There are a ton of various puzzles throughout Crimson Desert’s vast world. From the overly elaborate Abyss island puzzles to different spires you’ve to lock, there are quite just a few brain teasers on this action-adventure game.
Among the most frequent puzzles you may encounter are the varied ancient ruins and crypts hidden throughout each region. One among these is the Secret Chamber of the Golden Plains, which will be present in Demeniss. Here’s where to search out this puzzle, find out how to solve it, and what you get in your efforts.
Secret Chamber Of The Golden Plains Location
In case you’re trying to solve this puzzle, you’ll have to move to the region of Demeniss within the east. North of the Wheelsmith Wainwright, you will need to move towards the big barricaded fence and search for some ruins which can be absolutely covered in plants and vines. It will not be where the query mark blob is on the map, but just east of it, just a few meters away (shown above).
Approach the ruins and use your Blinding Flash (Left Bumper + Right Bumper) to burn away the vines until you possibly can access the steps into the crypt below. Watch out, as several groupings of mushroom enemies will rush you should you step too close. If this happens, get a long way and use fire-imbued attacks to scare them off.
Secret Chamber Of The Golden Plains Solution
Descend down the newly revealed stairs, equip your lantern, and stop while you reach the underside. Two flame jet traps will activate, which you’ll be able to avoid by crouch walking under the fireplace. Even in the event that they do graze you, these traps do minimal damage, so don’t fret an excessive amount of. Watch out in the following room, as the center of the ground will give out, revealing a spike pit you possibly can fall into, which can kill you in seconds should you drop onto it.
Enter through the door right into a chamber with three rooms attached to it. The one to your right and directly ahead of you doesn’t actually matter. There’s nothing in those, and you possibly can completely ignore them. Moreover, there is a mural of Demeniss with several marked locations on it. If you desire to complete this puzzle the intended way, mark in your map the five different spots and go there to search out different symbols for every one.
This step is not actually mandatory for the puzzle, so you possibly can skip it entirely unless you desire to do that yourself. Go left up the steps to where the zipline is, and climb up onto the rope. Use the road to navigate right down to the door below, once more taking care to not fall into the spike pit, as that may almost all the time end in death.
Enter the following room after the zipline and look to your left while you enter. You may see a wall with three columns of nine different symbols which will likely be protruding from the wall. Your goal is to make sure that all the proper symbols are pressed in. This is finished by climbing onto the mural, latching yourself onto it by holding down the Left Trigger, after which performing a Force Palm strike over the proper symbol.
Doing so will press the button in, and you possibly can move on to the following symbol. The order you do these in doesn’t matter. Here is an inventory of the proper symbols you want to press:
- Grapes — Top symbol in the primary column
- Pomegranate — Middle symbol within the second column
- Horse — Top symbol within the third column
- Bird — Middle symbol within the third column
- Fish — Bottom symbol within the third column
When you slam all the proper symbols in, the wall will lower and reveal an Abyss Artifact podium. There may also be a lever to the left of the rostrum which you can throw to open up a passage back outside. Nevertheless, before you do this, go search for a small room within the back right corner of where you slammed in all of the symbols.
You will find a door resulting in a small room crammed with treasure. Run through the door to avoid the spike trap on the ground to enter the treasure room. Inside, you will find several piles of copper, crude gold bars, a Bekker Shield, various vases you possibly can sell, silk, and fabric. While you’ve had your fill of goodies, head out the passage you opened via the lever back to the surface.

