{"id":353891,"date":"2026-06-20T20:43:18","date_gmt":"2026-06-20T15:13:18","guid":{"rendered":"https:\/\/ebiztoday.news\/?p=353891"},"modified":"2026-06-20T20:43:18","modified_gmt":"2026-06-20T15:13:18","slug":"out-of-words-is-an-artistic-handmade-breath-of-fresh-air","status":"publish","type":"post","link":"https:\/\/ebiztoday.news\/index.php\/2026\/06\/20\/out-of-words-is-an-artistic-handmade-breath-of-fresh-air\/","title":{"rendered":"Out of Words Is an Artistic, Handmade Breath of Fresh Air"},"content":{"rendered":"<p><\/p>\n<div id=\"\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">In a time where AI is insidiously seeping into almost every thing around us, <u>even our video games<\/u>, completely 100% handmade art made with heart (side note: can we get that on a t-shirt?) is becoming almost novel. That\u2019s why I used to be drawn to Out of Words\u2013it\u2019s an ambitious, gorgeous stop-motion co-op 2D platformer where every thing, all the way down to each blade of grass and piece of moss, is meticulously handmade in the true world with physical mediums. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Out of Words\u2019 story is even inspired by a poem written by Danish poet Morten S\u00f8ndergaard, and each component of the world and setting is allegorically built from language, communication, and human connection. I didn\u2019t get to see the story setup of Out of Words myself, but game design lead Jeff Sparks explained it to me during my short-but-sweet 20-minute demo at Summer Game Fest. <\/p>\n<p><output class=\"box-wrapper jsx-2673806401\" data-cy=\"article-video\"><\/output><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">In Out of Words, the playable characters Kurt and Karla are best friends who grew up together, who&#8217;ve developed changing feelings for one another as they enter adolescence, yet they simply won\u2019t speak the words\u2013so that they lose all of them together after they fail to specific themselves in a moment before crossing a street. They develop into isekaid (magically thrust into one other world) right into a mystical land called Vokabulantis, yet they\u2019ve lost their mouths\u2013and words\u2013along the way in which. Their mouth mysteriously becomes a cute creature, Aleph, that grants them powers throughout their journey. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">We\u2019ve actually written about<u> Out of Words last yr, citing it as possibly being the subsequent must-play two-player co-op<\/u>, but I did get to see and learn some latest things during my gameplay-heavy demo with Sparks. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">For our first real obstacle, we helped Prince get out of the mud on his motorcycle. The little mini-game-esque task was fun and straightforward enough, and the animation of mud flinging throughout our characters who couldn\u2019t complain was just as entertaining. I couldn\u2019t help but imagine how gross it\u2019d be to be in that situation myself. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">You may actually watch the entire strategy of making Prince\u2019s puppet within the official \u201cmaking of\u201d video below, which I highly recommend if you happen to\u2019re interested by the painstaking artistry that goes into every puppet in Out of Words. <\/p>\n<p><output class=\"box-wrapper jsx-2673806401\" data-cy=\"article-video\"><\/output><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Next, we skipped ahead through a number of different acts, to get a way of the various environments, gameplay elements, and moods that Out of Words had to supply. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cWe did lots of of prototypes attempting to make the narrative sort of situation between the 2 characters line up with what was happening gameplay-wise,\u201d Sparks explained. \u201cSo we have done lots of of sorts of co-op game mechanics attempting to work out what was going to be suitable.\u201d <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">In certainly one of the areas we encountered, there was a narrative reason the atmosphere felt dark and heavy, and that the creatures seemed more spooky than usual. One portion I played with anti-gravity, which required us to walk on the ceilings and partitions, were a number of the first mechanics the team ever conceived\u2013which also has a narrative allegory, but I don\u2019t wish to spoil anything for anyone.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Sparks couldn\u2019t help but express how surreal it was to see the realm rendered with the extent of finish it was at\u2013with moss, stone, and clay bringing it to life. I wholeheartedly agree it looked incredible, as did the remainder of what I played. The artistic lighting and bokeh techniques to speak perspective and focus made every thing much more beautiful and atmospheric.<\/p>\n<p><output class=\"box-wrapper jsx-2673806401\" data-cy=\"article-slideshow\"><button type=\"button\" style=\"display:none\" class=\"jsx-2228525885\"><\/button><span data-cy=\"slideshow-view-trigger\"><\/p>\n<div data-cy=\"slideshow-preview\" class=\"jsx-1711207865 slideshow-preview\">\n<h3 class=\"title5 jsx-62124236 jsx-1085005187\" data-cy=\"slideshow-preview-title\">Out of Words Screenshots June 2026<\/h3>\n<div data-cy=\"slideshow-images-container\" class=\"jsx-1711207865 images-container\"><button type=\"button\" data-cy=\"hero-image\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 hero-image\"><span class=\"button-text jsx-729543028 button button--primary jsx-3381835873 jsx-4266531355 row-pagination-button next contained centered round large\" data-cy=\"paginate next\" title=\"Open Slideshow\"><span class=\"ign-icon right-chevron jsx-2750866048 jsx-2919720488\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"right-chevron\" style=\"mask:url(https:\/\/kraken.ignimgs.com\/_next\/static\/media\/RightChevron.272be43c.svg?cors=1) no-repeat center center \/ contain;background:currentColor\"><\/span><\/span><\/button><\/div>\n<\/div>\n<p><\/span><\/output><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">It\u2019d be easy to get distracted with the environment, but some portions required some quick moving to flee some unsavory creatures after us. Out of Words doesn\u2019t appear to be its gameplay is supposed to be too difficult to beat, but it surely\u2019s still a testament to good game design we were capable of get through that section, and many of the remainder of what we played, with no need to talk much to one another. Nevertheless, communicating along with your partner would make things go more easily. Even when it\u2019s only for encouragement or support, like when Sparks said he\u2019d catch me during a very tricky gravity-platforming section, words can \u2013 somewhat paradoxically given the title and setup of this game \u2013 go a good distance in creating forward momentum.  <\/p>\n<div class=\"display-title jsx-684634384 jsx-2659527929 quote-container\" data-cy=\"quoteBox\">\u201cYou may play wherever you would like and play with the person you wish to play with essentially the most. That was really necessary to us.\u201d <span class=\"stack jsx-2959124702 jsx-326843967\"><span>\u201c<\/span><\/span><\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cWe expect there&#8217;s something really special in regards to the couch co-op experience,\u201d Sparks said, which I even have to agree with. Truthfully, I prefer playing <em>any<\/em> multiplayer game in the identical room with my teammates, but there\u2019s something especially satisfying about sitting next to someone while taking a look at the identical screen as them. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Sparks and the team empathizes with individuals who can\u2019t play in person together, though, so that they\u2019ve ensured Out of Words is playable online, cross-platform. The additional dream is to have Out of Words playable via game-share, so just one person must own it to play online with one other.   \u201cYou may play wherever you would like and play with the person you wish to play with essentially the most. That was really necessary to us,\u201d Sparks said.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">To be clear, you <em>have<\/em> to play Out of Words with one other person\u2013there isn&#8217;t any AI companion to take their place, very like the Hazelight co-op hits Split Fiction, It Takes Two, and A Way Out. So if you happen to do commit to completing Out of Words with someone, how much time are you really agreeing to? Spark\u2019s \u201csilly answer\u201d is that they\u2019re not completely sure yet because they\u2019re still making it, and hope that folks take their time with it so that they can \u201csoak it in.\u201d But as a loose, ballpark estimate, he\u2019s guessing about 10 hours. <\/p>\n<div class=\"display-title jsx-684634384 jsx-2659527929 quote-container\" data-cy=\"quoteBox\">There might be secret areas where you could find collectibles, that are missing words from a large poem.<span class=\"stack jsx-2959124702 jsx-326843967\"><span>\u201c<\/span><\/span><\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Out of Words is pretty linear. There are specific starts and ends to every level, and there\u2019s not lots of off-the-beaten-path exploration to be done from what I saw, but there <em>is<\/em>  reason to take your time besides simply to smell the roses. There might be secret areas where you could find collectibles, that are missing words from a large poem\u2013the poem that makes up the sport\u2019s story. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Chatting with Sparks, and seeing the short vignette of what I did, left me feeling like Out of Words could be, well, emotional, to place it bluntly. After I asked Sparks if Out of Words would make people cry, he said he already tears up when he simply talks about it for too long. \u201cWe&#8217;re not attempting to make people cry, but I feel sometimes crying is a component of feeling these <\/p>\n<p><output class=\"box-wrapper jsx-2673806401\" data-cy=\"article-video\"><\/output><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">meaningful story beats that actually touch you,\u201d Sparks said. \u201cI don&#8217;t desire people to cry, but in a way I could be surprised if people get through this without feeling something.\u201d <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">As Sparks has demonstrated, the complete team at WiredFly and Kong Orange seems emotionally invested within the making of Out of Words. \u201cWe&#8217;re putting our full hearts into this and all of our love and energy into telling this story and making this sort of shared experience for people. We expect the co-op nature and connecting with other people and playing something that&#8217;s artful and meaningful and that has been considered and delivered to life by artists of each stripe is\u2026 we&#8217;re at this moment on the planet where we could really use slightly little bit of life and color and joy and connection. That is what we endeavor to do\u2013is to make something beautiful meaning something to people.\u201d <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">When you like mandatory co-op games just like the aforementioned Split Fiction or It Takes Two, or are even just enamored by good-old-fashioned physical-medium art, Out of Words is a game to maintain in your radar. It\u2019s still a ways away, with a release window of early 2027 on Xbox Series X|S, Nintendo Switch 2, PlayStation 5, and Epic Games Store. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em>Casey DeFreitas is IGN&#8217;s Deputy Editor of Guides. Catch her on Socials <\/em><a href=\"https:\/\/bsky.app\/profile\/shinycaseyd.bsky.social\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\">@ShinyCaseyD<\/a><em>. <\/em><\/p>\n<\/div>\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>In a time where AI is insidiously seeping into almost every thing around us, even our video games, completely 100% handmade art made with heart (side note: can we get that on a t-shirt?) is becoming almost novel. That\u2019s why I used to be drawn to Out of Words\u2013it\u2019s an ambitious, gorgeous stop-motion co-op 2D [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":353892,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[68],"tags":[3721,41502,16008,1181,16863,2895],"class_list":["post-353891","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming","tag-air","tag-artistic","tag-breath","tag-fresh","tag-handmade","tag-words"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/ebiztoday.news\/index.php\/wp-json\/wp\/v2\/posts\/353891","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/ebiztoday.news\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/ebiztoday.news\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/ebiztoday.news\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/ebiztoday.news\/index.php\/wp-json\/wp\/v2\/comments?post=353891"}],"version-history":[{"count":2,"href":"https:\/\/ebiztoday.news\/index.php\/wp-json\/wp\/v2\/posts\/353891\/revisions"}],"predecessor-version":[{"id":353894,"href":"https:\/\/ebiztoday.news\/index.php\/wp-json\/wp\/v2\/posts\/353891\/revisions\/353894"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/ebiztoday.news\/index.php\/wp-json\/wp\/v2\/media\/353892"}],"wp:attachment":[{"href":"https:\/\/ebiztoday.news\/index.php\/wp-json\/wp\/v2\/media?parent=353891"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/ebiztoday.news\/index.php\/wp-json\/wp\/v2\/categories?post=353891"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/ebiztoday.news\/index.php\/wp-json\/wp\/v2\/tags?post=353891"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}