All Recent Subclasses In DND Forgotten Realms

Dungeons & Dragons players conversant in Faerun will know just what number of famous characters have traveled these lands. Baldur’s Gate 3 players will recognize Astarion, Shadowheart, and Karlach. Storied adventurers will recognize Faerun because the place Drizzt Do’Urden and his family have traveled to for some grand adventures.

Because Faerun is thought for epic adventurers occurring grand adventures, any adventure set here will make sure you’ll be doing adventures on a scale as grand as those characters at your personal table. In fact, heroes in Faerun need much more options to select from, and that is where these latest subclasses are available.

Bard – College Of The Moon

College of the Moon Bard by Marcela Medeiros

For those who’re having druid flashbacks, that is since you’re probably conversant in the Circle of the Moon subclass for druids that has similar origins.

This bard college has roots in the identical druidic practice from the Moonshae Isles and taps into that primal power and fey magic to perform their spells.

You will have the same old selection of an additional skill available within the subclass options and gain proficiency in it. You may even have access to the next features:

Bard Level

Description

Level 3

As a Bonus Motion, you possibly can develop into invisible and teleport as much as 30 feet after giving out Bardic Inspiration.

Level 3

When healing, you need to use your Bardic Inspiration and add the roll to increase your healing output.

Level 6

A forged of Moonlight will will let you glow and shed light in an area, and at any time when an enemy fails a save from it, one other creature of your selection can regain Hit Points.

Level 14

You’ll be able to replace using Bardic Inspiration with the roll of a d6 to save lots of your Bardic Inspiration.

Cleric – Knowledge Domain


A knowledge domain orc cleric holds out a glowing spell scroll in dnd.
Knowledge Domain Cleric by Marcela Medeiros

You could remember this domain from the 2014 Player’s Handbook. The Knowledge Domain cleric returns with some changes to ithe way it really works, bringing latest options to the category and adjusting old features.

These clerics spend their days studying all the things from tomes and history to art to arcane magic. They’re normally found libraries, colleges and other educational institutes.

Alongside specific Domain spells, you may gain proficiency in Artisan’s Tools and two extra skills you may also gain Expertise in. You may also gain the next features:

Cleric Level

Description

Level 3

Use your Channel Divinity to forged a spell without using a spell slot while ignoring vital components.

Level 6

You gain proficiency in Intelligence saves and Telepathy as much as 60 feet with creatures equal to your Wisdom modifier.

Level 17

Use a bonus motion to grant Advantage on D20 tests for an hour.

Fighter – Banneret


A Banneret fighter holding a sword and banner in DND.
Banneret Fighter by Leroy Steinmann

As you’d expect from a fighter, the Banneret subclass represents a personality of justice, bravery, and skill. There are several areas across Faerun where you will find Banneret fighters who can hail from and famous armies they’ll command in those areas.

As a Banneret you may gain proficiency in a skill, get an extra language, and may learn other languages you have seen inside a particular timeframe. You may also find a way ot forged Comprehend Languages totally free, but only as a ritual spell. You may also gain the next features:

Fighter Level

Description

Level 3

Whenever you use Second Wind to regain Hit Points, creatures you select also regain Hit Points equal to 1d4+ your fighter level.

Level 7

Creatures who profit out of your Second Wind to regain Hit Points also get Advantage on the following D20 test until the beginning of your next turn.

Level 10

Your Motion Surge allows allies to attack or move with their response without scary Opportunity Attacks.

Level 15

Allow an ally to reroll a Saving Throw with a bonus equal to your fighter level.

Level 18

You cannot be Charmed or Frightened, and also you get bonuses to other features you have already got.

Paladin – Oath Of The Noble Genies


A Dragonborn Oath of the Noble Genie Paladin swings a flaming sword in DND.
Oath of the Noble Genie Paladin via Wizards of the Coast.

Paladins conversant in the basic planes can take the Oath of the Noble Genies to attract power from various kinds of genies. They’ll master the weather by drawing power from the genies of every.

You may gain Genie-centric spells, proficiency in a particular skill, and a base Armor Class when not wearing armor. You may also gain the next features:

Fighter Level

Description

Level 3

Your Channel Divinity becomes elemental, either dealing extra fire damage, pushing an enemy away, grappling an enemy, or allowing you to teleport.

Level 7

You’ll be able to select a sort of damage that you simply and your allies develop into Proof against. You’ll be able to change this damage type at the beginning of every of your turns.

Level 15

Use your response to halve the damage of an attack against you and deal damage to the attacker on a failed save.

Level 20

Gain flight and switch a D20 test failure into a hit for you and your allies for ten minutes.

Ranger – Winter Walker


A Winter Walker Ranger sledding down an ice slope in DND.
Winter Walker Ranger by Alejandro Pacheco

Icewind Dale is home to the Winter Walker ranger. Growing up in and dealing continuously within the frozen lands there, these rangers have adapted completely to the climate.

Winter Walker rangers have Resistance to Cold damage, ignore Resistance to Cold damage for enemies, and deal additional Cold damage. Your Hunter’s Mark grants you Temporary Hit Points, stopping the enemy from with the ability to take the Disengage motion.

Together with specific ranger spells, you may also gain the next advantages as you level up:

Ranger Level

Description

Level 7

Use a Magic motion to permit a certain variety of creatures to regain Hit Points and provides them Advantage to avoid or end being Frightened.

Level 11

Use your response to force a creature that has hit you with an attack roll to make a Wisdom saving throw. In the event that they fail, they’re Stunned.

Level 15

Hunter’s Mark gives you a ghostly, snowy form. You’re resistant to Cold damage, Cold damage emanates from you at the beginning of every turn, and also you’re immune to being Grappled, Restrained or Prone.

Your form can move through creatures and objects, but you may take Force damage whenever you do.

Rogue – Scion Of The Three


A rogue tiefling holds two purple glowing daggers in DND.
Scion of the Three Rogue by Tneh Keong.

Baldur’s Gate 3 players might be intimately conversant in the Dead Three, Bane, Bhaal, and Myrkul. You’ll be able to now play as a rogue dedicated to the Dead Three, drawing your power from these gods of Tyranny, Violence, and Murder.

Whenever you take this subclass, in the event you see a Bloodied enemy inside 30 feet who has taken damage, you possibly can magically teleport to them and make a melee attack, potentially dealing the killing blow. You furthermore mght gain resistance to a damage type related to the god of your selection and a cantrip to forged.

The opposite features you may gain are as follows:

Rogue Level

Description

Level 9

Your Cunning Strike permits you to give an enemy the Frightened condition on a failed save, granting you Advantage against them.

Level 13

Whenever you teleport to a Bloodied enemy to make use of Bloodlust, you deal additional damage to an enemy inside 10 feet of where you teleported from or where you are going. The damage type is similar as your Resistant type granted by the god of your selecting.

Level 17

A one or two roll on a Sneak Attack is treated as a 3, and also you regain using your Bloodlust ability on a Short Rest.

Sorcerer – Spellfire Sorcery


An Elven Bladesinger Wizard holds a weapon in one hand and spell in the other from DND.
Elven Bladesinger Wizard by Erion Makuo ERION MAKUO

Making a return after being missing from the 2014 Player’s Handbook, the Bladsinger wizard continues its old elven tradition created and learned centuries ago. The brand new Bladesinger has some significant differences from the unique, with Bladesinging after all at its center.

When Bladesinging is energetic, you gain an AC and speed bonus and Advantage on Acrobatics checks. You may also use your Intelligence modifier for attack and damage rolls as an alternative of Strength or Dexterity, and get so as to add your Intelligence modifier when saving for Concentration on a spell.

When leveling up, you may gain proficiency in weapons, an extra skill, and you may also gain the next features:

Wizard Level

Description

Level 6

You gain an additional attack and may forged a cantrip that requires an motion instead of considered one of those attacks.

Level 10

As a response, you possibly can expend a spell slot to cut back damage done to you.

Level 14

After casting a spell that requires an motion, you need to use a Bonus Motion to make a weapon attack.

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