Take-Two CEO Strauss Zelnick was straight to the purpose in explaining why Grand Theft Auto VI won’t be on PC when it launches. Assuming that one other delay doesn’t come into play, GTA 6 is predicted to launch on November 19, 2026. Now, while there had been hopes it might arrive for PC and consoles, something that has historically not happened with recent franchise releases, it seems like that is unquestionably not going to occur. Zelnick recently attended the Interactive Innovation Conference in Las Vegas, where he shared the next with Bloomberg (via VGC) when asked concerning the upcoming launch strategy.
“Rockstar at all times starts on console because I believe with regard to a release like that you just’re judged by serving the core,” he explained. “Like, really serving the core consumer. In case your core consumer isn’t there, in the event that they’re not served first and best, you sort of don’t hit your other consumers.”
– Strauss Zelnick, Take-Two CEO
As mentioned, the GTA franchise has not typically launched on console and PC at the identical time. It took nearly two years after release before Grand Theft Auto V made its technique to PC, despite the fact that GTA IV had a much shorter window at eight months. Nonetheless, Rockstar’s other behemoth revenue-generating franchise, Red Dead Redemption, saw the primary game taking 14 years to get to PC, however the 2nd game took just over a 12 months to reach.
Unlike console exclusives, corresponding to those commonly seen with Sony and Microsoft, purposely excluding mention of the locked-in Nintendo ecosystem here, Zelnick confirmed that Take-Two shouldn’t be locked into any contractual obligations stopping a PC release. Simply put, he stated, “No. I mean, historically, Rockstar’s gone to console first.”
Meanwhile, Grand Theft Auto VI is predicted to not only be the largest launch of the 12 months, possibly the last decade, but in addition set recent world records for video game sales. As much as 25 million (per 80 LU)copies are expected to be sold inside its first 24 hours of launch, 40 million in its first 12 months of release, bringing $3.2 billion in revenue, and one other $5 billion by 2030 (per GameSpot).
“It has to feel like, you realize, that is real. We’re not selling hamburgers. We’re selling this unique art form,” said Strauss regarding sales expectations. That being said, this “unique art” will hit consoles in November.

