A Final Fantasy game is incomplete without magic, which is why players love to manage a mage that may channel their mystic powers and unleash hellfire on their foes. While some Final Fantasy games feature characters who don’t necessarily have to embody these roles, other games make these roles pretty clear-cut.
Because of this, players are certain to manage mages who could also be useful of their way but feel weak to make use of. This is not a foul thing within the slightest, especially since among the most useful party members across the Final Fantasy games embody support roles and may’t take too many hits.
8 Dagger
Weaker Than Eiko But Can Still Hurt Enemies With Her Skills
Out of the 2 pure mages that players control in Final Fantasy 9, many individuals feel that Dagger is inferior despite being useful in her own way. This mage uses powerful healing magic to help the party together with some powerful Eidolons to wreck foes.
While Dagger can have access to higher Eidolons, these moves should normally only be reserved for tougher opponents. This makes her a decently powerful character but one who pales compared to the opposite party members in Final Fantasy 9.
7 Rosa
Takes A While Before She Can Finally Bring The Hurt To Enemies
Since Rosa embodies the role of a White Mage in Final Fantasy 4, it is simple to see why she will not be the strongest character within the party. Her strengths are healing and support magic, with players having to stay her within the back row in the event that they don’t need her to be downed in just a few hits.
Even after Rosa gets access to Holy, she’s still a glass cannon who ought to be protected in any respect costs if enemies start targeting her. Losing a healer may be disastrous in a troublesome battle, especially within the 3D Remake of Final Fantasy 4.
6 White Mage Warrior Of Light
A Useful Support Job But Suffers From Weak Physical Attack And Defense
The primary Final Fantasy game let players select the roles for every Warrior of Light before they launched into an epic journey. White Mages were a must have in most parties since their healing and support skills might be an enormous assist in tough boss battles.
Nevertheless, these mages needed to be placed within the back row since they might barely take just a few hits before getting KO’d. It didn’t help that these mages had a laughable physical attack, and it wasn’t until players gained access to Holy that their White Mage might be useful against powerful bosses.
5 Quistis
Arguably Has The Worst Limit Break That Makes Her Less Viable In Combat
The Junction system made it in order that every party member had the potential to be equally effective in combat so long as players were prudent about drawing as much magic as possible. This meant that the one real differentiator between party members were their unique skills.
On this regard, one can argue that Quistis is the worst party member in Final Fantasy 8 when it comes to pure strength. Her Limit Break allows her to access Blue Magic, which is interesting but boasts nowhere near the ability other party members bring into battle with their Desperation Attacks.
4 Quina
A Blue Mage Who Doesn’t Excel In Any Department
Quina is considered one of the oddest characters in Final Fantasy 9, with players having the choice to recruit her early on to benefit from a brand new party member in battle. Nevertheless, it won’t take long for players to appreciate that Quina is nowhere near as effective as other characters in battle.
Her attacks aren’t as strong as other party members, and increase her Blue Magic skills can take some time and will not be value it. Auto-Life and Mighty Guard are useful abilities, but that does nothing to remove from Quina’s status because the weakest party member in Final Fantasy 9.
3 Geomancer Job
The Usefulness Of This Job Is Too Situational
Geomancer is a singular job that players will like to fiddle with once unlocked in Final Fantasy 5. Nevertheless, it won’t take long for players to work out that this job is a bit too situational.
Exploring dungeons with none fear of triggering traps is welcome, but this comes at the associated fee of a Geomancer being fairly ineffective in combat. Many of the job’s power is governed by the terrain type in combat, and enemies will likely be proof against whatever environmental magic a Geomancer can utilize.
2 Kimahri
His Position On The Sphere Grid Makes Him Lag Behind Every Party Member
Kimahri is an interesting character who gets his moment to shine when facing off against his Ronso brethren, but this character is frustrating to make use of in gameplay. He starts at an interesting spot on the Sphere Grid, positioning him as a Blue Mage who can pursue whatever path he wants.
Nevertheless, which means that Kimahri will at all times lag behind the party member he’s emulating, making him considered one of the weaker characters within the series. His Blue Magic can only be accessed as an Overdrive, which might dampen the effectiveness of his Ronso Rage and forestall players from accessing these enemy skills at any time when they need.
1 Tellah
Takes A While Before She Can Finally Bring The Hurt To Enemies
By the point Tellah joins the party in Final Fantasy 4, he’s already well past his prime. The character is so weak that his MP growth stops after some extent, stopping players from casting the powerful Meteor.
While chasing Golbez to avenge his daughter’s death, Tellah pushes his body to the limit and casts Meteor several times before eventually respiratory his last. It was clear that his weak body couldn’t bear the strain and he requested Cecil to avenge Anna before passing away.