Peter Dürr could barely follow the table-tennis ball because it zoomed across the web, each strike’s trajectory designed to perplex the opponent. This was no bizarre match: Taira Mayuka, one in every of the highest players on this planet, was on one side—on the opposite, was a robot called Ace.
Mayuka launched a twisting smash that ought to have nailed a degree. But within the blink of a watch, Ace answered with a return that kept the sport alive. “Yes!” Dürr pumped his fist, knowing his team had engineered a historic moment for robotics.
Sony AI’s Ace is the most recent autonomous system to be pitted against humans in a game. Since Deep Blue defeated chess champion Garry Kasparov in 1997, AI has trounced humans in Jeopardy, Go, StarCraft II, and car-racing simulations.
Ace has now taken these virtual victories into the true world.
Up against seven top human players, the AI-controlled robot arm beat three in multiple adrenaline-pumping games. Ace is an “essential milestone,” wrote Carlos H. C. Ribeiro and Esther Colombini on the Aeronautics Institute of Technology and University of Campinas, respectively, who weren’t involved within the study.
Ace joins a humanoid robot that crushed the world record for a half marathon in Beijing last week. Neither project is concentrated on creating elite robotic athletes. Their principal goal is to construct next-generation autonomous machines that operate fluidly within the physical world.
“We desired to prove that AI doesn’t just exist in virtual spaces,” Michael Spranger, president of Sony AI, said in a press release. “It’s not only tech you interact with within the virtual world—you’ll be able to even have a physical experience, and the technology is prepared for that.”
Fast and Furious
Robots have come a good distance. The clumsy, bumbling humanoids are gone, replaced by agile machines that may navigate all types of terrain. Autonomous vehicles once baffled by our roads now cruise the streets. Dexterous robotic arms are increasingly used for surgery, warehouse operations, and even delivering your lunch.
AI is a giant a part of that leap in capability. Robots are not any longer strictly preprogrammed machines. They will now learn, adapt, make decisions, with generative AI models helping them understand what they’re and, increasingly, easy methods to interact with it. They’re slightly less like yesterday’s rigid machines, and more like curious kids: Taking in a messy world, figuring it out, and convalescing over time.
But in comparison with humans, robots still struggle to react on the fly, especially in fast-paced games like table tennis. The game is a brutal mixture of speed, perception, and precision. Players must read the ball and strike in a split second. There’s no margin for error. An excessive amount of power or the improper angle, and the ball flies off the table. Too predictable, and also you’ve likely handed your opponent the following point.
Skilled players can smash shots as much as 67 miles per hour and impart “a large amount of spin on the ball,” exceeding 160 rotations a second, Dürr told Nature, making it tough for rookie humans and robots to react in time.
To Dürr, constructing a robot that would compete with elite human players was a “dream project” that “would challenge us to push the person component technologies to their limits.”
Give Me Your Best Shot
Ace seamlessly fuses AI-based software and hardware.
For its eyes, the team placed cameras outside the court that would cover the complete playing area and track the ball’s position about 200 times per second. In addition they used an event-based image sensor to capture the ball’s spin. Together, these give the “robot the data it must anticipate where the ball goes to go, and plan easy methods to hit it back,” said Dürr.
All that data feeds into multiple AI algorithms: Ace’s “brain.” One of those algorithms, borrowed from image processing, focuses on key parts of every frame to extend processing speed. One other, a deep reinforcement algorithm, learned to play table tennis in simulated matches. (Think student and coach: The model decides easy methods to swing, where to aim, and the way hard to hit. The “coach” gives feedback—good or bad—without demonstrating any moves.)
“So principally, we shoot a ball in simulation at our robot and let it do random things. Initially, it doesn’t know easy methods to react…But eventually, it possibly be lucky enough to hit the ball back on the table,” said Dürr. And over countless iterations, it improves its play.
Expert players coached Ace too. In table tennis, the initial toss sets up the serve. Ace learned from human demonstrations adapted to its mechanics, so every toss follows the sport’s rules.
After hundreds of simulated hours, and with the assistance of yet one more algorithm to weed out poor plays, the team built a library of realistic serves for Ace to attract upon.
The last component was the arm itself—and off-the-shelf didn’t work. “There’s nothing available on the market that will allow us to play at the extent we desired to play,” said Dürr. So that they built their very own robot from the bottom up. The lightweight, six-jointed arm can whip a racket at over 20 meters (roughly 66 feet) per second and react roughly 11 times faster than an individual.
All assembled, Ace is a table-tennis powerhouse—but not unbeatable. Against five elite and two skilled players, it dominated the less-experienced elites but fell to the professionals. Within the months because the team wrote up their results, the robot continued improving against top-tier competition.
Ace didn’t win by simply being faster than humans. Moderately, it won by being inventive. It created different sorts of spins, varied its returns, and consistently landed the ball heading in the right direction. When Olympic table-tennis player, Kinjiro Nakamura, watched Ace play, he was mesmerized by the robot’s unconventional moves. “Nobody else would have been capable of do this. I didn’t think it was possible,” he said. But when a robot can pull it off, possibly humans can too.
For Colombini, who worked on soccer-playing robots, that form of agility and improvisation is the true goal. Robots must think on their feet and simply navigate the physical world to work safely with people. “I want the abilities and the talents of those robots, learned in these environments which are easy for us to see how they’re evolving,” she said. “So, sports are only a proxy for what we wish.”

