{"id":331631,"date":"2026-05-09T03:57:11","date_gmt":"2026-05-08T22:27:11","guid":{"rendered":"https:\/\/ebiztoday.news\/?p=331631"},"modified":"2026-05-09T03:57:11","modified_gmt":"2026-05-08T22:27:11","slug":"playstations-preservation-project-is-fully-underway","status":"publish","type":"post","link":"https:\/\/ebiztoday.news\/index.php\/2026\/05\/09\/playstations-preservation-project-is-fully-underway\/","title":{"rendered":"PlayStation&#8217;s Preservation Project Is Fully Underway"},"content":{"rendered":"<div>\n<p>Few things are as essential in modern gaming than preservation, and Sony has been on the forefront of that effort for a while, going so far as to store the archived files in a mine shaft that only a few people have access to. <\/p>\n<p>    <!-- No AdsNinja v10 Client! --><!-- No AdsNinja v10 Client! --><\/p>\n<p>On the heels of its PlayStation Preservation Project making waves, Garrett Fredley, the Senior Construct Engineer of IP Preservation at PlayStation, took to social media to share that the trouble is not stopping anytime soon. <\/p>\n<p>&#8220;PlayStation&#8217;s preservation journey is on its way, and we&#8217;re not seeking to stop anytime soon,&#8221; Fredley wrote on Bluesky. &#8220;Having the ability to share our vision, work, hopes and dreams with Sony leadership was a special moment for our team, and I&#8217;m excited to see where we go from here.&#8221; <\/p>\n<p>Alongside the post, Fredley shared the project&#8217;s logo, which, for any longtime PlayStation fan, must have some reasonably familiar faces.<\/p>\n<p>That logo has Sly Cooper front and center, alongside Daxter from Jak &#038; Daxter, Helghast from Killzone and a monkey from Ape Escape, amongst other PlayStation icons. <\/p>\n<p><a href=\"https:\/\/www.pushsquare.com\/news\/2026\/05\/playstations-lofty-preservation-efforts-not-stopping-anytime-soon\" rel=\"noopener noreferrer nofollow\" target=\"_blank\">As Push Square noted<\/a>, the brand doesn&#8217;t exactly mean that any of those franchises will make a comeback. But it surely does show how valued they&#8217;re within the eyes of Sony, and the archiving of materials related to their past development might be of use afterward, whether that is a re-release or recent project. <\/p>\n<p>    <!-- No AdsNinja v10 Client! --><\/p>\n<h2 id=\"playstation-is-going-to-great-lengths-to-preserve-its-history\">\n                        PlayStation Is Going To Great Lengths To Preserve Its History<br \/>\n               <\/h2>\n<p>A yr ago, Fredley spoke at GDC to stipulate the large endeavor, one which has over 200 million files being preserved. <\/p>\n<p>&#8220;PlayStation Studios Vault is our solution for bringing all of PlayStation&#8217;s wealthy, 30-year history together in a single place,&#8221; Fredley said during a GDC talk. &#8220;Not only backups, not only source code and source art, but the whole lot that was ever related to a project we are able to possibly find, from documentation to audio assets and prototype information, anything under the sun.&#8221;<\/p>\n<p>Every thing related to a game&#8217;s development, including the construct itself, is preserved and sent to &#8220;staging vaults&#8221; in Las Vegas and Liverpool. From there, things are sent to the actual vault, where things are housed on data tapes.<\/p>\n<p>&#8220;All 30 years of history reside in our tape backups,&#8221; Fredley said.<\/p>\n<p>The info tapes are then stored in mine shafts that only a select few have access to, including members of the preservation team and IT department. Anyone that wishes access to the archives must undergo them. <\/p>\n<p>On the time of the GDC talk, the oldest game on record that had been archived was 1994s Arc the Lad, with PS5 titles, particularly, being added continually. <\/p>\n<\/div>\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Few things are as essential in modern gaming than preservation, and Sony has been on the forefront of that effort for a while, going so far as to store the archived files in a mine shaft that only a few people have access to. On the heels of its PlayStation Preservation Project making waves, Garrett [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":331632,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[68],"tags":[17499,47834,48030,4995,15636],"class_list":["post-331631","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming","tag-fully","tag-playstations","tag-preservation","tag-project","tag-underway"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/ebiztoday.news\/index.php\/wp-json\/wp\/v2\/posts\/331631","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/ebiztoday.news\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/ebiztoday.news\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/ebiztoday.news\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/ebiztoday.news\/index.php\/wp-json\/wp\/v2\/comments?post=331631"}],"version-history":[{"count":2,"href":"https:\/\/ebiztoday.news\/index.php\/wp-json\/wp\/v2\/posts\/331631\/revisions"}],"predecessor-version":[{"id":331634,"href":"https:\/\/ebiztoday.news\/index.php\/wp-json\/wp\/v2\/posts\/331631\/revisions\/331634"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/ebiztoday.news\/index.php\/wp-json\/wp\/v2\/media\/331632"}],"wp:attachment":[{"href":"https:\/\/ebiztoday.news\/index.php\/wp-json\/wp\/v2\/media?parent=331631"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/ebiztoday.news\/index.php\/wp-json\/wp\/v2\/categories?post=331631"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/ebiztoday.news\/index.php\/wp-json\/wp\/v2\/tags?post=331631"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}