Last Epoch: Tombs of the Erased

The Hammerdin construct for the Sentinel in Last Epoch is the most effective ones to make use of for players who’re in search of each speed and power. It uses Hammer Throw and a mixture of mobility skills, leading to quick map clear times while still being strong enough to utterly shred bosses.

This guide is a Hammerdin league starter for the Sentinel’s Paladin subclass that also makes use of the Smite skill, allowing for a neater transition into quite a lot of endgame builds afterward. It has only a few required items, making it a terrific option for brand spanking new Last Epoch players.

Last Epoch Hammerdin Leveling Construct

As mentioned, this construct uses Hammer Throw and Smite as its important sources of injury. The previous is a terrific offensive skill at first of the sport, but afterward, it can mostly function a way of triggering the latter. With Hammer Throw mechanically casting Smite, we bypass the latter’s casting speed limitations, allowing us to fill the screen with hammers and holy lightning as quickly as possible.

Construct Requirements

The one true requirement to make this construct work is a few solution to auto-cast Smite with Hammer Throw. We will do that through the use of any of those three items:

  • Storm Champion Weapon: Weapons dropped by Storm Champion enemies include the Storm Champion’s prefix, which supplies a likelihood for Throwing Attacks to solid Smite as much as 10 times per second.
  • Sentinel Idol: Idols may drop with an affix that grants users a likelihood to solid Smite with Throwing Attacks.

Pre-Paladin Skill Setup


Last Epoch Sentinel Subclasses

Hammerdin Construct (Level 1-20)

Skills

Hammer Throw


Rive/Vengeance


Lunge


Javelin


Holy Aura


Passives

Fearless (5)


Armour Clad (5)


Valiant Charge (5)


Time and Faith (5)


Specialize Hammer Throw as soon as you possibly can, then start pathing upward to get the Iron Spiral and Catapult passives. The previous makes your hammers spiral outward, while the latter helps you to throw more hammers directly. Each are crucial to your single-target and AOE damage output.

Rive and Judgment are here mostly to show you how to regain mana with the Time and Faith Sentinel passive. Rive is particularly strong DPS-wise, but when you wish to improve your survivability, use Judgment as a substitute.

Javelin and Lunge are our mobility skills. Specialize Javelin second, and path toward the Battle Standard and Surprise Initiative passives. It will allow you to throw your Javelin to an area and dash toward it. Make certain to grab Banner of Restoration for extra healing and Divine Intervention to make Javelin constantly solid Smite where it lands.

When you finally unlock the Paladin subclass, unlock Holy Aura for a big damage boost. When Specialized, it’ll grant much more damage buffs. Activate it every time that you must fight elites or bosses. Specialize this skill at level 35.

Weapons and Gear Stats

When you can, attempt to get a Storm Champion weapon from a Storm Champion enemy while playing the campaign. Otherwise, try to seek out a Nemesis with good item drops, or get a two-handed melee weapon with the next stats:

  • Physical Damage
  • Probability to Ignite
  • Probability to Bleed

You possibly can stack these three stats in your other equipment pieces as well. Think about using a loot filter so you do not miss out on any essential items. Throwing Attack Damage can also be a pleasant stat to have this early on.

Level 20 and Beyond


Last Epoch Hammerdin Build Weapons

Hammerdin Construct (Level 20+)

Skills

Hammer Throw


Symbols of Hope


Healing Hands


Javelin


Holy Aura


Smite (not on bar)


Sentinel Passives

Fearless (8)


Juggernaut (2)


Armour Clad (5)


Valiant Charge (5)


Paladin Passives

Conviction (5)


Phoenix Strike (5)


Rahyeh’s Strength (5)


Force of Devotion (6)


Faith Armour (4)


Holy Precision (10)


Prayer Aegis (5)


Covenant of Light (5)


Covenant of Dominion (7)

The passive skill point allocation for this guide are based on a level 64 character with 77 skill points.

Replace Rive/Judgment with Symbols of Hope for the bonus damage and health regeneration. Respec the Sentinel tree as well and reallocate the five points from Time and Faith to other more essential passives.

Healing Hands replaces Lunge as our second mobility skill. Take the Rahyeh’s Chariot passive to show Healing Hands right into a targeted dash ability. Use this along with Javelin, and you will cruise through maps in a short time.

When you reach level 50, Specialize Smite and begin pathing toward the Order of Lagon passive. This converts Smite right into a Lightning Spell, while its surrounding passives make the skill hit more targets with Lightning Bolts each time it hits something. This greatly increases each your single-target and AOE clearing speed.

Afterward, take the Sacrifice and Atonement passives for Smite. The previous will significantly increase Smite’s DPS at the associated fee of constructing it eat your health with every solid. Don’t invest too many points in it without taking Atonement, because the health cost might be an excessive amount of to sustain without it.

You possibly can remove certainly one of your mobility skills and replace it with Smite, if you wish to solid the latter on-demand.

Skill Specializations and Passives

When you’re having trouble following the passive and Specialization point allocations above, listed below are images so that you can use as references.

Equipment and Stats


Last Epoch Hammerdin Smite Idol

Once you begin doing Monoliths, Smite may have already outpaced Hammer Throw’s damage output significantly. As such, we’ll be pivoting our gear stat priority to finding and using Lightning, Elemental, and Spell Damage over Physical and Throwing Damage.

Wands and Staves are great for scaling Spell Damage, and when you can get one which also has Elemental Damage, Lightning Damage, and Probability to Ignite/Shock, you may have the ability to melt every thing that is at your level. Do not forget to get some crit stats as you are attempting to construct your character too.

From here, you possibly can either decide to proceed ramping up this construct by convalescing gear with desired stats, or you possibly can transition to a full Smite construct or any of its possible derivatives.

As usual, attempt to cap your elemental resistances as soon as possible, and take a look at to squeeze in as much health and armor as you possibly can.