{"id":364130,"date":"2026-07-10T16:51:01","date_gmt":"2026-07-10T11:21:01","guid":{"rendered":"https:\/\/ebiztoday.news\/?p=364130"},"modified":"2026-07-10T16:51:02","modified_gmt":"2026-07-10T11:21:02","slug":"palworld-exits-early-access-with-a-massive-1-0-update","status":"publish","type":"post","link":"https:\/\/ebiztoday.news\/index.php\/2026\/07\/10\/palworld-exits-early-access-with-a-massive-1-0-update\/","title":{"rendered":"Palworld Exits Early Access with a Massive 1.0 Update"},"content":{"rendered":"<p><\/p>\n<div>\n<p class=\"wp-block-paragraph\">The Early Access label is finally coming off Palworld, with Pocketpair launching version 1.0 alongside certainly one of the longest changelogs I\u2019ve ever needed to sort through. The total release delivers the 2 headliners the studio has been teasing because the date announcement at Summer Game Fest: Sunreach, a brand new set of islands floating within the sky above Palpagos, and the World Tree, the long-promised heart of the Palworld story where players face what Pocketpair calls their best challenge yet. The fundamental missions have been reworked around it too, so exploring Palpagos, fighting tower bosses, and the trail to the World Tree now connect as one story.<\/p>\n<p class=\"wp-block-paragraph\">A very powerful number is 72 latest Pals, made up of 47 brand latest ones and 25 variants, which brings the whole roster to 287. The player level cap jumps from 65 to 80, and two latest progression systems arrive with it. Awakening helps you to strengthen favorites using Radiant Gems gathered within the World Tree\u2019s depths, while Mutation gives breeding a low likelihood of manufacturing Pals with higher stats and a novel passive skill, supported by a batch of recent cakes that tilt the percentages. Partner Skills have also been reworked across greater than 200 Pals, and same-Pal stacking is gone, which Pocketpair says widens team-building options while keeping balance in check.<\/p>\n<figure class=\"gb-block-image gb-block-image-3790d851\"><\/figure>\n<p class=\"wp-block-paragraph\">The remaining of the world got loads of attention as well. Ancient Ruins and Watchtowers now dot the map, seven latest small islands span volcano, desert, and ruins biomes, and Wildlife Sanctuaries have been reworked into drone-patrolled conservation areas you possibly can either sneak into or hit loudly. Combat sees a significant player-motion rework with dash-dodging and attacks while dashing, tower bosses got redesigned arenas with a tighter five-minute timer, and base raids at the moment are wave-based with rewards for clearing every wave. For those who\u2019d reasonably not fight in any respect, a visiting Negotiator will cancel an incoming raid for gold.<\/p>\n<p class=\"wp-block-paragraph\">Latest toys round things out, including the Wing Pack glider without cost flight and not using a Pal, the Plasma Multicutter gathering tool, 13 latest weapons, and as much as six weapon slots via the Extra Weapon Holster. Multiplayer gains in-game voice chat on dedicated servers, proper guild roles and permissions, and optional Discord account linking on Steam and Mac. Quality of life sees some long-requested wins too, with capture bonuses dropping from 12 catches to 5 and max-rank condensation falling from 116 Pals to 48.<\/p>\n<p class=\"wp-block-paragraph\">Back in my first impressions from the Early Access launch, when the sport was selling five million copies in three days, I called Palworld one of the impressive Early Access games I\u2019d played, and my fundamental gripe was keeping a Pal out during captures without it killing the goal. Version 1.0 fixes that exact problem, since follow-up damage from Partner Skills can not finish off a Pal you\u2019re attempting to catch. Pocketpair recommends starting fresh with a brand new character to get probably the most out of the update, though existing saves still work, with mission progress reset and experience adjusted to the brand new tables. After Home Sweet Home laid the groundwork for the total release back in December, that is the version of Palworld that Pocketpair spent two and a half years constructing toward, and I\u2019ll be jumping back in myself once my current backlog clears. The total patch notes are below.<\/p>\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Palworld_10_Patch_Notes\"><\/span>Palworld 1.0 Patch Notes<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<h3 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"New_Areas_and_World_Improvements\"><\/span>Latest Areas and World Improvements<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<h4 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Sunreach\"><\/span>Sunreach<span class=\"ez-toc-section-end\"><\/span><\/h4>\n<p class=\"wp-block-paragraph\">Floating above Palpagos, a brand new set of islands has appeared within the skies. Kept aloft by the facility of Paldium, this land holds an environment unlike the surface, with a novel civilization that has taken root over long years.<\/p>\n<p class=\"wp-block-paragraph\">Sunreach introduces a big selection of recent content, including latest Pals, tower bosses, and ores that may only be mined using specialized equipment. Explore every corner of Sunreach and challenge the towers hidden above the clouds. What awaits you at the sting of the sky would be the still-unknown memories of this island.<\/p>\n<h4 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"The_World_Tree\"><\/span>The World Tree<span class=\"ez-toc-section-end\"><\/span><\/h4>\n<p class=\"wp-block-paragraph\">Why do the factions of the Palpagos Islands keep fighting over ownership of the towers? The mystery hidden on this island is finally revealed. The important thing to the story of Palworld is the World Tree, towering over Palpagos, and it&#8217;s here that players will face their best challenge yet.<\/p>\n<h4 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Revamped_World\"><\/span>Revamped World<span class=\"ez-toc-section-end\"><\/span><\/h4>\n<ul class=\"wp-block-list\">\n<li><strong>Ancient Ruins:<\/strong> Ancient Ruins have been added the world over. Through exploration and minigames, you possibly can earn worthwhile rewards akin to schematics.<\/li>\n<li><strong>Watchtowers:<\/strong> Watchtowers have been added in various locations. Accessing one reveals the encompassing map and lets it function a quick travel point, making exploration of uncharted areas easier.<\/li>\n<li><strong>Latest Small Islands:<\/strong> A complete of seven latest small islands have been added, with three distinct biomes: volcano, desert, and ruins. Each island serves its own purpose and features Pals you possibly can only encounter there.<\/li>\n<li><strong>Latest Settlements:<\/strong> Small settlements have been added on the Bamboo Groves, the Snowy Mountains, Sakurajima, and Sunreach. Each settlement features latest NPCs in addition to sub-missions. As well as, enemy bases have been added at sea, further expanding the stage for exploration and combat.<\/li>\n<\/ul>\n<h4 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Wildlife_Sanctuary_Overhaul\"><\/span>Wildlife Sanctuary Overhaul<span class=\"ez-toc-section-end\"><\/span><\/h4>\n<p class=\"wp-block-paragraph\">Wildlife Sanctuaries, previously small islands, have been reworked as protected conservation areas established by an ancient civilization to preserve the natural environment. Each of the three sanctuaries has its own special environment with unique scenery, Pals that may only be found there, rare materials, and powerful bosses. Inside, defense drones operate to eliminate intruders. Sneak onto the islands and avoid the searchlights, or go in loud, the selection is as much as you.<\/p>\n<h4 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Rebalanced_Pal_Habitats\"><\/span>Rebalanced Pal Habitats<span class=\"ez-toc-section-end\"><\/span><\/h4>\n<p class=\"wp-block-paragraph\">The location and spawn levels of Pals have been reviewed throughout the world. Pal spawns feel more natural for every region you explore.<\/p>\n<p class=\"wp-block-paragraph\"><em>For the random Pal spawn mode, to appropriately reflect this rebalance, placement data from v0.7.3 and earlier is not any longer carried over.<\/em><\/p>\n<h4 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Increased_Player_Level_Cap\"><\/span>Increased Player Level Cap<span class=\"ez-toc-section-end\"><\/span><\/h4>\n<p class=\"wp-block-paragraph\">The player level cap has been raised from 65 to 80. Many latest technologies related to the traditional civilization have been added.<\/p>\n<h4 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Other_Adjustments_and_Improvements\"><\/span>Other Adjustments and Improvements<span class=\"ez-toc-section-end\"><\/span><\/h4>\n<ul class=\"wp-block-list\">\n<li>Lifmunk Effigies has been reworked into \u201cPal Effigy.\u201d You&#8217;ll be able to now collect effigies of varied Pals to boost the player\u2019s stats. (Lifmunk Effigies already obtained are carried over as is.)<\/li>\n<li>Added a brand new animation and effect when picking up a Pal Effigy. (The animation might be skipped when the player is mounted.)<\/li>\n<li>Rebalanced treasure chests, dungeon rewards, and item drops.<\/li>\n<li>Adjusted and improved dungeon layouts and lighting. Dungeon rewards were also rebalanced.<\/li>\n<li>Towers which have been cleared now display a distinct color.<\/li>\n<li>When a random dungeon is open, its entrance is now displayed more clearly.<\/li>\n<li>Added 15 entrances to random dungeons throughout Feybreak.<\/li>\n<li>Improved the layout of some random dungeons that were easy to wander away in.<\/li>\n<li>Predator Pals not appear at fixed locations; they now spawn at a low rate across the entire map.<\/li>\n<li>Junk and salvage targets at the moment are easier to search out.<\/li>\n<li>Modified the scale of bounty targets to match that of standard NPCs.<\/li>\n<li>Moved the Free Pal Alliance tower to Crescent Moon Shore.<\/li>\n<li>Adjusted the outline text for initial respawn points to suit each environment.<\/li>\n<li>Renamed \u201cForgotten Island,\u201d \u201cIsland of Chilling Winds,\u201d and \u201cWindswept Hills, Plateau of Beginnings.\u201d<\/li>\n<li>Removed the Great Eagle Statue from the highest of the tower bosses, improving map visibility.<\/li>\n<li>Adjusted the looks of Sealed Realms. Their look now changes in response to the strength of the boss inside, and two latest variations have been added.<\/li>\n<li>You&#8217;ll be able to now earn exploration experience when clearing some dungeons and enemy bases.<\/li>\n<li>Adjusted the number and positions of enemy bases on land.<\/li>\n<li>Added fast travel points.<\/li>\n<li>Implemented an auto-run function. With one press of a button, you possibly can keep running mechanically, making long-distance travel more comfortable.<\/li>\n<li>Modified the looks of untamed Red Berry plants to be easier to identify, and placed them moreover on the Sea Breeze Archipelago, Marsh Island, Eastern Wild Island, and Isle of Silence.<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Missions_and_Story\"><\/span>Missions and Story<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<h4 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Major_Rework_of_Main_Missions_and_Story_Flow\"><\/span>Major Rework of Primary Missions and Story Flow<span class=\"ez-toc-section-end\"><\/span><\/h4>\n<p class=\"wp-block-paragraph\">The story of Palworld has been significantly reworked. Exploring Palpagos, fighting tower bosses, and the trail resulting in the World Tree now connect more naturally. The goals of adventure that were once scattered have been organized, so you possibly can progress through the sport while pursuing the island\u2019s mysteries.<\/p>\n<h4 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"New_Sub-Missions_NPCs_and_Journals\"><\/span>Latest Sub-Missions, NPCs, and Journals<span class=\"ez-toc-section-end\"><\/span><\/h4>\n<p class=\"wp-block-paragraph\">Story-driven, continuous sub-missions have been added. Latest NPCs and Journals have also been added the world over, letting you learn more in regards to the world of Palworld through exploration.<\/p>\n<h4 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Other_Adjustments_and_Improvements-2\"><\/span>Other Adjustments and Improvements<span class=\"ez-toc-section-end\"><\/span><\/h4>\n<ul class=\"wp-block-list\">\n<li>Some missions can now display multiple destination markers without delay.<\/li>\n<li>The reward NPC\u2019s mission screen now displays the proper rewards.<\/li>\n<li>To take care of fairness following the reward adjustments, fundamental mission and sub-mission progress have been reset.<\/li>\n<li>Note: For tutorial and Tower Boss-related fundamental missions, some missions might be mechanically marked as accomplished based in your Tower Boss defeat progress.<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Pals\"><\/span>Pals<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<h4 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"72_New_Pals_Added\"><\/span>72 Latest Pals Added<span class=\"ez-toc-section-end\"><\/span><\/h4>\n<p class=\"wp-block-paragraph\">47 latest Pals and 25 variant Pals have been added. Meet still-unknown Pals by exploring Sunreach, the World Tree, and various other regions.<\/p>\n<h4 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"New_Mechanic_Awakening\"><\/span>Latest Mechanic: Awakening<span class=\"ez-toc-section-end\"><\/span><\/h4>\n<p class=\"wp-block-paragraph\">A brand new mechanic, Awakening, helps you to strengthen your Pals even further. Within the newly opened mystical area, the World Tree, gather Radiant Gems hidden in its depths and use them in your favorite Pals to awaken their hidden true power.<\/p>\n<h4 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"New_Mechanic_Mutation\"><\/span>Latest Mechanic: Mutation<span class=\"ez-toc-section-end\"><\/span><\/h4>\n<p class=\"wp-block-paragraph\">Mutation is a brand new mechanic where breeding has a low likelihood of manufacturing a Pal stronger than the traditional breeding result. Pals born from mutated eggs have higher stats and a novel passive skill.<\/p>\n<p class=\"wp-block-paragraph\">Latest cakes with computer graphics have also been added:<\/p>\n<ul class=\"wp-block-list\">\n<li><strong>Mushroom Cake:<\/strong> Barely increases the likelihood that newly born Pals may have higher stats.<\/li>\n<li><strong>Vegetable Cake:<\/strong> Produces two Pal Eggs without delay.<\/li>\n<li><strong>Deluxe Vegetable Cake:<\/strong> Increases the likelihood of mutations and makes stat growth more likely.<\/li>\n<li><strong>Special Cake:<\/strong> Increases the possibility of inheriting multiple passive skills from Pal parents.<\/li>\n<\/ul>\n<h4 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Major_Rework_of_Partner_Skills\"><\/span>Major Rework of Partner Skills<span class=\"ez-toc-section-end\"><\/span><\/h4>\n<p class=\"wp-block-paragraph\">Latest Partner Skills have been added and the Partner Skills of over 200 Pals have been reworked. Examples of skill additions:<\/p>\n<ul class=\"wp-block-list\">\n<li><strong>Nox \u201cKuudere\u201d (latest detection-type skill):<\/strong> When activated, detects the situation of nearby Pal Effigies. (Old: While fighting together, changes the player\u2019s attack type to Dark.)<\/li>\n<li><strong>Xenolord \u201cMeteor Wing\u201d (Partner Skill damage boost):<\/strong> Will be ridden as a flying mount. While in party, damage done by Partner Skills of weapon-wielding Pals increases by 20%. (Doesn&#8217;t stack)<\/li>\n<li><strong>Kitsun \u201cWolf of the Sun\u201d (element resistance boost):<\/strong> Will be ridden. While in party, player and party Pals take 15% less Ice damage and are resistant to Frozen. (Doesn&#8217;t stack)<\/li>\n<li><strong>Orserk \u201cFerocious Thunder Dragon\u201d (Pal-enhancing skill):<\/strong> While in party, hitting an enemy with a bullet increases the Attack and Defense of the Pal fighting alongside you by 1% for five seconds. This effect stacks as much as 30 times with itself. (Doesn&#8217;t stack with other similar skills)<\/li>\n<li><strong>Silvegis \u201cAegis Shield\u201d (shield-enhancing skill):<\/strong> While in party, reduces shield regeneration delay by 30% and reduces damage taken by your shield by 65%. (Doesn&#8217;t stack)<\/li>\n<li><strong>Cinnamoth \u201cMysterious Scales\u201d (Work Suitability boost):<\/strong> When activated, attacks the targeted enemy with Poison Fog. While at a base, increases the Farming Work Suitability Level for all other Base Pals by +1. (Doesn&#8217;t stack)<\/li>\n<li><strong>Ribbuny \u201cComfortable-Go-Lucky Bunny\u201d:<\/strong> While in party, increases Attack of Neutral Pals by 15% (Doesn&#8217;t stack). While at a base, increases the Handiwork Work Suitability Level for all other Base Pals by +1. (Doesn&#8217;t stack)<\/li>\n<li><strong>Celaray \u201cZephyr Glider\u201d (fall damage nullifying skill):<\/strong> While in party, modifies the performance of the equipped glider. Prevents fall damage and extends the duration of high-speed gliding.<\/li>\n<\/ul>\n<p class=\"wp-block-paragraph\">Beyond these examples, many other effects have been added or refined.<\/p>\n<p class=\"wp-block-paragraph\"><em>For just about all Pals, Partner Skill effects not stack while you put multiple Pals of the identical kind in your team. Partner Skill descriptions have been improved so the particular effect values are easier to know, and a few Partner Skill names have been modified.<\/em><\/p>\n<p class=\"wp-block-paragraph\"><strong>Construct examples:<\/strong><\/p>\n<ul class=\"wp-block-list\">\n<li><strong>Bow and Arrow Construct:<\/strong> Loomen (arrows explode on contact) plus Robinquill Terra (increases bow charge speed) lets you maintain each sustained fire and high damage from long range.<\/li>\n<li><strong>Status Ailment Construct:<\/strong> Renjishi (attacks inflict Burn), Jormuntide Ignis (nullifies lava damage, increases damage to Burn-afflicted enemies), and Flaracle (attacking an Ignited enemy causes additional explosion damage) extend damage and corner enemies with sustained firepower.<\/li>\n<li><strong>Element Construct:<\/strong> Gloopie Primo (increases Defense of Water Pals), Kelpsea (increases Attack of Water Pals), and Penking Lux (improves Water damage to enemy weak points) strengthen Water Pals in each offense and defense.<\/li>\n<li><strong>Fishing Construct:<\/strong> Solmora (easier to fish up talented Pals), Jelliette (increases items obtained from fishing), Gloopie (fishing minigame less more likely to fail), and Whalaska (fishing minigames start with an increased capture gauge) raise the fishing success rate and reward amounts.<\/li>\n<\/ul>\n<p class=\"wp-block-paragraph\"><strong>Balance adjustments:<\/strong><\/p>\n<ul class=\"wp-block-list\">\n<li>The \u201cincreased drop item amount\u201d effect now prompts just by having the Pal in your party as an alternative of requiring the Pal to fight alongside you.<\/li>\n<li>Vaelet now drops seeds while ranching to extend the probabilities of obtaining seeds.<\/li>\n<li>Ranch suitability has been added to some Pals and the materials obtainable through ranching have been adjusted to make early-progression materials easier to assemble.<\/li>\n<li>For some Pals, akin to glider-enhancing Pals and Pals that follow up on the player\u2019s attacks, crafting Pal Gear is not any longer required. You need to use the Partner Skill the moment you catch the Pal.<\/li>\n<li>For Partner Skills that perform follow-up attacks, follow-up damage can not finish off a Pal, making it easier to avoid by accident defeating a Pal you desired to catch.<\/li>\n<\/ul>\n<p class=\"wp-block-paragraph\"><strong>Adjustments to specific effects:<\/strong><\/p>\n<ul class=\"wp-block-list\">\n<li>The player-healing effect of Pals akin to Petallia and Lyleen has been modified from a fixed-value heal to a percentage heal based on max Health.<\/li>\n<li>Jetragon\u2019s Aerial Missile has had its power increased and cooldown shortened.<\/li>\n<li>Rushoar\u2019s charge has been adjusted to stop on the spot when it collides with ore.<\/li>\n<li>Lamball\u2019s Fluffy Shield now has a wider defense range, making it easier to dam attacks.<\/li>\n<li>Mimog can now open every kind of treasure chests, even when not condensed.<\/li>\n<\/ul>\n<h4 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"New_Passive_Skills\"><\/span>Latest Passive Skills<span class=\"ez-toc-section-end\"><\/span><\/h4>\n<p class=\"wp-block-paragraph\">Many latest passive skills have been added. For instance:<\/p>\n<ul class=\"wp-block-list\">\n<li><strong>Lightfooted:<\/strong> Increases jump count while riding this Pal.<\/li>\n<li><strong>Reload Master:<\/strong> Increases the player\u2019s reload speed.<\/li>\n<li><strong>Ranch Master:<\/strong> Ranch Work Suitability +2.<\/li>\n<\/ul>\n<p class=\"wp-block-paragraph\">A brand new category, World Tree Passive Skills, has also been added. These are incredibly powerful passive skills, but they arrive with a price. For instance:<\/p>\n<ul class=\"wp-block-list\">\n<li><strong>Twin-Edged Holy Blade:<\/strong> Attack +50%. In exchange, defense decreases.<\/li>\n<li><strong>Dimensional Leap:<\/strong> Movement speed +50%. In exchange, hunger depletes more easily.<\/li>\n<li><strong>Demon\u2019s Hand:<\/strong> Work speed +90%. In exchange, SAN value decreases more easily.<\/li>\n<\/ul>\n<h4 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Many_New_Pal_Motions\"><\/span>Many Latest Pal Motions<span class=\"ez-toc-section-end\"><\/span><\/h4>\n<p class=\"wp-block-paragraph\">Over 100 latest motions in total, including swimming, sleeping beside you, and idle motions, have been added to existing Pals. Many unique animations have also been added to the 47 latest Pals.<\/p>\n<h4 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Major_Improvements_to_Riding_Controls\"><\/span>Major Improvements to Riding Controls<span class=\"ez-toc-section-end\"><\/span><\/h4>\n<p class=\"wp-block-paragraph\">Shooting, dashing, weapon switching, and charge behavior while riding have been improved, and the camera while riding has been adjusted. You&#8217;ll be able to now cancel a skill a Pal prompts while riding with a jump plus directional input.<\/p>\n<ul class=\"wp-block-list\">\n<li>Adjusted Pal and player behavior when mounting and dismounting to make riding smoother.<\/li>\n<li>Improved the transition from dashing into charge skills while riding.<\/li>\n<li>Some Pals now adjust their posture to match the terrain, leading to more natural-looking movement and animations.<\/li>\n<li>Added a dedicated motion for dashing while riding.<\/li>\n<li>Adjusted the player\u2019s firearm aiming motion while riding.<\/li>\n<li>Widened the range by which you possibly can interact with items, facilities, and other objects while riding.<\/li>\n<\/ul>\n<h4 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Work_Suitability_Overhaul\"><\/span>Work Suitability Overhaul<span class=\"ez-toc-section-end\"><\/span><\/h4>\n<p class=\"wp-block-paragraph\">Work Suitability Levels have been expanded to 10 levels, and the Work Suitability values of all Pals have been rebalanced. Every time a Pal ranks up, certainly one of its Work Suitability Levels will now increase. As before, reaching the utmost rank will increase all of a Pal\u2019s Work Suitability Levels. Applied Technique items at the moment are easier to acquire, and \u201cApplied Ranching Handbook I\u201d has been added, an item that raises the work suitability level of ranching.<\/p>\n<h4 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Adjusted_Capture_Bonus_Requirements\"><\/span>Adjusted Capture Bonus Requirements<span class=\"ez-toc-section-end\"><\/span><\/h4>\n<p class=\"wp-block-paragraph\">Reduced the variety of captures required to finish a Capture Bonus from 12 to five.<\/p>\n<h4 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Adjusted_Condensation\"><\/span>Adjusted Condensation<span class=\"ez-toc-section-end\"><\/span><\/h4>\n<p class=\"wp-block-paragraph\">Reduced the variety of Pals required to achieve the utmost rank from 116 total to 48.<\/p>\n<h4 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Other_Adjustments_and_Improvements-3\"><\/span>Other Adjustments and Improvements<span class=\"ez-toc-section-end\"><\/span><\/h4>\n<ul class=\"wp-block-list\">\n<li>When the player stays idle for a time period, party Pals will now also stop and face the player. (They miss you!)<\/li>\n<li>Modified the inheritance rules for energetic skills during breeding. Inherited energetic skills at the moment are randomly chosen from the three energetic skill slots set on the parent Pals.<\/li>\n<li>Greatly reduced the fee of resetting a Pal\u2019s Soul enhancements.<\/li>\n<li>Halved egg incubation time in newly created \u201cNormal\u201d and \u201cHard\u201d difficulty worlds.<\/li>\n<li>Increased the basic damage bonus effects of \u201cDivine Heaven,\u201d \u201cFlame Emperor,\u201d \u201cSea Emperor,\u201d \u201cThunder Emperor,\u201d \u201cSpirit King,\u201d \u201cIce Emperor,\u201d \u201cEarth Emperor,\u201d \u201cKing of the Underworld,\u201d and \u201cDivine Dragon.\u201d<\/li>\n<li>Enhanced the \u201cLegend,\u201d \u201cRare,\u201d \u201cBurly Body,\u201d and \u201cDiamond Body\u201d passive skills.<\/li>\n<li>The \u201cNocturnal\u201d passive skill has been renamed \u201cInsomnia.\u201d<\/li>\n<li>Upon respawning, players can now select Fast Travel points apart from their base or starting location.<\/li>\n<li>Alt key inputs can now be assigned in the important thing configuration menu.<\/li>\n<li>Adjusted the item lineup of Pal Merchants and Black Marketeers to higher match each region they seem in.<\/li>\n<li>Overall pricing has been adjusted based on Pal stats.<\/li>\n<li>Base Pals and party Pals will not lose SAN when taking damage.<\/li>\n<li>Reduced negative effects attributable to hunger, fractures, and other status ailments.<\/li>\n<li>Increased Jetragon\u2019s maximum stamina.<\/li>\n<li>Lovander is now a Dark type.<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Combat\"><\/span>Combat<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<h4 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Major_Rework_of_Player_Motions\"><\/span>Major Rework of Player Motions<span class=\"ez-toc-section-end\"><\/span><\/h4>\n<p class=\"wp-block-paragraph\">Overall player motions have been reworked to enhance responsiveness and control, including the texture of core actions akin to movement, combat, and weapon handling.<\/p>\n<ul class=\"wp-block-list\">\n<li>Modified the dodge motion performed while attacking or aiming to a splash. This makes it easier to shut the gap while avoiding enemy attacks or adjust your position while keeping your aim. Note: When not attacking or aiming, the character will perform the normal rolling motion.<\/li>\n<li>Attacks can now be performed while dashing, allowing players to transition into attacks while maintaining momentum.<\/li>\n<li>Reloading will now proceed without being interrupted during dodge actions.<\/li>\n<li>Controls now remain responsive during rolling, making it easier to regulate your movement direction after dodging.<\/li>\n<\/ul>\n<h4 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Pal_Active_Skills\"><\/span>Pal Energetic Skills<span class=\"ez-toc-section-end\"><\/span><\/h4>\n<p class=\"wp-block-paragraph\">The facility, behavior, cooldowns, and value of nearly all energetic skills have been rebalanced, allowing a wider range of skills to be viable and effective.<\/p>\n<ul class=\"wp-block-list\">\n<li>Holy Burst, which previously dealt excessive damage against large enemies, has had its hit count capped. Its power has been adjusted to 700, bringing its actual damage output near previous levels. The facility of top-tier energetic skills of other elements has been significantly increased to bring them according to Holy Burst, and the general power of other energetic skills has also been substantially increased.<\/li>\n<li>Following a comprehensive damage rebalance, Pals in a celebration can now deal damage equal to or greater than the player.<\/li>\n<li>The usability of certain energetic skills that were previously difficult to make use of, akin to Dragon Meteor, has been improved.<\/li>\n<\/ul>\n<h4 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"New_Active_Skills\"><\/span>Latest Energetic Skills<span class=\"ez-toc-section-end\"><\/span><\/h4>\n<p class=\"wp-block-paragraph\">Many latest energetic skills have been added, for brand new Pals and existing Pals alike. For instance:<\/p>\n<ul class=\"wp-block-list\">\n<li><strong>Fuddler:<\/strong> Added an attack that burrows underground and bursts out from beneath enemies.<\/li>\n<li><strong>Starryon:<\/strong> Added a charge attack.<\/li>\n<li><strong>Broncherry Aqua:<\/strong> Added a Water-element tackle attack, sending the enemy flying.<\/li>\n<\/ul>\n<h4 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Improved_Tower_Bosses\"><\/span>Improved Tower Bosses<span class=\"ez-toc-section-end\"><\/span><\/h4>\n<p class=\"wp-block-paragraph\">Each Tower Boss now has a revamped tower with a novel visual design. Some Tower Bosses have also been given latest motions and skills. To enhance overall game pacing, the closing date has been reduced from 10 minutes to five minutes, and boss stats have been adjusted accordingly.<\/p>\n<p class=\"wp-block-paragraph\"><em>The unlock requirement for Hard Mode Tower Bosses has been modified to defeating the boss within the Azure Covenant Tower.<\/em><\/p>\n<h4 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"New_Attack_Command_for_Pals\"><\/span>Latest Attack Command for Pals<span class=\"ez-toc-section-end\"><\/span><\/h4>\n<p class=\"wp-block-paragraph\">By aiming at an enemy and pressing the mouse wheel or clicking the fitting stick, you possibly can issue a command to your Pal to attack that enemy.<\/p>\n<h4 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Wild_Pal_Combat_Improvements\"><\/span>Wild Pal Combat Improvements<span class=\"ez-toc-section-end\"><\/span><\/h4>\n<p class=\"wp-block-paragraph\">Pals within the wild have had latest behaviors added to enhance their combat capabilities:<\/p>\n<ul class=\"wp-block-list\">\n<li>Dog-type Pals can now bite when attacking.<\/li>\n<li>Horse-type Pals can now perform repeated charge attacks.<\/li>\n<li>Fast-moving Pals may step back or reposition themselves after attacking.<\/li>\n<\/ul>\n<h4 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Arena_Legend\"><\/span>Arena Legend<span class=\"ez-toc-section-end\"><\/span><\/h4>\n<p class=\"wp-block-paragraph\">The strongest Pal Tamers stand able to face all challengers, with a brand new Arena rank. To enhance game pacing, Arena match duration has been reduced from 5 minutes to 2 minutes, and enemy stats have been adjusted accordingly.<\/p>\n<h4 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Other_Adjustments_and_Improvements-4\"><\/span>Other Adjustments and Improvements<span class=\"ez-toc-section-end\"><\/span><\/h4>\n<ul class=\"wp-block-list\">\n<li>Adjusted party Pals so that they more easily goal enemies near the player.<\/li>\n<li>Adjusted party Pals to maneuver quickly only during combat.<\/li>\n<li>Reworked armor durability reduction formulas, making armor less susceptible to breaking.<\/li>\n<li>Captured NPCs can now use their original weapons.<\/li>\n<li>When afflicted with the Burn or Muddy status effects, performing a dodge roll will now shorten their duration.<\/li>\n<li>Bow drawing can now be cancelled with the reload button.<\/li>\n<li>Added a feature allowing players to alter the variety of arrows utilized by compatible weapons, enabling the use of fireside and poison arrows. In consequence, dedicated fire and poison arrow weapons have been faraway from the Technology tree. (Even for those who possess their schematics, they&#8217;ll not be crafted.)<\/li>\n<li>Adjusted the hit detection of swords, katanas, and beam swords.<\/li>\n<li>Prolonged the charge time of some Energetic Skills to make them easier to dodge.<\/li>\n<li>Adjusted the hit count of certain skills.<\/li>\n<li>Fixed a difficulty where some homing skills would repeatedly circle targets.<\/li>\n<li>Fixed a difficulty where energetic skills might be used against unreachable targets.<\/li>\n<li>Some large Pals now have the \u201cHeavyweight\u201d passive skill and are not any longer liable to knockback.<\/li>\n<li>Improved NPC combat AI.<\/li>\n<li>Pals and NPCs will now generally avoid attacking enemies whose level is way above their very own.<\/li>\n<li>Added a warning message when the currently equipped weapon overheats.<\/li>\n<li>Adjusted heat and cold resistance values for Hexolite-tier and better armor.<\/li>\n<li>Added passive effects to certain armor pieces.<\/li>\n<li>Flinch resistance, knockback resistance, and explosion resistance can now be obtained through cooking.<\/li>\n<li>Improved melee attack controls for more intuitive handling.<\/li>\n<li>When \u201cToggle Sprint\u201d is enabled in the choices, sprinting will now be maintained after performing a dodge.<\/li>\n<li>Adjusted directional behavior when dodging during a splash.<\/li>\n<li>Overhauled the crime system: as your wanted level increases, stronger pursuers will appear.<\/li>\n<li>You&#8217;ll be able to now clear your wanted status by avoiding detection for a certain time period.<\/li>\n<li>NPCs will not immediately change into hostile when by accident attacked.<\/li>\n<li>Pursuit can now be disengaged.<\/li>\n<li>Updated default world settings: on \u201cHard\u201d difficulty, player damage taken has been adjusted; on \u201cNormal\u201d difficulty, players will not drop equipped items upon death. (These changes apply when resetting world settings or starting a brand new game.)<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"New_Equipment_and_Items\"><\/span>Latest Equipment and Items<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<h4 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Wing_Pack\"><\/span>Wing Pack<span class=\"ez-toc-section-end\"><\/span><\/h4>\n<p class=\"wp-block-paragraph\">A brand new variety of glider, the Wing Pack, consumes Wing Cells to permit for highly free flight without counting on a Pal.<\/p>\n<h4 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Plasma_Multicutter\"><\/span>Plasma Multicutter<span class=\"ez-toc-section-end\"><\/span><\/h4>\n<p class=\"wp-block-paragraph\">A brand new gathering tool that may gather ore and wood and be used while riding, making resource gathering during exploration smoother.<\/p>\n<h4 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"New_Weapons_and_Increased_Weapon_Slots\"><\/span>Latest Weapons and Increased Weapon Slots<span class=\"ez-toc-section-end\"><\/span><\/h4>\n<p class=\"wp-block-paragraph\">13 latest weapons have been added:<\/p>\n<ul class=\"wp-block-list\">\n<li><strong>Mechanical Bow:<\/strong> A bow crafted using Soralite Ingots with greatly improved projectile velocity and penetration for highly accurate long-range shots.<\/li>\n<li><strong>Combat SMG:<\/strong> A submachine gun made using Soralite Ingots with an improved magazine and enhanced ammunition for superior suppressive fire.<\/li>\n<li><strong>Prototype Shotgun:<\/strong> A shotgun crafted using Soralite Ingots delivering overwhelming firepower at close range, with a specialized magazine for sustained combat.<\/li>\n<li><strong>Heavy Assault Rifle:<\/strong> An assault rifle crafted using Soralite Ingots, upgraded to fireside more powerful ammunition.<\/li>\n<li><strong>Tactical Grenade Launcher:<\/strong> A grenade launcher crafted using Soralite Ingots with improved projectile stability for precise bombardment at long range.<\/li>\n<li><strong>Laser Sword:<\/strong> A beam sword crafted using Soralite Ingots that immediately cuts through targets with its high-output energy blade.<\/li>\n<li><strong>Beam Scatter:<\/strong> A beam weapon specialized for close-quarters combat, firing compressed energy in a large scatter beam.<\/li>\n<li><strong>Drone Launcher:<\/strong> A launcher that deploys as much as nine autonomous combat drones concurrently for sustained battlefield suppression.<\/li>\n<li><strong>Plasma Rifle:<\/strong> A rifle that releases electrical arcs from the purpose of impact, chaining between multiple enemies.<\/li>\n<li><strong>Beam Launcher:<\/strong> A launcher that fires a high-density energy beam, triggering a large-area explosion. Watch out to not overheat it during sustained fire.<\/li>\n<li><strong>Primitive Sword:<\/strong> A melee weapon intended for early-game close-quarters combat.<\/li>\n<li><strong>Metal Bat:<\/strong> A bat that becomes available within the mid-game and beyond.<\/li>\n<li><strong>Enhanced Lily\u2019s Spear:<\/strong> An enhanced version of Lily\u2019s beloved spear, intended for late-game use.<\/li>\n<\/ul>\n<p class=\"wp-block-paragraph\">By crafting an Extra Weapon Holster, you possibly can now equip as much as six weapons.<\/p>\n<h4 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"New_Armor\"><\/span>Latest Armor<span class=\"ez-toc-section-end\"><\/span><\/h4>\n<p class=\"wp-block-paragraph\">Added the Ancient Series Helm, Armor, and Shield. Headgear that helps you to tackle the looks of varied bosses has also been added as a reward.<\/p>\n<h4 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"New_Accessories\"><\/span>Latest Accessories<span class=\"ez-toc-section-end\"><\/span><\/h4>\n<p class=\"wp-block-paragraph\">Added 44 latest accessories, akin to the \u201cCommand Baton\u201d that strengthens party Pals and the \u201cAir Walker\u201d which expands your freedom of movement. Some accessories mix multiple effects.<\/p>\n<h4 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Disposable_Implants\"><\/span>Disposable Implants<span class=\"ez-toc-section-end\"><\/span><\/h4>\n<p class=\"wp-block-paragraph\">A brand new item usable on the operating table. It&#8217;s consumed on use, but can grant more powerful passive skills.<\/p>\n<h4 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Soralite_and_Paloxite\"><\/span>Soralite and Paloxite<span class=\"ez-toc-section-end\"><\/span><\/h4>\n<p class=\"wp-block-paragraph\">Added Soralite and Paloxite as latest ores. Soralite can only be mined in Sunreach, and Paloxite only on the World Tree. These rare resources are essential for brand new crafting and constructing content.<\/p>\n<h4 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Ancient_Civilization_Relics\"><\/span>Ancient Civilization Relics<span class=\"ez-toc-section-end\"><\/span><\/h4>\n<p class=\"wp-block-paragraph\">Using a special device, the brand new \u201cAncient Civilization Relic\u201d item might be converted into items useful for crafting and enhancement. It may only be obtained on the World Tree.<\/p>\n<h4 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Nutrient\"><\/span>Nutrient<span class=\"ez-toc-section-end\"><\/span><\/h4>\n<p class=\"wp-block-paragraph\">A brand new consumable item. When used on a Pal or the player, hunger will not decrease for a limited time.<\/p>\n<h4 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Other_Adjustments_and_Improvements-5\"><\/span>Other Adjustments and Improvements<span class=\"ez-toc-section-end\"><\/span><\/h4>\n<ul class=\"wp-block-list\">\n<li>Added two latest higher-tier Pal Spheres.<\/li>\n<li>Training Manual can now be crafted from Ancient Pal Manuscript.<\/li>\n<li>Adjusted the display and effects of food, implants, passive effects, and other related systems.<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Base_and_Building\"><\/span>Base and Constructing<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<h4 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"New_Building_Parts\"><\/span>Latest Constructing Parts<span class=\"ez-toc-section-end\"><\/span><\/h4>\n<ul class=\"wp-block-list\">\n<li><strong>Faux Greenery:<\/strong> A wide selection of faux greenery, allowing you to simply create lush, green environments at your base.<\/li>\n<li><strong>Slanted Triangular Roof (Inverted):<\/strong> A structural piece designed to make custom builds more beautiful and versatile.<\/li>\n<li><strong>Aquatic Construction:<\/strong> An Aquatic Construction Kit lets you construct bases along shorelines and at sea.<\/li>\n<\/ul>\n<p class=\"wp-block-paragraph\">Inverted slanted corner roof variations have been added to existing base constructing sets (Picket, Stone, Metal, Glass, Japanese-Style, and Clean). Latest furniture includes faux foliage in many sorts (crimson, golden, cherry blossom, tropical, snowy, desert, bamboo, and bush variants), a Faux Rock, Tidy Round and Square Tables, Jetragon and Frostallion Statues, and an Arcade Game Cabinet. A full set of ancient-civilization base structures has also been added, covering foundations, partitions, roofs, stairs, doors, windows, pillars, fences, and a Pal Passage Entrance.<\/p>\n<h4 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Improvements_to_Work_Pals\"><\/span>Improvements to Work Pals<span class=\"ez-toc-section-end\"><\/span><\/h4>\n<p class=\"wp-block-paragraph\">Base Pal behavior for returning to work, hauling, and storage tasks has been improved. Based on their Transport Work Suitability Level, Pals can now collect nearby dropped items of the identical type from a wider area without delay. Storage interactions with chests, medicine cabinets, guild chests, and other containers have also been improved.<\/p>\n<h4 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Improved_Crafting_UI_and_Facilities\"><\/span>Improved Crafting UI and Facilities<span class=\"ez-toc-section-end\"><\/span><\/h4>\n<p class=\"wp-block-paragraph\">Category filters and a reputation search function have been added to the Crafting UI. Craftable items at the moment are prioritized within the display list.<\/p>\n<h4 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"New_Utility_Buildings\"><\/span>Latest Utility Buildings<span class=\"ez-toc-section-end\"><\/span><\/h4>\n<p class=\"wp-block-paragraph\">Added latest utility structures including the \u201cAncient Material Synthesizer,\u201d which may produce various materials akin to ore, and the \u201cHigh-Pressure Crude Oil Extractor,\u201d which may extract crude oil even without an oil field.<\/p>\n<h4 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Other_Adjustments_and_Improvements-6\"><\/span>Other Adjustments and Improvements<span class=\"ez-toc-section-end\"><\/span><\/h4>\n<ul class=\"wp-block-list\">\n<li>While inside base range, players can now fast travel directly from the map without interacting with the Palbox.<\/li>\n<li>Greatly increased the range of visiting merchants. Depending on the player\u2019s base level, 18 varieties of specialized visiting merchants (meat, vegetables, ammo, medicine, food, and Pal materials) can now appear.<\/li>\n<li>The \u201cRepair Kit\u201d previously required for repairing structures has been removed. Pals with Handiwork Work Suitability can now repair structures without using items.<\/li>\n<li>Added latest base facilities, the \u201cClinic\u201d and \u201cAncient Clinic,\u201d which may reduce SAN depletion and suppress illness amongst base Pals depending on the Medicine Production Work Suitability level of assigned Pals.<\/li>\n<li>Added the higher-tier \u201cHigh-Quality Monitoring Stand\u201d and \u201cAncient Monitoring Stand,\u201d which retain all standard Monitoring Stand functionality while also reducing SAN depletion for base Pals.<\/li>\n<li>Fixed assignments can now be set from the Monitoring Stand even for sleeping Pals.<\/li>\n<li>The time required for ranch item production can now be adjusted in World Settings.<\/li>\n<li>Added a Work Speed multiplier setting to World Settings.<\/li>\n<li>Ranch output has been increased and the default production interval adjusted.<\/li>\n<li>The sunshine color of certain lighting structures can now be modified.<\/li>\n<li>When shopping inside a base, gold stored in base chests will now even be taken into consideration.<\/li>\n<li>Improved certain facilities (akin to the Surgery Table) so that they can access items stored in base chests.<\/li>\n<li>A brand new option has been added to chests so players can auto-deposit matching items without opening the chest.<\/li>\n<li>The chest quick-storage feature now respects exclusion lists set for bulk storage.<\/li>\n<li>Enemy bases will not spawn too near player bases.<\/li>\n<li>Storage-type structures can now be painted.<\/li>\n<li>Chests can now be named.<\/li>\n<li>Improved visibility of chest filter settings, with an always-on display when an item filter is energetic.<\/li>\n<li>Improved the looks of the Palbox when constructed.<\/li>\n<li>When placing a Pal Disassembly Conveyor, you possibly can now preview the position of its item output.<\/li>\n<li>Facility effects can now be viewed within the constructing menu and Technology list.<\/li>\n<li>Added an alert when no Pal at the bottom meets the required Work Suitability for a facility, plus improved log and error messages for fixed assignments.<\/li>\n<li>Party Pals with appropriate Work Suitability will now mechanically assist with trees, rocks, and other resources damaged by the player.<\/li>\n<li>Base Pals will now prioritize completing partially progressed tasks more reliably.<\/li>\n<li>Adjusted the gap between base Pals and facilities during work activities.<\/li>\n<li>When Base Pals are placed in hot springs, they are going to now remain there until their SAN has fully recovered.<\/li>\n<li>Increased ore distribution within the overworld, expanding viable base location options.<\/li>\n<li>Increased the quantity of Pure Quartz obtainable in snowy regions.<\/li>\n<li>Rebalanced harvest yield scaling based on Gathering Work Suitability level.<\/li>\n<li>Higher-tier pickaxes and axes now increase the quantity of resources gathered.<\/li>\n<li>Fixed a difficulty where ranch assignments might be reset after logging in.<\/li>\n<li>Fixed issues affecting lighting, textures, and visual effects for certain structures, plus flickering, gaps, clipping, and shadow rendering errors when constructing with combined structures.<\/li>\n<li>With the addition of Aquatic Construction, the boundaries of the playable area along the periphery of Palpagos Island have been adjusted. Note: For those who proceed using save data from v0.7.3 or earlier, you might spawn outside the updated boundary. If this happens, use \u201cEmergency Escape\u201d from the Options menu.<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Raids_and_Base_Defense\"><\/span>Raids and Base Defense<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<h4 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Major_Rework_of_the_Raid_System\"><\/span>Major Rework of the Raid System<span class=\"ez-toc-section-end\"><\/span><\/h4>\n<p class=\"wp-block-paragraph\">The bottom raid system has been reworked right into a wave-based system. Enemies will now attack in successive waves, and players will receive rewards upon defeating all waves.<\/p>\n<ul class=\"wp-block-list\">\n<li>The varieties of enemies that raid your base now vary depending on the environment. For instance, the Free Pal Alliance will attack in Crescent Moon Shore, while the Everlasting Pyre Faction will raid Mount Obsidian.<\/li>\n<li>Defense structures will now operate without consuming ammo.<\/li>\n<li>Added countermeasures for situations where raiding enemies change into stuck.<\/li>\n<li>The extent of raiding enemies now mechanically scales in response to the extent of Work Pals assigned to the deployed base.<\/li>\n<li>If a Gold Coin Assembly Line is present at the bottom, a dedicated raid event will now occur.<\/li>\n<\/ul>\n<h4 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"The_Negotiator\"><\/span>The Negotiator<span class=\"ez-toc-section-end\"><\/span><\/h4>\n<p class=\"wp-block-paragraph\">A negotiator who can cancel raids will now visit your base. By paying gold coins, you possibly can prevent an upcoming raid from occurring.<\/p>\n<h3 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Multiplayer\"><\/span>Multiplayer<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<h4 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"In-Game_Voice_Chat\"><\/span>In-Game Voice Chat<span class=\"ez-toc-section-end\"><\/span><\/h4>\n<p class=\"wp-block-paragraph\">Added an in-game voice chat feature, available when enabled on the earth settings of a dedicated server. (Not supported on WinGDK.)<\/p>\n<h4 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Improved_Guild_Features\"><\/span>Improved Guild Features<span class=\"ez-toc-section-end\"><\/span><\/h4>\n<p class=\"wp-block-paragraph\">Multiple roles have been added, and various permissions can now be assigned to every role. Notification settings for member login and logout events and a guild marker feature have been implemented. Security has been significantly strengthened, and certain structures now include a feature that restricts access to specific roles only.<\/p>\n<h4 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Improved_In-Game_Chat\"><\/span>Improved In-Game Chat<span class=\"ez-toc-section-end\"><\/span><\/h4>\n<p class=\"wp-block-paragraph\">Improvements have been made to SYSTEM messages, together with safety enhancements akin to anti-impersonation measures. Players can now scroll back through as much as 200 lines of chat history.<\/p>\n<h4 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Improved_Server_Play\"><\/span>Improved Server Play<span class=\"ez-toc-section-end\"><\/span><\/h4>\n<p class=\"wp-block-paragraph\">The joining process for multiplayer has been improved, including server password saving and restoration and IP address input. Improvements have been made to the save process to scale back the chance of save data corruption.<\/p>\n<h4 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Discord_Integration\"><\/span>Discord Integration<span class=\"ez-toc-section-end\"><\/span><\/h4>\n<p class=\"wp-block-paragraph\">Added the choice to link your Discord account to the sport, making it easier to ask friends to play together. (Optional; only supported on the Steam and Mac versions.)<\/p>\n<h4 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Other_Adjustments_and_Improvements-7\"><\/span>Other Adjustments and Improvements<span class=\"ez-toc-section-end\"><\/span><\/h4>\n<ul class=\"wp-block-list\">\n<li>The variety of raid boss battles that may occur concurrently inside a guild has been limited to a maximum of 1.<\/li>\n<li>Stability has been improved for dedicated servers, co-op play, and across all platforms.<\/li>\n<li>Login and logout notifications for guild members have been added.<\/li>\n<li>System messages now include color coding.<\/li>\n<li>The server list screen has been improved for higher usability.<\/li>\n<li>A server address hiding mode has been added for streaming purposes.<\/li>\n<li>An icon is now displayed when the connection to a server is unstable.<\/li>\n<li>The multiplayer start line has been adjusted to match single-player.<\/li>\n<li>Primary missions can now be progressed in PvP mode.<\/li>\n<li>The name of the player who placed a structure, in addition to the guild name, will now be displayed.<\/li>\n<li>The default world settings for dedicated servers have been adjusted to closely match single-player Normal difficulty.<\/li>\n<li>On dedicated servers, when the relevant option is enabled in world settings, the ID of the player who placed a structure will now be displayed.<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Balance_Overhaul\"><\/span>Balance Overhaul<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<h4 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Experience_Gain\"><\/span>Experience Gain<span class=\"ez-toc-section-end\"><\/span><\/h4>\n<p class=\"wp-block-paragraph\">The experience table and the experience gain of Pals have been adjusted. Lower-level Pals will now gain experience more easily, making it rather more viable to coach Pals that you simply catch later in your playthrough.<\/p>\n<h4 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Capture_Probability\"><\/span>Capture Probability<span class=\"ez-toc-section-end\"><\/span><\/h4>\n<p class=\"wp-block-paragraph\">The calculation formula for Pal capture rates has been adjusted, making Pals easier to catch overall.<\/p>\n<h4 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Gold_Balance\"><\/span>Gold Balance<span class=\"ez-toc-section-end\"><\/span><\/h4>\n<p class=\"wp-block-paragraph\">The quantity of gold coins obtainable from treasure chests has been increased by roughly 2 to 4 times. Trade prices of things and Pals have been adjusted overall.<\/p>\n<h4 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Crafting_and_Equipment\"><\/span>Crafting and Equipment<span class=\"ez-toc-section-end\"><\/span><\/h4>\n<p class=\"wp-block-paragraph\">Material requirements for crafting recipes, weapons, armor, ammo, schematics, and saddles have been rebalanced to higher match game progression.<\/p>\n<h4 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Accessory_Overhaul\"><\/span>Accessory Overhaul<span class=\"ez-toc-section-end\"><\/span><\/h4>\n<p class=\"wp-block-paragraph\">The tactic for obtaining accessories has been modified from acquiring them as physical items to crafting them from schematics, which might be obtained at a low rate from treasure chests, Ancient Ruins, large-scale oil rigs, and more. The \u201c+1 \/ +2\u201d accessory system has been removed, and the performance of existing \u201c+0\u201d accessories has been increased to the equivalent of \u201c+2\u201d.<\/p>\n<h4 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Shops_and_Rewards\"><\/span>Shops and Rewards<span class=\"ez-toc-section-end\"><\/span><\/h4>\n<p class=\"wp-block-paragraph\">Shop stock lineups, purchase prices, and selling prices have been adjusted, together with various rewards and the quantity of exploration experience gained.<\/p>\n<h4 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Expedition_Rewards\"><\/span>Expedition Rewards<span class=\"ez-toc-section-end\"><\/span><\/h4>\n<p class=\"wp-block-paragraph\">The danger level of expedition destinations unlocked after clearing each Tower Boss (Hard) has been modified to \u201cHighest,\u201d and the reward contents have been significantly rebalanced, including the \u201cKinship Peach.\u201d Sunreach and the World Tree have been added as latest expedition destinations.<\/p>\n<h4 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Enemy_and_Boss_Placement_Adjustment\"><\/span>Enemy and Boss Placement Adjustment<span class=\"ez-toc-section-end\"><\/span><\/h4>\n<p class=\"wp-block-paragraph\">Spawn locations of enemies and executives have been reviewed across the sport to higher match the intended difficulty of every area. Note: On account of changes in boss placements, defeated Bounty history might be reset in version 1.0.<\/p>\n<h4 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"High-Difficulty_Content_Adjustment\"><\/span>High-Difficulty Content Adjustment<span class=\"ez-toc-section-end\"><\/span><\/h4>\n<p class=\"wp-block-paragraph\">According to the player level cap becoming 80, the suitable levels and difficulty of high-difficulty content have been adjusted, including raid bosses, Tower Boss Hard Mode, and oil rigs.<\/p>\n<h4 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Research_Laboratory\"><\/span>Research Laboratory<span class=\"ez-toc-section-end\"><\/span><\/h4>\n<p class=\"wp-block-paragraph\">The balance of the Pal Labor Research Laboratory has been adjusted, with latest levels and effects added to varied research categories.<\/p>\n<h4 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Medal_Merchant\"><\/span>Medal Merchant<span class=\"ez-toc-section-end\"><\/span><\/h4>\n<p class=\"wp-block-paragraph\">Latest items might be exchanged for Dog Coins, and the variety of Dog Coins required for every item has been adjusted.<\/p>\n<h4 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Technology_Rebalance\"><\/span>Technology Rebalance<span class=\"ez-toc-section-end\"><\/span><\/h4>\n<p class=\"wp-block-paragraph\">The unlock levels of technology have been reviewed and plenty of latest crafting materials added.<\/p>\n<h4 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Other_Adjustments_and_Improvements-8\"><\/span>Other Adjustments and Improvements<span class=\"ez-toc-section-end\"><\/span><\/h4>\n<ul class=\"wp-block-list\">\n<li>Pal breeding mixtures have been reviewed overall to offer an acquisition experience that matches game progression.<\/li>\n<li>The quantity of experience gained from crafting has been adjusted for certain items.<\/li>\n<li>Latest high-difficulty fishing spots have been added to Sunreach and the World Tree.<\/li>\n<li>The present \u201cExpert Fishing Spot\u201d has been renamed to \u201cMaster Fishing Spot,\u201d with \u201cExpert Fishing Spot\u201d now used for a brand new fishing spot one difficulty tier higher.<\/li>\n<li>Fishing spots, in addition to the Pals and rewards obtainable through fishing, have been adjusted.<\/li>\n<li>The prospect of catching Alpha Pals from fishing ponds has been increased.<\/li>\n<li>Fishing bait can now be obtained from raid rewards, treasure chests, salvage, and scrap, and has been added to merchants\u2019 lineups.<\/li>\n<li>Crafting for Easy Bait will now be unlocked when Intermediate or Advanced Fishing Rods are unlocked through Technology.<\/li>\n<li>Lucky Pals now provide Work Suitability enhancement items and huge amounts of experience, and now start at the next rank when captured.<\/li>\n<li>Lucky Pals encountered in early-game areas will not possess excessively powerful Energetic Skills.<\/li>\n<li>When \u201cRandom Pal Spawn Mode\u201d is enabled, players will begin with all Pal saddles unlocked. (Applies only to newly created worlds.)<\/li>\n<li>Collected experience in existing save data might be mechanically adjusted to match the brand new experience table. (Player levels won&#8217;t be reduced.)<\/li>\n<li>Legendary blueprints dropped by bosses have been adjusted, and the variety of eligible items has been increased.<\/li>\n<li>The display order of Bounty Token and Saddles has been adjusted.<\/li>\n<li>Stat Enhancement Fruits can now be crafted using Lotus.<\/li>\n<li>The crafting yield of enticing Fishing Bait has been increased.<\/li>\n<li>Players can now jump even when exceeding their carrying capability, as much as 1.25 times their maximum carry weight limit. Movement speed penalties while overburdened have also been reduced.<\/li>\n<li>The crafting yield of Handgun Ammo, Assault Rifle Ammo, Energy Cartridge, Overheat Rifle Ammo, Gatling Gun Ammo, and Laser Gatling Cartridge has been increased.<\/li>\n<li>The crafting yield of Arrows, Fire Arrows, Poison Arrows, and Reinforced Arrows has been increased.<\/li>\n<li>The rewards available from Oil Rig treasure chests have been improved, with additional obtainable items.<\/li>\n<li>Pals summoned or controlled by enemies on the Rayne Syndicate Platform Oil Rig can now be captured.<\/li>\n<li>Cave Mushrooms will not spoil.<\/li>\n<li>The selling price of certain ultra-rare items has been reduced to the minimum value to make it clear that selling them will not be really useful.<\/li>\n<li>V1 and V2 Armor Schematic IV at the moment are exchanged through the Arena Merchant as an alternative of the Medal Merchant.<\/li>\n<li>The crafting materials for Pal Sphere have been adjusted. Stone and Wood are not any longer required, and the item can now be crafted using one Paldium Fragment.<\/li>\n<li>The variety of Pal Metal Ingots required to craft an Ultimate Sphere has been reduced from 10 to five.<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"UI_and_UX_Adjustments\"><\/span>UI and UX Adjustments<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<h4 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Improved_Search_and_Sort_for_Various_UIs\"><\/span>Improved Search and Sort for Various UIs<span class=\"ez-toc-section-end\"><\/span><\/h4>\n<p class=\"wp-block-paragraph\">A search function has been added to the Pal Box, and name filters and category sorting have been added to the crafting screen. Filter options have also been added to the Paldeck, allowing players to display Pals whose capture bonuses haven&#8217;t yet been accomplished, Pals with specific elements, and more. A brand new sorting option within the Pal Box allows Pals to be sorted by Expedition Power.<\/p>\n<h4 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Improved_Status_and_Effect_Display\"><\/span>Improved Status and Effect Display<span class=\"ez-toc-section-end\"><\/span><\/h4>\n<ul class=\"wp-block-list\">\n<li>Pal status details now display bonus values provided by Souls and Awakening, and previously hidden HP bonuses can now be checked.<\/li>\n<li>An icon will now be displayed alongside damage numbers to point when a standing effect has been inflicted.<\/li>\n<li>Icons indicating status ailments akin to Burn and Poison will now be displayed on the HP gauge.<\/li>\n<li>Improved the display of star ranks for ranked-up Pals and enhanced Work Suitability levels.<\/li>\n<li>Partner Skill descriptions have been improved to make effect values easier to know, and changes in Partner Skill effects by rank at the moment are reflected directly of their descriptions.<\/li>\n<\/ul>\n<h4 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Map_Improvements\"><\/span>Map Improvements<span class=\"ez-toc-section-end\"><\/span><\/h4>\n<ul class=\"wp-block-list\">\n<li>Improved map controls, allowing for smoother zooming and icon selection.<\/li>\n<li>Added a \u201cGuild Marker\u201d that might be shared with guild members.<\/li>\n<li>Added a function to hover the cursor over a base.<\/li>\n<li>A mark is now displayed on bases under raid.<\/li>\n<li>Dedicated marks at the moment are displayed on the icons of bosses and Great Eagle Statues situated below cliffs or inside caves.<\/li>\n<li>The Custom Marker window can now be closed by clicking outside of it.<\/li>\n<\/ul>\n<h4 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Character_Creation_Additions_and_Adjustments\"><\/span>Character Creation Additions and Adjustments<span class=\"ez-toc-section-end\"><\/span><\/h4>\n<p class=\"wp-block-paragraph\">Added 8 latest hairstyles, 5 latest face types, and 13 latest hair accessories. The player\u2019s default facial model has been visually updated and refined.<\/p>\n<h4 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Other_Adjustments_and_Improvements-9\"><\/span>Other Adjustments and Improvements<span class=\"ez-toc-section-end\"><\/span><\/h4>\n<ul class=\"wp-block-list\">\n<li>Modified the title screen to a key visual newly created for version 1.0.<\/li>\n<li>The inventory can now be opened with the I key.<\/li>\n<li>The loading screen has been completely renewed and now displays Suggestions.<\/li>\n<li>Latest, improved UI for each time the player gets a reward.<\/li>\n<li>Added support for vertical FOV settings for ultrawide monitors.<\/li>\n<li>Added a conversation text skip function.<\/li>\n<li>When switching weapons, a weapon list is now displayed. On controllers, this might be shown by holding the Y button.<\/li>\n<li>You&#8217;ll be able to now check capture bonus status on the HP gauge without readying a Sphere.<\/li>\n<li>Added a \u201cRetrieve All\u201d button to the Palbox UI to return Pals in base to Palbox.<\/li>\n<li>You&#8217;ll be able to now change a Pal\u2019s Favorite setting directly from the Pal Box UI.<\/li>\n<li>Added Partner Skill display to the Pal Box UI.<\/li>\n<li>You&#8217;ll be able to now directly use food from the Feed Bag slot by holding the \u201cUse\u201d button within the inventory.<\/li>\n<li>Modified \u201cRespawn\u201d to \u201cEmergency Escape.\u201d No matter world settings, items will not be dropped.<\/li>\n<li>Tutorial messages at the moment are displayed in response to the input device.<\/li>\n<li>Improved clarity of hold input timing when activating Partner Skills.<\/li>\n<li>Improved guidance for insufficient heat and cold resistance levels.<\/li>\n<li>Added an error message for when fast travel will not be available.<\/li>\n<li>Improved messaging for elemental treasure chests and when fishing without bait.<\/li>\n<li>Added support for UI scrolling using the fitting stick.<\/li>\n<li>Adjusted sort order for inventory and item lists.<\/li>\n<li>Notifications will now be sent when Pals return from expeditions, and an expedition exclusion setting button has been added.<\/li>\n<li>The looks of Pal Dimensional Storage now changes when set to personal.<\/li>\n<li>Fixed a display issue when changing graphics preset settings.<\/li>\n<li>Fixed a difficulty where the virtual keyboard would cover input fields on ROG Ally.<\/li>\n<li>Fixed a difficulty where dialogs were duplicated during touch input.<\/li>\n<li>Added face icons for captured human characters.<\/li>\n<li>Within the construct menu, structures requiring electricity now display an icon, and the \u201cSummoning Altar\u201d has been reclassified from \u201cOther\u201d to \u201cPal.\u201d<\/li>\n<li>When swapping a Pal\u2019s Energetic Skills, learned skills at the moment are displayed in element order.<\/li>\n<li>Some items, akin to \u201cTraining Manual\u201d and \u201cTechnical Manual,\u201d can now be utilized in bulk.<\/li>\n<li>Renamed some items to higher make clear their acquisition methods and usage.<\/li>\n<li>Prolonged Decal Gun duration from 10 seconds to 2 minutes, and decals are not any longer displayed beyond a certain distance.<\/li>\n<li>When using Quick Stack to maneuver items out of your inventory to a chest, items will now be placed in an empty slot if all existing stacks of the identical item are already at their maximum stack size.<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Graphics\"><\/span>Graphics<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<h4 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Major_Visual_Brush-Up_of_the_World\"><\/span>Major Visual Brush-Up of the World<span class=\"ez-toc-section-end\"><\/span><\/h4>\n<p class=\"wp-block-paragraph\">The general graphical presentation of the sport has been significantly adjusted. Water materials, coastline visuals, lighting, and environmental rendering have been revised.<\/p>\n<h4 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Improved_Waterfront_and_Coastline_Expression\"><\/span>Improved Waterfront and Coastline Expression<span class=\"ez-toc-section-end\"><\/span><\/h4>\n<p class=\"wp-block-paragraph\">Water materials have been adjusted and the looks of coastlines brushed up, including latest areas and sea exploration.<\/p>\n<h4 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Adjusted_Lighting_and_Environmental_Expression\"><\/span>Adjusted Lighting and Environmental Expression<span class=\"ez-toc-section-end\"><\/span><\/h4>\n<p class=\"wp-block-paragraph\">Lighting and environmental presentation have been adjusted across various locations, so the atmosphere of various times of day and areas is more clearly conveyed.<\/p>\n<h4 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Other_Adjustments_and_Improvements-10\"><\/span>Other Adjustments and Improvements<span class=\"ez-toc-section-end\"><\/span><\/h4>\n<ul class=\"wp-block-list\">\n<li>Adjusted the time of day for the opening demo and the beginning of the sport.<\/li>\n<li>Adjusted the draw distance for grass and trees at High graphics settings and above.<\/li>\n<li>Adjusted shadow density across the complete field, and character shadows at the moment are displayed in dungeons, boss areas, Sealed Realms, and similar locations.<\/li>\n<li>Adjusted post-processing effects in areas akin to deserts and snowy mountains.<\/li>\n<li>Adjusted the colour tone of the Arena.<\/li>\n<li>Improved crop growth visuals on farms.<\/li>\n<li>Improved the visuals of river breaks and waterfalls.<\/li>\n<li>Added cherry blossom effects to the Sakurajima Tower Boss battle.<\/li>\n<li>Enhanced cage visual effects.<\/li>\n<li>Greatly refined the looks of some field boss spawn areas.<\/li>\n<li>Added a brand new world setting allowing players to configure the Maximum Variety of Dropped Energetic Items.<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Sound\"><\/span>Sound<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<ul class=\"wp-block-list\">\n<li><strong>Improved Battle Music:<\/strong> Increased the range of battle music and adjusted it to higher match the flow of combat.<\/li>\n<li><strong>Improved Sound Effect Logic:<\/strong> Improved existing sound effects and their logic, including volume, playback timing, distance attenuation, looping, and overlapping behavior across UI operations, combat, movement, gathering, constructing, crafting, and base activities.<\/li>\n<li><strong>Improved Player-Motion Sounds:<\/strong> Adjusted sound effects for jumping, landing, fall damage, footsteps, dodging, melee attacks, weapon switching, equipping, and item usage. Player voice lines will now play when taking fall damage.<\/li>\n<li><strong>Improved Weapon and Combat Sound Effects:<\/strong> Added and adjusted weapon-related sound effects, and glued issues where sound effects didn&#8217;t play, played incorrectly, or continued after cancellation. Sound effects have been added for issuing attack commands to Pals.<\/li>\n<li><strong>Improved Pal-Motion Sounds:<\/strong> Adjusted cries, footsteps, landing sounds, swimming, and movement sounds while riding. Pals will now vocalize while you dash while riding them. Fixed issues where similar Pal cries would overlap and change into overly loud.<\/li>\n<li><strong>Improved Base, Constructing, and Crafting Sound Effects:<\/strong> Added and adjusted structure operation sounds, storage sounds, item transfer sounds, crafting completion sounds, repair sounds, Pal Box operation sounds, and Pal cries when assigning Work Pals.<\/li>\n<li><strong>Improved Gathering and Exploration Sound Effects:<\/strong> Added and adjusted sounds for mining, logging, gathering, item acquisition, and dungeon entry and exit.<\/li>\n<li><strong>Improved UI, Reward, and Mission Sound Effects:<\/strong> Added and adjusted presentation sounds for Technology unlocks, Primary Mission acceptance and completion, Base Upgrades, and Arena RP gains. Regularly heard operation sounds have been adjusted to be less fatiguing.<\/li>\n<li><strong>Improved NPC and Conversation Sound:<\/strong> Added jingles for conversations with merchant NPCs and visitor events.<\/li>\n<li><strong>Expanded Sound Settings:<\/strong> Added ON\/OFF settings for certain sound effects, and player voice and NPC voice volumes can now be adjusted individually.<\/li>\n<li><strong>Primary Sound-Related Bug Fixes:<\/strong> Fixed issues where BGM wouldn&#8217;t stop, overlap, or proceed playing after leaving certain areas, together with sound effects cutting off unnaturally or being audible from excessive distances.<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Optimization\"><\/span>Optimization<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<ul class=\"wp-block-list\">\n<li>Optimized dedicated server processing, improving performance even in situations with many players.<\/li>\n<li>Optimized processing related to equipment and weapons, reducing in-game load.<\/li>\n<li>Optimized processing related to grass, trees, and gatherable objects within the open world, improving performance during exploration.<\/li>\n<li>Improved processing performance in situations with numerous placed objects or spawn points.<\/li>\n<li>Optimized certain high-load processes, reducing the likelihood of temporary stuttering.<\/li>\n<li>Optimized memory-related processing, improving overall performance.<\/li>\n<li>Optimized data search processing for items, work states, and other systems.<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Other_Main_Bug_Fixes\"><\/span>Other Primary Bug Fixes<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<ul class=\"wp-block-list\">\n<li>Fixed issues causing lack of control or infinite loading during login, warping, death, and respawn.<\/li>\n<li>Fixed issues where progression could change into blocked in certain boss battles and Tower Boss battles.<\/li>\n<li>Reduced issues where wild Pals and NPCs would get stuck on terrain, stop moving, or move in zigzag patterns.<\/li>\n<li>Fixed issues where base Pals couldn&#8217;t resume work, would clip through the bottom, or wouldn&#8217;t get well from abnormal states.<\/li>\n<li>Fixed cursor and focus issues when operating the Global Pal Box and various UIs using a gamepad.<\/li>\n<li>Fixed issues with camera behavior, rendering, weapon switching, and Partner Skill display while riding.<\/li>\n<li>Fixed issues akin to lack of control during fishing, with the ability to open menus, and lingering effects.<\/li>\n<li>Fixed quite a few synchronization inconsistencies, display issues, progression blockers, and crashes in multiplayer.<\/li>\n<li>Fixed crashes and memory leaks occurring on PlayStation 5, XBOX, and dedicated server environments.<\/li>\n<li>Fixed quite a few cases of terrain clipping, wall clipping, floating objects, buried spawners, and areas susceptible to getting stuck.<\/li>\n<li>Fixed a difficulty where flying Pals would sink into certain water areas.<\/li>\n<li>Fixed a difficulty where camera shake occurred even when camera shake was turned OFF.<\/li>\n<li>Fixed a difficulty where the incorrect varieties of items might be obtained within the Snowy Mountains area.<\/li>\n<li>Fixed a difficulty where the player would sometimes not hold weapons appropriately on the inventory screen.<\/li>\n<li>Fixed a difficulty where a Pal would stop moving after hitting a spike trap in a dungeon.<\/li>\n<li>Fixed a difficulty where other players\u2019 movements wouldn&#8217;t synchronize appropriately during multiplayer.<\/li>\n<li>Fixed a difficulty where rapidly firing the Energy Shotgun could cause the firing animation to play without actually firing a shot.<\/li>\n<li>Fixed a difficulty where the player could slide while standing under certain conditions.<\/li>\n<li>Fixed a difficulty where footstep sounds wouldn&#8217;t play when certain weapons were equipped.<\/li>\n<li>Fixed a difficulty where Pals placed in certain villages and settlements would behave unnaturally.<\/li>\n<li>Fixed a difficulty on dedicated servers where Mammorest\u2019s Earth Impact would only register one hit per tree.<\/li>\n<li>Fixed a difficulty that prevented fences from being replaced in Construct Mode.<\/li>\n<li>Fixed a difficulty where Base Pals would land immediately after being thrown.<\/li>\n<li>Fixed a difficulty where mission tracking markers weren&#8217;t shown on the earth or on the map.<\/li>\n<li>Fixed a difficulty where cancelling text conversion in chat with the Esc key could prevent keyboard input from working.<\/li>\n<li>Fixed a difficulty where treasure map icons and pillars would disappear after restarting the sport.<\/li>\n<li>Fixed a difficulty where Lumbering Work Suitability Pals assigned to certain trees would sometimes stop moving and fail to start logging.<\/li>\n<li>Adjusted some facilities so that they not sink too deeply into the terrain when built.<\/li>\n<li>Fixed a difficulty where players who joined the Raid Area during an ongoing raid could fall beneath the terrain upon contact with the raid boss.<\/li>\n<li>Fixed a difficulty where the \u201cBattling\u201d status on the Summoning Altar wouldn&#8217;t disappear if the raid boss was defeated immediately after it appeared.<\/li>\n<li>Fixed a difficulty on dedicated servers where enemy Pals with fast charge attacks could teleport or move long distances and get stuck inside partitions.<\/li>\n<li>Fixed a difficulty where the sport would crash upon player defeat while certain weapons, akin to the Vortex Beater, were equipped.<\/li>\n<li>Fixed a difficulty on dedicated servers where defeating Hartalis could cause a crash.<\/li>\n<li>Fixed a difficulty where fast traveling while within the frozen state could cause loading to fail or cause a black screen.<\/li>\n<li>Fixed a difficulty where players could spawn buried in the bottom after loading save data.<\/li>\n<li>Fixed a difficulty where enemy Pals and NPCs spawned during supply drop and meteor events would disappear immediately upon event completion.<\/li>\n<li>Fixed a difficulty where dying immediately after loading a save would cause the Death Penalty to look at a distinct place from the Death Location.<\/li>\n<li>Fixed a difficulty where returning to the title screen while fishing caused controls to change into unresponsive.<\/li>\n<li>Fixed a difficulty where, when attacking a fleeing enemy with a Partner Skill, the attacking Pal would stop moving if the attack did not hit.<\/li>\n<li>Fixed a difficulty on dedicated servers where mounting a Pal immediately after fast traveling could cause the player to change into stuck.<\/li>\n<li>Fixed a difficulty where dismounting could allow players to clip into the terrain.<\/li>\n<li>Fixed a difficulty in certain areas of the Terraria Dungeon where players could enter unintended areas.<\/li>\n<li>Fixed a difficulty on dedicated servers where the ammo count of ranged weapons was not synchronized appropriately.<\/li>\n<li>Fixed a difficulty within the Raid Area where the raid boss would goal the Palbox with a warp attack if players moved beyond its attack range.<\/li>\n<li>Fixed a difficulty on dedicated servers where, when Moon Lord was summoned, the eyes on each of its hands would remain closed, stopping it from attacking and sometimes stopping players from dealing damage.<\/li>\n<li>Fixed a difficulty on dedicated servers where players could take heavy damage and die when logging in.<\/li>\n<li>Fixed a difficulty on dedicated servers where the Homeward Thundercloud couldn&#8217;t be used properly while riding a Pal.<\/li>\n<li>Fixed a difficulty on dedicated servers where a wild Pal would goal an unrelated player if its ally died from terrain damage.<\/li>\n<li>Fixed a difficulty where Xenolord would remain in place if it died while summoning reinforcements.<\/li>\n<li>Fixed a difficulty where the complete screen would change into blurry after leaving the sport idle for a certain time with DLSS enabled.<\/li>\n<li>Fixed a difficulty where items that had already been dropped couldn&#8217;t be mechanically picked up when ranging from save data.<\/li>\n<li>Fixed a difficulty where summoned Pals would change into hostile toward Pals held captive in cages at enemy bases.<\/li>\n<li>Fixed a difficulty where merchants would change into hostile if a Pal accompanying them died from terrain damage.<\/li>\n<li>Fixed issues with movement and animations when being revived by Herbil Pulse.<\/li>\n<li>Fixed a difficulty where Skill Fruit trees placed in dungeons were sometimes not visible from the client\u2019s perspective.<\/li>\n<li>Fixed a difficulty where, while wearing the Depresso Armor, confirming changes on the Antique Dresser\u2019s character customization screen would cause the hands to clip into the body.<\/li>\n<li>Fixed a difficulty on XBOX where the sport would forcibly close after prolonged play sessions.<\/li>\n<li>Fixed a difficulty where eggs produced on the Breeding Farm would steadily change into larger or smaller when repeatedly produced and picked up.<\/li>\n<li>Fixed a difficulty in multiplayer where the Partner Skill effect \u201cRuns faster over [terrain type]\u201d wouldn&#8217;t activate until certain conditions were met.<\/li>\n<li>Fixed a difficulty occurring only on dedicated servers where Neptilius\u2019s \u201cSentinel of the Great Sea\u201d would sometimes not leap high when used at sea.<\/li>\n<li>Fixed a difficulty on dedicated servers where logging out while wanted would clear the wanted status but leave the PIDF remaining.<\/li>\n<li>Fixed a difficulty where a base Pal with the \u201cMercy Hit\u201d passive skill would defeat enemies as an alternative of activating its effect when dealing lethal damage.<\/li>\n<li>Fixed a difficulty where equipping the Heavy Weight Module didn&#8217;t reduce the throwing distance of Pal Spheres and as an alternative caused it to extend.<\/li>\n<li>Added a key configuration option as a countermeasure for a macOS issue where Axis Alignment Mode in Construct Mode would fail with keyboard and mouse controls.<\/li>\n<li>Fixed a difficulty where the Logging Site and Stone Pit wouldn&#8217;t align properly when placed in Alignment Mode.<\/li>\n<li>Fixed a difficulty where, when a client used Bastigor\u2019s \u201cBlizzard Crash,\u201d it will mechanically activate again after the cooldown ended.<\/li>\n<li>Many, many, many minor bugs fixed. Too many to list.<\/li>\n<\/ul>\n<h3 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"About_Mods\"><\/span>About Mods<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p class=\"wp-block-paragraph\">Using mods may cause crashes, save data corruption or loss, or other unexpected issues. For those who experience any problems, Pocketpair recommends removing mods installed from all sources, disabling Steam Workshop mods from the Mod Management menu, and backing up essential save data before using mods. Seek advice from the <a href=\"https:\/\/guideline.palworldgame.com\/palworld-mod-guideline\">official mod guidelines<\/a> for more details.<\/p>\n<\/p><\/div>\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The Early Access label is finally coming off Palworld, with Pocketpair launching version 1.0 alongside certainly one of the longest changelogs I\u2019ve ever needed to sort through. 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