\/li>\n<li>Increased the frequency of bosses attempting to counterattack or escape when hit.<\/li>\n<li>Added additional combat patterns for certain bosses.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li>Added the Sturdy Gatherables Chest which will be arrange with the housing system.\n<ul class=\"wp-block-list\">\n<li>The Sturdy Gatherables Chest has 1,000 slots and will be purchased from furniture shops.<\/li>\n<li>Materials stored within the Sturdy Gatherables Chest will be used for crafting or refinement even in the event that they aren&#8217;t carried in your inventory.<\/li>\n<\/ul>\n<\/li>\n<li>Added the Kuku Cooler and Enhanced Kuku Cooler items which will be placed with the housing system.\n<ul class=\"wp-block-list\">\n<li>The Kuku Cooler will be obtained through a quest, while the Enhanced Kuku Cooler will be crafted. Each will be used to store food items and ingredients.\n<ul class=\"wp-block-list\">\n<li>Kuku Cooler: 40 slots<\/li>\n<li>Enhanced Kuku Cooler: 330 slots.<\/li>\n<\/ul>\n<\/li>\n<li>Ingredients stored in either cooler will be used for cooking even in the event that they aren&#8217;t carried in your inventory.<\/li>\n<\/ul>\n<\/li>\n<li>Added the Collectibles Chest which will be placed through housing mode.\n<ul class=\"wp-block-list\">\n<li>The Collectibles Chest will be used to store various quest items and crafting recipes.<\/li>\n<li>The Collectibles Chest has 1,000 slots and will be obtained through a quest.<\/li>\n<\/ul>\n<\/li>\n<li>Added an outfit storage feature to the Wardrobe, which will be placed through housing mode.\n<ul class=\"wp-block-list\">\n<li>The Wardrobe will be purchased from furniture shops.<\/li>\n<li>Each Wardrobe provides 100 storage slots, and the whole storage capability increases based on the variety of wardrobes placed.<\/li>\n<li>The utmost outfit storage capability is 1,000 slots.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul class=\"wp-block-list\">\n<li>Added the Select House option where you&#8217;ll be able to change the layout of your own home.\n<ul class=\"wp-block-list\">\n<li>Selectable house types unlock based on the Greymane Camp expansion level.\n<ul class=\"wp-block-list\">\n<li>Compact House<\/li>\n<li>Standard House<\/li>\n<li>Spacious House<\/li>\n<li>Spacious Pailunese House<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li>Improved housing mode-related UI and controls.<\/li>\n<li>Added a function that enables all furniture items placed through the housing mode to be retrieved unexpectedly.<\/li>\n<\/ul>\n<ul class=\"wp-block-list\">\n<li>Improved the Greymane Camp. (To avoid spoilers, changes related to this content are listed within the dropdown menu below.)\n<ul class=\"wp-block-list\">\n<li>After moving the camp to Pailune, you&#8217;ll receive the Private Storage item which will be placed through housing mode.<\/li>\n<li>Added a well to Howling Hill.<\/li>\n<\/ul>\n<\/li>\n<li>Improved the commentary feature in order that Abyss artifacts will be earned when observing a skill that had already been acquired by utilizing Abyss artifacts.<\/li>\n<li>Improved the next items, which were previously unstackable, to now stack within the inventory:\n<ul class=\"wp-block-list\">\n<li>Regular Abyss gears, insects, fish, and animals<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul class=\"wp-block-list\">\n<li>Added birds as pets. You&#8217;ll be able to encounter these latest companions throughout Pywel.\n<ul class=\"wp-block-list\">\n<li>Added the Sotdae of Bond item which means that you can gain Trust with birds.<\/li>\n<li>Place various kinds of food that birds might like on the Sotdae of Bond to feed them and gain Trust.<\/li>\n<li>The Sotdae of Bond will be obtained through a quest.<\/li>\n<\/ul>\n<\/li>\n<li>Added 5 latest kinds of cat pets.<\/li>\n<li>Improved the Abyss Heuklang in order that it might develop into your pet.<\/li>\n<li>Added a function to vary the names of horses and pets.<\/li>\n<\/ul>\n<ul class=\"wp-block-list\">\n<li>Fixed a difficulty where cats could remain on the player\u2019s shoulder indefinitely, contrary to the intended design. Nevertheless, considering that many Greymanes actually liked these cats\u2019 behavior, we&#8217;ve added an item that enables cats to remain on the shoulder for an extended time frame.\n<ul class=\"wp-block-list\">\n<li>Added an adjunct slot for pets, which is able to allow pets to now tackle a greater variety of roles.\n<ul class=\"wp-block-list\">\n<li>Sigil of Bonding: Equipping this item on a pet cat ensures it to remain longer in your shoulder.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li>[Damiane] Added a brand new exclusive one-handed weapon, the Sword of Starlight, which will be obtained through a quest.<\/li>\n<\/ul>\n<ul class=\"wp-block-list\">\n<li>[Kliff\/Oongka] Added two latest one-handed weapons, Tree Branch and Sturdy Tree Branch.\n<ul class=\"wp-block-list\">\n<li>This stuff will be obtained by cutting down trees and bamboo trees.<\/li>\n<\/ul>\n<\/li>\n<li>Added a brand new tool, Sturdy Broom.<\/li>\n<li>[Kliff] Added the brand new Baltheon armor outfit.<\/li>\n<li>Modified the name of Rekhia Plate Helm to Baltheon Plate Helm and improved it in order that it might be equipped by Kliff.<\/li>\n<li>Added a secret shop in Pororin where pet equipment will be purchased.<\/li>\n<li>Added additional outfits to certain shops, including the Back Alley Shop.<\/li>\n<li>Improved the Kuku Flame-Resistant Armor and the Kuku Ice-Resistant Armor in order that they will be dyed.<\/li>\n<li>Added various ores and wells across Pywel.\u00a0<\/li>\n<li><s>Added latest cooking animations each dedicated for vegetables, meat, and fish.<\/s>\u00a0(Removed: 2026\/04\/23)<\/li>\n<li>Reduced the quantity of attack and defense gained from equipment reinforcement with grindstones and anvils.<\/li>\n<\/ul>\n<ul class=\"wp-block-list\">\n<li>Fixed a difficulty where the cloudcart couldn&#8217;t be called.\n<ul class=\"wp-block-list\">\n<li>Improved the cloudcart in order that it might be used as a everlasting mount.<\/li>\n<li>Modified the cloudcart crafting mission in order that it might only be accomplished once.<\/li>\n<\/ul>\n<\/li>\n<li>Improved the costs of products sold by Greymane NPCs in order that they will be bought at a ten% discounted price.<\/li>\n<\/ul>\n<ul class=\"wp-block-list\">\n<li>Added livestock vendors across Pywel.\n<ul class=\"wp-block-list\">\n<li>Livestock comparable to cows, pigs, goats, sheep, geese, and chickens will be purchased from these NPCs.<\/li>\n<\/ul>\n<\/li>\n<li>Added 13 latest tattoos for characters.<\/li>\n<li>Added a \u201cLock\u201d function that forestalls selling or discarding of the chosen item.<\/li>\n<li>Improved gathering and mining in order that the amount of things obtained is applied consistently.<\/li>\n<li>Improved resting in bed in order that the player\u2019s character gets up immediately afterward.<\/li>\n<li>Improved NPCs to point out a greater variety of reactions to their surroundings.<\/li>\n<li>As a part of ongoing visual improvements, replaced select 2D visual assets to higher align with the sport\u2019s art direction.<\/li>\n<li>Within the Mission Dispatch menu, the \u201cDispatch\u201d and \u201cRepeat Mission\u201d buttons have been separated, allowing selection between performing a mission once or repeating it. (Added: 2026\/04\/23)<\/li>\n<\/ul>\n<p><strong>Controls<\/strong><\/p>\n<ul class=\"wp-block-list\">\n<li>Added a preset feature for each keyboard\/mouse and controllers.\n<ul class=\"wp-block-list\">\n<li>The unique controls can be found via the \u201cClassic Preset\u201d.<\/li>\n<li>More detailed controller customization will likely be added soon.<\/li>\n<\/ul>\n<\/li>\n<li>Added a feature where, when the interaction secret is pressed, the corresponding motion is performed immediately.\n<ul class=\"wp-block-list\">\n<li>[Keyboard\/Mouse] This feature, situated in Settings > Input > Keyboard\/Mouse Customization, will be used when the UI interaction section doesn&#8217;t overlap with the keys within the Default Input Group. If the keys overlap, that section will likely be highlighted in yellow.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul class=\"wp-block-list\">\n<li>\n<ul class=\"wp-block-list\">\n<li>[Controller] This feature will be used through the default settings in Settings > Input > Controller Customization.<\/li>\n<\/ul>\n<\/li>\n<li>Added the \u201cEvasion Control\u201d and \u201cSwitch Roll and Evasion Input\u201d options.\n<ul class=\"wp-block-list\">\n<li>This feature means that you can make a choice from either the unique double click\/press option or the hold option.<\/li>\n<li>Enabling the \u201cSwitch Roll and Evasion Input\u201d option switches the controls for Roll and Evasion.<\/li>\n<\/ul>\n<\/li>\n<li>Improved the controls for aiming\n<ul class=\"wp-block-list\">\n<li>Added a function that means that you can turn your lantern on and off while aiming.<\/li>\n<li>Improved the controls in order that even when a weapon is drawn, pressing aim while there may be an interactable goal nearby will immediately switch to aim as a substitute of guard.<\/li>\n<\/ul>\n<\/li>\n<li>Added the \u201cUsing Skill: Element\u201d option.\n<ul class=\"wp-block-list\">\n<li>Choosing \u201cQuick Slot Option\u201d means that you can use the chosen elements assigned for every individual input.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul class=\"wp-block-list\">\n<li>Modified the controls for Vault.\n<ul class=\"wp-block-list\">\n<li>Vault can now only be utilized by pressing Jump while performing a distinct attack.<\/li>\n<\/ul>\n<\/li>\n<li>Modified all interactions so that they&#8217;re executed constantly while the button is held down.<\/li>\n<li>[Keyboard\/Mouse &#038; Controller] \u201cDismount\/Drop\u201d and \u201cCancel\u201d keys\/buttons have been combined.<\/li>\n<li>[Keyboard\/Mouse] Expanded the range of customizable key bindings.<\/li>\n<li>[Keyboard\/Mouse] Modified the Escape key used while under status effects to match the Evade key.<\/li>\n<li>[Controller] Improved the map in order that it might be opened by holding the DualSense touch pad or the Xbox controller\u2019s View button.<\/li>\n<\/ul>\n<p><strong>Combat\/Motion<\/strong><\/p>\n<ul class=\"wp-block-list\">\n<li>Adjusted the general balance of bosses.\n<ul class=\"wp-block-list\">\n<li>Modified bosses in order that they aren&#8217;t any longer proof against player attacks while performing powerful attacks.<\/li>\n<li>Adjusted the frequency at which bosses counterattack or escape while being hit consecutively.<\/li>\n<li>Adjusted the attack pattern of certain bosses.<\/li>\n<\/ul>\n<\/li>\n<li>Increased damage taken from elemental status ailments.<\/li>\n<li>Barely reduced the damage dealt when hitting enemies with pillars or trees.<\/li>\n<\/ul>\n<ul class=\"wp-block-list\">\n<li>Added latest charging stages for Force Palm Pulse.\n<ul class=\"wp-block-list\">\n<li>The skill will be charged as much as 3 stages, with damage increasing progressively.<\/li>\n<\/ul>\n<\/li>\n<li>Improved the general speed of \u201cExamine\u201d when examining items.<\/li>\n<li>Improved the speed of pushing or rotating objects during puzzles.<\/li>\n<li>Improved follow-up attacks so that they connect more quickly even when the initial attack is blocked.<\/li>\n<li>Modified Blinding Flash in order that it might even be utilized in areas where weapons can&#8217;t be drawn.<\/li>\n<li>Modified Blinding Flash in order that it&#8217;s used toward the goal currently being faced during combat.<\/li>\n<li>Improved attack chaining after using Dodge during unarmed combat.<\/li>\n<\/ul>\n<ul class=\"wp-block-list\">\n<li>[Kliff] Added the skill Weapon Throw, usable while dual wielding.\n<ul class=\"wp-block-list\">\n<li>This ability will be used with the identical controls as Shield Bash.<\/li>\n<li>Weapons will be retrieved by pressing the identical controls or by approaching it.<\/li>\n<\/ul>\n<\/li>\n<li>[Kliff] Improved the attack speed of Force Palm.<\/li>\n<li>[Kliff] Fixed a difficulty where the parry motion after guarding wouldn&#8217;t trigger when a non-sword weapon was equipped as the first weapon.<\/li>\n<li>[Kliff] Fixed a difficulty where Charge couldn&#8217;t be used with certain weapons.<\/li>\n<li>[Kliff] Improved Force Current in order that Kliff now not falls from ledges when using it.<\/li>\n<li>[Damiane\/Oongka] Added the skill Ambush.<\/li>\n<li>[Damiane\/Oongka] Added a skill that has the identical effect as Kliff\u2019s Focused Force Palm.<\/li>\n<li>[Oongka] Fixed a difficulty where Oongka couldn&#8217;t move horizontally during Vertical Flight.<\/li>\n<li>[Oongka] Improved Oongka\u2019s blaster in order that it might be fired during Flight.<\/li>\n<li>[Oongka] Fixed a difficulty where Scatter Shot could possibly be used even without bullets during Back Hang.<\/li>\n<li>Improved \u201cExamine\u201d in order that it might be utilized in your inventory while mounted on a horse.<\/li>\n<\/ul>\n<ul class=\"wp-block-list\">\n<li>Improved the brightness and detection range of the Miner\u2019s Lantern Hat in order that it might more easily discover gatherable ores.\n<ul class=\"wp-block-list\">\n<li>It might probably now discover stone as well.<\/li>\n<\/ul>\n<\/li>\n<li>Modified the healing effects displayed on targets affected by Healing Force Palm.<\/li>\n<li>Fixed a difficulty where the \u201cLift\u201d interaction became unavailable when a restrained goal fell into water.<\/li>\n<li>Fixed a difficulty where stamina would get better when repeatedly drawing and stowing weapons while moving.<\/li>\n<li>Fixed a difficulty where sprinting, swimming, and another actions couldn&#8217;t be performed while riding the Marni\u2019s Mechahorse.<\/li>\n<li>Fixed a difficulty where the character would get stuck in certain situations while operating mechanical devices.<\/li>\n<li>Improved spears and longswords in order that their attacks flow more naturally during combat.<\/li>\n<li>[Damiane] Improved Quick Reload in order that, along with being acquirable by skill commentary, the skill can be acquired with Abyss Artifacts. (Added: 2026\/04\/23)<\/li>\n<\/ul>\n<p><strong>UI Fixes &#038; Improvements<\/strong><\/p>\n<ul class=\"wp-block-list\">\n<li>Improved the inventory in order that items will be viewed through category tabs.\n<ul class=\"wp-block-list\">\n<li>There are 5 categories: All, Documents, Equipment, Food, Materials, and Others.<\/li>\n<li>The Sort settings for every inventory category are saved and can remain in effect even after restarting the sport.<\/li>\n<li>The identical category tabs may also be added to the private storage within the near future.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul class=\"wp-block-list\">\n<li>Improved the inventory UI in order that grouped icons will show an icon with a representative image of that group.\n<ul class=\"wp-block-list\">\n<li>The feature could also be turned on or off in Settings > Play > Show Group Icon in Inventory.<\/li>\n<\/ul>\n<\/li>\n<li>Separated the input options for \u201cUngroup\u201d and \u201cUngroup All Items\u201d.<\/li>\n<li>Added \u201cFilters\/Search\u201d function to the map.<\/li>\n<\/ul>\n<ul class=\"wp-block-list\">\n<li>Improved the map and minimap in order that icons are displayed for obtained Memory Fragments.\n<ul class=\"wp-block-list\">\n<li>After Memory Fragments are obtained, lanterns will now not display a detection signal.<\/li>\n<\/ul>\n<\/li>\n<li>Added a feature that enables players to decide on the form and color of map markers.<\/li>\n<li>Improved the map to display the stock status of shop items for retailers with whom maximum trust has been reached.<\/li>\n<li>Improved the map and minimap to display well icons.<\/li>\n<li>Improved the minimap to display north, south, east, west.<\/li>\n<li>[Kliff\/Damiane\/Oongka] Adjusted the layout of the Skills menu.<\/li>\n<li>Improved the Faction Quests and Challenges UI to point out the variety of quests and challenges available.<\/li>\n<li>Improved the Journal in order that reward item information will be viewed.<\/li>\n<li>Added a UI display to shops that show how a lot of an item the player owns.<\/li>\n<li>Improved shops\u2019 buy menu to display the conditions required for purchasing deactivated items.<\/li>\n<\/ul>\n<p><strong>Graphics &#038; Settings<\/strong><\/p>\n<ul class=\"wp-block-list\">\n<li>Improved the rendering quality of distant objects and textures. The upper the graphics settings, the more enhanced the small print and visual clarity will likely be.\n<ul class=\"wp-block-list\">\n<li>Fixed a further issue where background objects that ought to only appear under certain conditions were at all times visible from a distance.<\/li>\n<\/ul>\n<\/li>\n<li>Improved the visual quality of characters at long distances.<\/li>\n<li>Improved hair lighting in shaded areas.<\/li>\n<li>Improved errors and flickering related to displacement mapping.<\/li>\n<li>Added a \u201cMax\u201d size for the subtitle font size setting.<\/li>\n<li>Improved to keep up the camera\u2019s distance to the character when adjusting the visual range.<\/li>\n<li>Added a \u201cColorblind Mode\u201d option in Settings > Accessibility.<\/li>\n<li>Added a \u201cChromatic Aberration\u201d option in Settings > Accessibility.<\/li>\n<li>Added a \u201cPhotosensitive Mode\u201d option in Settings > Accessibility.<\/li>\n<li>[PC] Improved the standard of \u201cAMD FSR Ray Regeneration\u201d.<\/li>\n<li>[PC] Improved the standard of \u201cIntel XeSS 3.0\u201d upscaling and \u201cIntel XeSS Frame Generation\u201d.<\/li>\n<li>[Steam] Fixed a difficulty where actions requiring rotation of the suitable stick, comparable to Nature\u2019s Snare and reeling in a fishing rod, didn&#8217;t function properly with an Xbox controller when the \u201cEnable Steam Input\u201d was enabled.<\/li>\n<li>[Mac] Reduced stuttering during gameplay.<\/li>\n<li>[Mac] Added a \u201cMetalFX Denoising Upscaler\u201d option in Settings > Video. This feature is out there ranging from macOS Tahoe.<\/li>\n<li>[Mac] Fixed a difficulty where switching between multiple displays under Settings > Video didn&#8217;t work easily.<\/li>\n<li>[Mac] Fixed a difficulty where the sport would launch at an unintended resolution when using certain displays.<\/li>\n<li>[Mac] Improved HDR quality and allowed HDR to be enabled by default \u201cFor This Mac\u201d preset when using an HDR-compatible display.<\/li>\n<li>[Mac] Fixed a difficulty where the screen appeared excessively dark when disabling HDR after it had been enabled.<\/li>\n<\/ul>\n<p><strong>Stability, Gameplay<\/strong><\/p>\n<ul class=\"wp-block-list\">\n<li>Modified the Load menu to display a notice in a slot if the save data is corrupted or invalid.<\/li>\n<li>Fixed a difficulty that caused the sport to crash if HDR was enabled on a monitor that doesn&#8217;t support HDR.<\/li>\n<li>Fixed several stability and crash issues across PC, console, and Mac.<\/li>\n<\/ul>\n<p><strong>Localization<\/strong><\/p>\n<ul class=\"wp-block-list\">\n<li>Fixed various localization errors and improved localization quality across all languages.<\/li>\n<\/ul>\n<p><strong>Others<\/strong><\/p>\n<ul class=\"wp-block-list\">\n<li>Tumbleweeds have been added to abandon regions.<\/li>\n<li>Fixed a difficulty where the \u201cDisplay Weapons\u201d setting was not applied properly in certain cutscenes and gameplay situations.<\/li>\n<li>Fixed a difficulty where the goal location would display incorrectly when a bounty goal quest failed.<\/li>\n<li>Fixed the bounty system in order that if the player\u2019s bounty is simply too high to show in a bounty goal, bringing the goal to the Constabulary will trigger an arrest state as a substitute of the handover cutscene.<\/li>\n<li>Improved comrades\u2019 behavior so that they don&#8217;t attack bounty targets.<\/li>\n<li>Fixed a difficulty where, after completing certain quests, tracking of the following quest didn&#8217;t trigger properly.<\/li>\n<li>Improved the Journal to point whether a quest goal has been dispatched on a mission.<\/li>\n<li>Improved the progress display for cumulative quests comparable to \u201cTo the Rescue\u201d.<\/li>\n<li>Fixed a difficulty where the sport would occasionally close when retrying bosses as Damiane or Oongka.<\/li>\n<li>Fixed a difficulty where the character switch menu became available after completing a stage that routinely switched the player character.<\/li>\n<li>Fixed a difficulty where teleporting via the map while mounted on Blackstar caused Blackstar to develop into invincible or unable to maneuver.<\/li>\n<li>Fixed a difficulty where Blackstar wouldn&#8217;t move when summoned from a distance.<\/li>\n<li>Fixed a difficulty where an item was displayed incorrectly when reading a Memory Fragment with the lantern.<\/li>\n<li>Fixed a difficulty within the Prologue where enemies wouldn&#8217;t recognize the player after the player rested in a bed.<\/li>\n<li>Fixed a difficulty that caused an inifite loading screen to seem if the player was caught cheating at Duo as Oongka.<\/li>\n<li>Fixed a difficulty where NPCs were unable pick up items that they had dropped after colliding with the player.<\/li>\n<li>Fixed a difficulty where some outfits looked unnatural depending on the player\u2019s movements.<\/li>\n<li>Improved the display of the horse cargo so it now not overlaps with shields.<\/li>\n<li>Fixed a difficulty where audio didn&#8217;t play properly in certain situations.<\/li>\n<li>Fixed a difficulty where a certain Pailune merchant NPC wouldn&#8217;t appear in some save files.<\/li>\n<li>Fixed a difficulty where the mission would fail if a bounty goal was killed after being captured.<\/li>\n<li>Fixed a difficulty where Trust wouldn&#8217;t increase after giving a present to the boss of the Beggars\u2019 Alliance.<\/li>\n<li>Fixed a difficulty where the results of the items Golden Beer and Sage\u2019s Eye didn&#8217;t apply properly.<\/li>\n<li>Fixed a difficulty where relevant Knowledge was not acquired after interacting with the Pailune Militiamen.<\/li>\n<li>Fixed a difficulty where the knowledge for Tristan, the Flame Knight, Marni\u2019s Machina Knight, and Dreadnought couldn&#8217;t be acquired.<\/li>\n<li>Fixed a difficulty where Greater Abyss Gear couldn&#8217;t be sold.<\/li>\n<li>Fixed enhancement materials, crafting materials, and reinforcement levels that had been set otherwise from the equipment material type.<\/li>\n<li>Fixed various other in-game issues.<\/li>\n<\/ul>\n<p>As large as this patch is, developer Pearl Abyss is planning on adding yet more content and features to the sport. In accordance with <a href=\"https:\/\/www.videogameschronicle.com\/news\/crimson-desert-update-adds-difficulty-levels-graphical-improvements-and-new-storage-items\/\" data-wpel-link=\"external\" target=\"_blank\">VGC<\/a>, it&#8217;s working, making it in order that players can replay boss fights. Previously, it has been said that there aren&#8217;t any DLC planned because it begins to give attention to its next IP, but it can proceed to support <em>Crimson Desert<\/em>.<\/p>\n<p><a href=\"https:\/\/forums.thefpsreview.com\/threads\/19578\" target=\"_blank\" data-wpel-link=\"external\">Join the discussion in The FPS Review Forums&#8230;<\/a><\/p>\n<\/div>\n<\/div>\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The FPS Review may receive a commission for those who purchase something after clicking a link in this text. Crimson Desert has enjoyed a successful launch, and the developers are aiming to support the sport by providing a gradual stream of updates. The most recent, Patch 1.04, is a large download for console owners, weighing [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":323730,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[68],"tags":[2378,1824,3196,33467,16746,7819,5589,4605,6537,587,578,2861,581],"class_list":["post-323729","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming","tag-adding","tag-bug","tag-content","tag-crimson","tag-desert","tag-developers","tag-difficulty","tag-fixes","tag-largest","tag-levels","tag-patch","tag-roll","tag-update"],"aioseo_notices":[{"message":"The permalink for this post just changed! 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